Added by on 2018-01-22

Cloud Imperium Game Recruiting UI Engineer, Associate Technical Designer, Character Artist, 3D Vehicle Artist, Concept Artist, Lighting Artist & Senior Props Artist

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UI Engineer

Description

Cloud Imperium Games is seeking an experienced Gameplay User Interface Engineer to join our record-breaking crowd-funded game, Star Citizen! This position is responsible for developing User Interfaces that expose and interact with gameplay features, such as the Start Citizen ship combat HUD and UI.

The ideal candidate will be able to realize the vision of the art and design while working close with gameplay engineers and designer. UI and/or Gamecode experience are the ideal pre-requirements.

Responsibilities:

Work closely with designers, artists, and other engineers to contribute to a shared vision for compelling UI features.
Implement functional and elegant UI features to interact with gameplay systems.
Develop new functionality in the underlying UI framework to support new gameplay features.
Work with an interdisciplinary agile team of artists, designers, and programmers to design, prototype, and implement new gameplay features.
Work with production staff and other leads to identify engineering tasks and subsequent schedule requirements.
Adhere to established coding standards and maintain efficient coding practices.
Serve as an active partner with other team members working on UI features.
Acquire new knowledge necessary to perform assigned tasks and maintain the technological evolution of the interface.
Develop and test code, fix bugs, and profile and optimize code as directed.
Manage a healthy relationship with non-engineering teams.
Provide critical analysis of programming and development practices with the goal of improving quality and team efficiency and fostering a positive working environment.

Requirements

Strong C++ programming skills.
Strong Debugging skills.
Worked with modern C++ game-engines
Familiar with Flash / ActionScript.
Able to work in a collaborative environment with a team of highly skilled programmers
Demonstrated ability to balance programming tasks in a fast-paced environment.
Able to work in a collaborative team environment.
Self-motivated and self-directing, knowledgeable about and willing to pitch in on many areas of development.
High comfort level working within, and analyzing and improving, an established code base.
Excellent verbal and written communications skills.
Passion for video games.
International travel may be required as part of the role

Pluses:

Previous user interface design and implementation experience.
Computer science or related degree.
CryEngine/Lumberyard development experience.
Experience working with localization / internationalization systems and dealing with common related issues.
Experience developing or maintaining a UI toolkit framework.
Familiar with Lua, Python, or other scripting languages.
Experience working directly with low-level 3D graphics systems.
Passion for science fiction and space simulations.
Other information

*No Recruiters or Agencies Please*

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application

Apply here:- recruitment@cloudimperiumgames.com
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Associate Technical Designer – Characters

Description

Cloud Imperium Games is looking for a Associate Technical Designer to join the Character team in our Los Angeles studio.

In this role, you will work with character artists to help configure and implement characters for use in Star Citizen and Squadron 42. This includes managing and configuring high fidelity character assets and complex data using our in-house tools. You will also work with leadership to ensure that characters are implemented at the highest fidelity possible.
You will be a key part of the Character team that’s working to ensure that Star Citizen and Squadron 42 are filled with a beautiful and diverse cast of characters.

Responsibilities

Design and develop new character clothing and armor configurations.
Maintain and update existing characters in Star Citizen and Squadron 42.
Work with technical leadership to maintain the character toolset and data system
Work with creative stakeholders to ensure characters meet narrative and design specifications
Ensure that all assets are implemented at the highest fidelity and quality possible.
Identify areas where the character development pipeline can be improved
Facilitate open communication between the Character team and Technical Design stakeholders

Requirements

Experience using real-time 3d engines (ex: Lumberyard, CryEngine, Unity or Unreal).
Experience with Autodesk Maya
Experience with scripting languages (XML, HTML, etc.)
Excellent understanding of FPS game design mechanics
Strong technical writing and documentation skills
Experience working in a team environment and the ability to communicate effectively with artists, designers, and engineers.
Able to identify and solve problems in a complex technical asset pipeline
Self-motivated and driven to learn new systems and implement them quickly.
Passion for video games and game development

Pluses

Member of the Star Citizen community
Deep love of Science Fiction, including spacesuits and armor
Experience developing toolsets to manage data
Knowledge of large scale data storage and organization
Experience working as a level designer in the games industry
Experience with other aspects of Game Development such as, but not limited to: Character Design, Writing, Gameplay Programming and AI Design
Other information

*No Recruiters or Agencies Please*

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.

Apply here:- recruitment@cloudimperiumgames.com
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Character Artist

Description

Cloud Imperium Games is looking for a Character Artist with a passion for their craft to help fill a persistent universe with characters and alien life forms.

The ideal candidate should have excellent core modelling and texturing skills and a sound understanding of human anatomy. You will be part of the process to grow the internal team, work with technical and other character artists to implement a developing character pipeline.

Responsibilities:

• Creating highpoly and lowpoly models of characters following concept art or art direction for in-game and cinematic usage with nominal direction from Senior and/or Lead Artists.
• Creating efficient UV layouts that work well within the engine/platform constrains.
• Photorealistic texturing of characters which includes diffuse, normal map, specular, bump.
• Working closely with Tech Art and other dependent departments throughout the character production process.
• and such other duties and responsibilities assigned by Cloud Imperium Games reasonably consistent with employee’s skills and experience.

Requirements

• At Least 8 years’ experience in game development
• Strong experience in leading a team of artists
• Thorough knowledge of 3DS Max and Photoshop and next gen texturing techniques
• An eye for detail while maintaining efficient model making
• Experience with PBR based shaders
• Excellent sense of form
• Passion for pushing the state of the art in asset fidelity and production techniques
• High degree of self-motivation and initiative
• Strong verbal and written communication skills
• International travel may be required as part of the role

Pluses:

• Experience with CryENGINE/Lumberyard
• Experience using ZBrush or Mudbox for organic shapes
• An avid gamer
• A love of Sci-Fi

Other information

No Recruiters or Agencies Please

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.

Apply here:- recruitment@cloudimperiumgames.com
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3D Vehicle Artist

Description

Cloud Imperium Games is the ground breaking development team behind the highly anticipated space sim Star Citizen. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join our team of star-performers in pushing the envelope on in game visuals.

Foundry 42 is looking for artists with experience working in hard surfaces. Our artists are responsible for working closely with designers to create ships of all shapes, setup in strike teams, you will be work together to craft these beautiful flying multiplayer levels.
The ideal candidate has a good understanding of vehicle/industrial design, our ships require a strong degree of technical knowledge both in the software we use and the function areas that need to be developed to make a fully functioning ship for the Star Citizen universe. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Responsibilities

Working from concept models and images turn them in fully functioning and flyable works of art – the work is both exteriors and mainly interiors.
Collaborate with designers, technical artists, and partner studios to understand and implement correct file naming, and directory structure requirements within the engine’s and game’s limitations.
As part of a team, maintain the high standards of modelling, texturing, PBR material creation and manufacturer design cues to provide consistent and high quality models.
Work with technical artists and animators to deliver ‘animation’ ready solutions, landing gear, cockpits, cargo doors, ejection seats.

Requirements

Hard surface modeling experience.
Strong working knowledge of 3DS Max and Photoshop
An eye for detail while maintaining efficient model making
Experience applying and tweaking shaders.
A keen eye for Industrial Design
Excellent sense of form, mass and volume.
Passion for pushing the state of the art in asset fidelity and production techniques.
High degree of self-motivation and initiative.
International travel may be required as part of the role.

Pluses

Experience with Cry Engine.
Experience using ZBrush or Mudbox for organic shapes.
Knowledge and/or experience with PBR (physically based rendering).
Strong verbal and written communication skills.
An avid gamer.
A love of Sci-Fi
Experience in vehicle or industrial design.

Apply here:- recruitment@cloudimperiumgames.com
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Concept Artist

Description

Foundry 42 is looking for a talented experienced concept artist able to tackle the unique and rich universe of Star Citizen.
You will be working with top internal and external artists and be able to work on the full spectrum of assets ranging from spaceships, spaceship parts, weapons, environments, props, and characters.

Responsibilities:

* This position will require artists to learn and master the visual style and elements of Cloud Imperium Games’s ‘Star Citizen’ project, and be able to conceptualize and illustrate new assets following the guidelines and requirements of the game.

Requirements:

* Have a good understanding of form and function with an eye for Industrial design
Collaborate heavily with the design and production teams while maintaining the Art Directors vision
* Create stunning environmental art that captures the overall filmic quality of the games universe
* Have a strong foundation in lighting and atmospherics
* Ability to create concept art in 3D and 2D
* International travel may be required as part of the role

Qualifications:

* Strong understanding of all aspects of concept art regarding illustration and design
* Knowledge of Photoshop, Maya, Max and other 2D/3D applications
* Passion for games and all things scifi
* Self-motivation and willingness to participate in many areas of game development
* Portfolio that demonstrates industry standard skill
* Minimum of 2 shipped next gen, high quality titles/movies

Pluses:

* Experiences in games
* Mechanical illustration or design ability

Apply here:- recruitment@cloudimperiumgames.com
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Lighting Artist

Description

The Lighting Artist will work in a cooperative, cross-disciplinary team environment, possessing solid artistic skills, including a thorough understanding of color theory, composition, light, and form. They should have experience with a 3D CG package, demonstrating a solid understanding of rendering, lighting, shading networks, polygonal modeling, and texture UV’s.

Responsibilities:

• Involved in look-development around key surfaces and shaders to ensure lighting delivers against visual reference
• Creating both the exterior and interior lighting within environments and cut scenes.
• Placing and adjustment of light sources within the environment.
• Tweaking of shading materials and textures to improve the perception of the lighting.
• Post processing; color grading, exposure, SSAO, bloom, tone mapping curves etc.
• Contributing to the development and placement of special effects related to lighting and atmosphere, such as light flares, fog, god rays and camera optics.
• Prototyping the use of lighting technology to reach the visual targets defined by the art direction.
• International travel may be required as part of the role.

Experience & Skills:

• Deep understanding of CG lighting technology, both real-time and software rendering.
• Strong sense of lighting theory; color space, exposure, light fixtures, natural light, reflections etc.
• Good understanding of cinematography and dramaturgy; the use of camera technology, scene blocking and lighting to set the mood.
• Good understanding and experience with physical based lighting system
• Being pro-active in the use of lighting as a powerful tool in gameplay clarity. For example; to guide the player forward, highlight objectives and enemies.
• An ability to thoroughly digest the art direction and be a champion for executing it in the game.
• Skilled at balancing visual quality against performance requirements.
• Thorough knowledge of the game development process.
• Working knowledge of Maya, and/or other commercial 3D authoring packages.

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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Senior Props Artist

Description

Cloud Imperium Games is the ground-breaking development team behind the highly anticipated space sim Star Citizen. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join our team of star-performers in pushing the envelope on in game visuals.

Foundry 42 is looking for a Senior Prop Artists with experience creating high quality game assets. You will be working closely with our concept, environment and ship teams to create all the objects that bring our environments and ships to life.
The ideal candidate has a strong understanding of game art creation and should strive to push the boundaries of next gen art. They should be organised, adaptable and understand technical limitations and budgets.

Responsibilities

* Support the Art Director interpreting the vision for the game, creating props that complement the environments and help to tell the story of the Star Citizen universe.
* Create high quality props from concepts images, references and art direction.
* Work with the Lead Prop artist to push the quality of artwork both visually and technically.
* Aid in the management of props created by partner studios and external vendors.
* Deliver consistent and high quality models while being mindful of budgets and technical requirements.
* Support other team members through mentorship and knowledge sharing.
* Develop pipelines and prototype new technologies.
* Define work processes together with the Lead Artist, the Tech Art and production groups.
* Review and feedback on other artist work to maintain quality and visual style.
* Maintain documentation and best practice examples.

Requirements

* Thorough knowledge of the game development process.
* Minimum 5 years’ experience creating high quality props for AAA games.
* Excellent communication and organisational skills.
* Strong working knowledge of 3DS Max and Photoshop.
* An understanding of effective asset creation and optimization.
* Experience applying and tweaking shaders.
* A keen eye for spatial composition and building believable game assets.
* Excellent sense of form, mass and volume.
* Passion for pushing the state of the art in asset fidelity and production techniques.
* High degree of self-motivation and initiative.
* Experience and examples of both hard and soft surface game assets.
* International travel may be required as part of the role.

Pluses

* Experience with Cry Engine.
* Experience using ZBrush or Mudbox for organic shapes.
* Experience giving feedback and preparing assets for outsource.
* An avid gamer.

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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