Added by on 2018-02-12

Cloud Imperium Game Recruiting Senior Animator, Real-Time VFX Artist, Senior Game/Animation Programmer, Senior Engine Programmer, Senior Cinematic Designer, Character Artist, UI Engineer & Producer

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Senior Animator – Frankfurt

Description

Foundry 42 Ltd in Frankfurt, Germany is looking for a Senior Animator to work with the design team under direction of the Game Director and Animation Director on animation related areas within Squadron 42 and the FPS module for Star Citizen.

Responsibilities:

• Collaborate with Animation Director, Animation Lead and Senior Animators on implementing animations within the game engine
• Create key frame animation as well as working with motion capture data for ingame assets while following the given style guide
• Ensure timely completion of animation commitments at the desired quality bar
• Partners with designers, programmers and other departments involved

Requirements:

• 4+ years of professional experience in game development – in an Animator capacity
• Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
• Positive, solution-orientated individual with a passion for game development
• A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
• Expert knowledge with Maya and other equivalent software
• Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals
• Experience with next generation AAA game engines
• An understanding of effective asset creation and optimization
• High degree of self-motivation and initiative
• Inherent ability to bring out the best in people around you, remains positive, and motivate your team
• Expert in time management, verbal and written communication skills
• Ability to gather, analyse, and act on feedback from the team, openness to critique
• Passion and constant drive to stay up to date with latest technology and new techniques
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany

Pluses:

• Knowledge with CryENGINE/Lumberyard.
• Motion Capture experience (Motionbuilder)
• Cinematography knowledge
• Experience with rigging
• Strong interest in science fiction based themes
• Experience with Outsourcing and/or collaboration with external studios

Apply here:- recruitment@cloudimperiumgames.com
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Real-Time VFX Artist – Frankfurt

Description

Foundry 42 Frankfurt is looking for a Real-Time VFX Artist capable of creating high quality Real-Time visual effects for video games. You will be working on the cutting edge of video game development, working closely with our talented art, design and programming teams as you create Real-Time visual effects for Science Fiction environments, vehicles and weapons.

Responsibilities

* Work closely with other artists and designers to implement Art Director’s vision.
* Create convincing Real-Time VFX through all stages of the game development process, from conception to completion.
* Maintain a consistently high visual quality across a wide range of effects, from vast space environments to small weapons – and everything in between.
* Optimize effects to run efficiently in-game whilst maintaining high visual quality.

Requirements

* Thorough knowledge of the game development process.
* Keen eye for detail and ability to break down existing effects in games and films.
* Be highly self-motivated and show initiative.
* Be able to rise to challenges and problem solve when required.
* Passion to raise the bar in video game VFX.
* Excellent understanding of: o Real-time particle systems, Offline fluid systems such as FumeFX, 2D packages such as Photoshop and After Effects.
* Willing to relocate to Frankfurt, Germany.

Pluses

* Experience with Cry Engine.
* In-depth knowledge of cutting edge visual effects practises in the video game and film industries.
* Strong verbal and written communication skills.
* A passion for video games.

Apply here:- recruitment@cloudimperiumgames.com
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Senior Game/Animation Programmer – Frankfurt

Description

Foundry 42 Ltd in Frankfurt, Germany is looking for a talented and experienced Senior Game/Animation Programmer to work on the First Person Shooter areas of Star Citizen and Squadron 42 with the code and production groups across multiple studios.

Responsibilities:

• Work with existing engine code base to develop and enhance the core animation systems
• Develop game code and extend animation code for a high profile game
• Ensure consistency with other character related disciplines such as design, animation, tech art, audio and game code
• Design and implement well-engineered, reliable, maintainable, and bug-free code
• Collaborate with team members to develop various gameplay systems
• Develop and test code, fix bugs, and profile and optimize code as directed
• Follow best practices, development processes, and coding standards
• Document and peer review technical designs with other software engineers
• Work with QA, providing information needed to fully test developed code
• Keep up to date on state-of-the-art software engineering methods, practices, and technologies
• Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity
• Provide input to department project status meetings
• Work well together with other team members in a cooperative, cross-disciplinary team environment
• Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
• Possess and develop areas of engineering expertise
• Mentor other engineers as needed to increase their abilities and productivity

Requirements:

• 5+ years professional game production experience
• Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
• Clear interest in creating animation technology
• Experience solving animation and character related problems within game development
• Expert in 3D animation and 3D math
• Basic knowledge of player and AI systems (state machines, behavior trees, input handling, etc.)
• Experience with 3D character and/or vehicle animation systems including skeletal animation
• Knowledge of skinning and morph target technology
• Experience with using IK, blending, and motion capture data in games
• Excellent understanding of C++
• Experience with current console and PC development processes
• Experience with state-of-the-art game development tools and methods
• Excellent problem-solving skills
• Experience programming game features and systems, especially player-visible game features
• Strong software engineering and debugging skills
• Continue to enhance programming and communications skills
• Expert in time management, verbal and written communication skills
• Focused, motivated and effective on all tasks through completion
• Keep a positive team-oriented attitude
• Be proactive and self-motivated, work without direct supervision
• Ability to complete tasks to a consistent high quality standard within given time constraints
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany
• International travel may be required as part of the role

Pluses:

• Knowledge with CryENGINE
• Experience developing animation technology (such as IK/FK systems, blend trees, facial animation systems, etc.)
• Experience with multi-thread programming
• Experience with multiplayer programming
• Experience with large codebases
• Master’s degree or higher
• Experience working on asset pipelines and tools
• Knowledge of scripting languages
• Experience with Maya or similar DCC tools
• Experience with motion capture systems

Apply here:- recruitment@cloudimperiumgames.com
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Senior Engine Programmer – Frankfurt

Description

Foundry 42 Ltd in Frankfurt, Germany is looking for a Senior Engine Programmer to drive the core engine production for Star Citizen and Squadron 42 with the production and engine groups across multiple studios.

Responsibilities:

• Develop new and existing sub-systems of the CryENGINE SDK
• Contribute to maintenance of low-level engine systems
• Work with Art and Tech Design to improve and extend game production pipeline
• Ensure reliability of build systems for SDK releases and special projects
• Participate in the development of game prototypes and custom solutions for external partners
• Create and maintain modules to be used for automated testing
• Contribute to developer and end-user documentation
• Provide support and training to internal and external developers
• Show a strong passion for customer service and satisfaction
• Take initiative and be willing to expand own horizon
• Adhere to all company policies and procedures
• Safeguard company assets including source code, artwork, tools, game design information and technical know-how

Requirements:

• 5+ years professional game production experience
• Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
• Excellent understanding of Object-oriented analysis and design
• Excellent understanding of common algorithms and data structures as well as those use in 3D games in particular
• Excellent understanding of C++ and its compilers and tools (Visual Studio, gcc, clang)
• Strong understanding of math and physics
• Strong understanding of rigid-body dynamics and particle systems
• Strong software engineering, debugging, refactoring, profiling and optimizing skills
• Adopt existing development processes and look for improvements
• Excellent problem-solving skills
• Experience with scripting languages (Python, Perl)
• Experience with software engineering best practices
• Ability to work in a collaborative programming environment
• Willing to accept and provide direction, work well under pressure, and handle multiple tasks
• Expert in time management, verbal and written communication skills
• Focused, motivated and effective on all tasks through completion
• Keep a positive team-oriented attitude
• Ability to gather, analyse, and act on feedback from the team, openness to critique
• Ability to communicate effectively with both technical and non-technical parties
• Passion and constant drive to stay up to date with latest technology and new techniques
• Be proactive and self-motivated, work without direct supervision
• Ability to complete tasks to a consistent high quality standard within given time constraints
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany
• International travel may be required as part of the role

Pluses:

• Knowledge with CryENGINE
• In-depth experience with Havok, PhysX, CryPhysics or Bullet
• Strong interest in science fiction based themes
• Space combat sim development experience
• Bachelor degree in Computer Science, a similar degree or comparable experience
• Previous experience in a combat, melee or shooter based game a definite plus

Apply here:- recruitment@cloudimperiumgames.com
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Senior Cinematic Designer – Frankfurt

Description

Foundry 42 in Frankfurt, Germany is looking for a Senior Cinematic Designer to create high-quality cutscenes for Squadron 42 under the direction of the Cinematic Directors.

Responsibilities:

Scripting, layout, and incorporation of in-game and/or pre-rendered cutscenes, level locations and cutscene elements using the CryENGINE/Lumberyard Sandbox Editor
Create art and VFX assets for cutscenes by using existing tools based upon needs
Work closely with Cinematic and Cinematic Art Directors to assure a high degree of quality on all cutscenes
Assist in documentation of cinematic development processes and techniques
Coordinate with cross-studio groups including art, animation, audio and production to achieve project objectives
Provide guidance and assistance where required, and is willing to accept guidance and assistance when required
Show a strong passion for making the highest quality state of the art games
Contribute innovative and original ideas towards all aspects of game production and development
Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity
Mentor and supervise less experienced designers to increase overall scene design quality

Requirements:

4+ years of professional experience in game development – in a Cinematic Artist/Design capacity
Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
Experienced understanding and ability to build high-quality cutscenes with a focus on cinematic techniques including: camera angles, scene layout and blocking, color and lighting design, and actor blocking
A thorough understanding of cinematic production pipelines and the processes involved from the conceptual phase to implementation
Demonstrable CG experience in commercials, features and/or games
Strong layout and camera animation skills
Understanding of animation, timing, staging and storytelling techniques
Clear understanding of film language, cinematography, demonstrating strong composition, continuity and camera angle choices
Follow direction as well as provide imaginative, creative solutions to problems
Experience with next generation AAA game engines
High degree of self-motivation and initiative
Inherent ability to bring out the best in people around you, remains positive, and motivate your team
Expert in time management, verbal and written communication skills
Ability to gather, analyse, and act on feedback from the team, openness to critique
Passion and constant drive to stay up to date with latest technology and new techniques
Excellent English communication and written skills
International travel may be required as part of the role
Willing to relocate to Frankfurt am Main, Germany

Pluses:

Knowledge with CryENGINE/Lumberyard, especially the Sandbox toolset
Experience in using scripting tools including: AI, in-game interactive sequences, scenario design, etc
Cinematography knowledge
Strong interest in science fiction based themes
Experience with story boarding, gesture drawing and composition
Experience with making film

Apply here:- recruitment@cloudimperiumgames.com
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Character Artist

Description

Cloud Imperium Games is looking for a Character Artist with a passion for their craft to help fill a persistent universe with characters and alien life forms.

Position

The ideal candidate should have excellent core modelling and texturing skills and a sound understanding of human anatomy. You will be part of the process to grow the internal team, work with technical and other character artists to implement a developing character pipeline.

Responsibilities:

• Creating highpoly and lowpoly models of characters following concept art or art direction for in-game and cinematic usage with nominal direction from Senior and/or Lead Artists.
• Creating efficient UV layouts that work well within the engine/platform constrains.
• Photorealistic texturing of characters which includes diffuse, normal map, specular, bump.
• Working closely with Tech Art and other dependent departments throughout the character production process.
• and such other duties and responsibilities assigned by Cloud Imperium Games reasonably consistent with employee’s skills and experience.

Requirements

• At Least 8 years’ experience in game development
• Strong experience in leading a team of artists
• Thorough knowledge of 3DS Max and Photoshop and next gen texturing techniques
• An eye for detail while maintaining efficient model making
• Experience with PBR based shaders
• Excellent sense of form
• Passion for pushing the state of the art in asset fidelity and production techniques
• High degree of self-motivation and initiative
• Strong verbal and written communication skills
• International travel may be required as part of the role

Pluses:

• Experience with CryENGINE/Lumberyard
• Experience using ZBrush or Mudbox for organic shapes
• An avid gamer
• A love of Sci-Fi

Other information

No Recruiters or Agencies Please

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.

Apply here:- recruitment@cloudimperiumgames.com
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UI Engineer

Description

Cloud Imperium Games is seeking an experienced Gameplay User Interface Engineer to join our record-breaking crowd-funded game, Star Citizen! This position is responsible for developing User Interfaces that expose and interact with gameplay features, such as the Start Citizen ship combat HUD and UI.

The ideal candidate will be able to realize the vision of the art and design while working close with gameplay engineers and designer. UI and/or Gamecode experience are the ideal pre-requirements.

Responsibilities:

Work closely with designers, artists, and other engineers to contribute to a shared vision for compelling UI features.
Implement functional and elegant UI features to interact with gameplay systems.
Develop new functionality in the underlying UI framework to support new gameplay features.
Work with an interdisciplinary agile team of artists, designers, and programmers to design, prototype, and implement new gameplay features.
Work with production staff and other leads to identify engineering tasks and subsequent schedule requirements.
Adhere to established coding standards and maintain efficient coding practices.
Serve as an active partner with other team members working on UI features.
Acquire new knowledge necessary to perform assigned tasks and maintain the technological evolution of the interface.
Develop and test code, fix bugs, and profile and optimize code as directed.
Manage a healthy relationship with non-engineering teams.
Provide critical analysis of programming and development practices with the goal of improving quality and team efficiency and fostering a positive working environment.

Requirements

Strong C++ programming skills.
Strong Debugging skills.
Worked with modern C++ game-engines
Familiar with Flash / ActionScript.
Able to work in a collaborative environment with a team of highly skilled programmers
Demonstrated ability to balance programming tasks in a fast-paced environment.
Able to work in a collaborative team environment.
Self-motivated and self-directing, knowledgeable about and willing to pitch in on many areas of development.
High comfort level working within, and analyzing and improving, an established code base.
Excellent verbal and written communications skills.
Passion for video games.
International travel may be required as part of the role

Pluses:

Previous user interface design and implementation experience.
Computer science or related degree.
CryEngine/Lumberyard development experience.
Experience working with localization / internationalization systems and dealing with common related issues.
Experience developing or maintaining a UI toolkit framework.
Familiar with Lua, Python, or other scripting languages.
Experience working directly with low-level 3D graphics systems.
Passion for science fiction and space simulations.

Other information

*No Recruiters or Agencies Please*

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application

Apply here:- recruitment@cloudimperiumgames.com
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Producer – Derby

Description

Cloud Imperium Games is looking for an experienced Producer to join us in our Derby office in the UK.

Would you like to be a part of a team making video game history? The international studio Cloud Imperium Games under the direction of Chris Roberts, creator of Wing Commander, is seeking an accomplished and experienced Producer to join the UK team based at Foundry 42 in Derby, UK.

Responsibilities

Serve as a driving force for “Star Citizen” and “Squadron 42”, facilitating communication, organization, and accountability across each department, and reporting to the Senior Producer

Responsible for all animation Production in the Derby office
Driving and taking active involvement in Facial Animation, Tech Animation, Body animation and Mo-cap editing
Own and support Derby Animation pipelines and/or teams to the overall success of the game and drive them to a timely completion
Own and create short, mid and long term schedules for the animation teams in Derby and ensure that goals and deadlines are clearly communicated outward.
Compile and send out regular reports on team progress and accomplishments.
Identify, communicate and resolve any risks that may prevent the team from completing any deadlines to production leadership and team leads
Schedule and attend meetings; set agendas; take concise and comprehensive notes and distribute them to appropriate personnel
Provide guidance and motivation to team members, making sure that goals and deadlines are achieved.
Communicate with all members of production, providing visibility on project status, risks and opportunities.
Work with team leads to develop efficient work methods and pipelines.
Evangelize efficient processes and policies to team leadership.
Provide mentorship with Leads to junior staff on improved practices
Serve as custodian of team health, and foster a culture of success.
Work with Outsourcing teams to ensure we have high quality delivered products achieving company goals

Requirements

Worked on a full AAA-project life cycle.
Expert with project management development tools (MS Project, JIRA. MS Office, Shotgun, etc.)
Expert in project management methodologies with previous Scrum, Prince2 and/or Kanban experience.
Skilled in risk assessment, management and scheduling.
Unsurpassed verbal and written communication.
Unrelenting self-motivation and initiative
Excellent problem solver and ability to bring order to chaos.
Superb relationship building skills (locally & internationally
Experience dealing with Outsourcing
International travel may be required as part of the role.
Experience working in Animation departments or Animation Production

Pluses

1-2 years of animation background is desirable

Location: Derby,UK

Apply here:- recruitment@cloudimperiumgames.com
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