Added by on 2018-02-26

Cloud Imperium Game Recruiting Senior Animator, Real-Time VFX Artist, Senior Game/AI Programmer, Senior Game Programmer, Senior Engine Programmer, Senior Cinematic Designer, Senior Tools Programmer, Technical Designer, Lead Character Technical Artist, Character Artist, Associate Technical Designer, UI Engineer, Senior Gameplay Engineer & Producer

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Senior Animator – Frankfurt

Description

Foundry 42 Ltd in Frankfurt, Germany is looking for a Senior Animator to work with the design team under direction of the Game Director and Animation Director on animation related areas within Squadron 42 and the FPS module for Star Citizen.

Responsibilities:

• Collaborate with Animation Director, Animation Lead and Senior Animators on implementing animations within the game engine
• Create key frame animation as well as working with motion capture data for ingame assets while following the given style guide
• Ensure timely completion of animation commitments at the desired quality bar
• Partners with designers, programmers and other departments involved

Requirements:

• 4+ years of professional experience in game development – in an Animator capacity
• Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
• Positive, solution-orientated individual with a passion for game development
• A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
• Expert knowledge with Maya and other equivalent software
• Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals
• Experience with next generation AAA game engines
• An understanding of effective asset creation and optimization
• High degree of self-motivation and initiative
• Inherent ability to bring out the best in people around you, remains positive, and motivate your team
• Expert in time management, verbal and written communication skills
• Ability to gather, analyse, and act on feedback from the team, openness to critique
• Passion and constant drive to stay up to date with latest technology and new techniques
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany
• International travel may be required as part of the role

Pluses:

• Knowledge with CryENGINE
• Motion Capture experience (Motionbuilder)
• Cinematography knowledge
• Experience with rigging
• Strong interest in science fiction based themes
• Experience with Outsourcing and/or collaboration with external studios

Apply here:- recruitment@cloudimperiumgames.com
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Real-Time VFX Artist – Frankfurt

Description

Foundry 42 Frankfurt is looking for a Real-Time VFX Artist capable of creating high quality Real-Time visual effects for video games. You will be working on the cutting edge of video game development, working closely with our talented art, design and programming teams as you create Real-Time visual effects for Science Fiction environments, vehicles and weapons.

Responsibilities

* Work closely with other artists and designers to implement Art Director’s vision.
* Create convincing Real-Time VFX through all stages of the game development process, from conception to completion.
* Maintain a consistently high visual quality across a wide range of effects, from vast space environments to small weapons – and everything in between.
* Optimize effects to run efficiently in-game whilst maintaining high visual quality.

Requirements

* Thorough knowledge of the game development process.
* Keen eye for detail and ability to break down existing effects in games and films.
* Be highly self-motivated and show initiative.
* Be able to rise to challenges and problem solve when required.
* Passion to raise the bar in video game VFX.
* Excellent understanding of: o Real-time particle systems, Offline fluid systems such as FumeFX, 2D packages such as Photoshop and After Effects.
* Willing to relocate to Frankfurt, Germany.

Pluses

* Experience with Cry Engine.
* In-depth knowledge of cutting edge visual effects practises in the video game and film industries.
* Strong verbal and written communication skills.
* A passion for video games.

Apply here:- recruitment@cloudimperiumgames.com
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Senior Game/AI Programmer – Frankfurt

Description

Foundry 42 Ltd in Frankfurt, Germany is looking for a talented and experienced Senior Game/AI Programmer to drive AI/Game Code development for the First Person Shooter areas of Star Citizen/Squadron 42 with the code and production groups across multiple studios.

Responsibilities:

• Work with existing engine code base to develop and enhance game play. This includes player / world interaction, AI strategies and rules, game play, etc.
• Develop game code and extend AI code for a high profile game
• Design and implement well-engineered, reliable, maintainable, and bug-free code
• Collaborate with team members to develop various gameplay systems
• Develop and test code, fix bugs, and profile and optimize code as directed
• Follow best practices, development processes, and coding standards
• Document and peer review technical designs with other software engineers
• Work with QA, providing information needed to fully test developed code
• Keep up to date on state-of-the-art software engineering methods, practices, and technologies
• Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity
• Provide input to department project status meetings
• Work well together with other team members in a cooperative, cross-disciplinary team environment
• Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
• Possess and develop areas of engineering expertise
• Mentor other engineers as needed to increase their abilities and productivity

Requirements:

• 5+ years professional game production experience
• Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
• Excellent understanding of C++
• Strong software engineering and debugging skills
• Experience with current console and PC development processes
• Experience with state-of-the-art game development tools and methods
• Excellent problem-solving skills
• Experience programming game features and systems, especially player-visible game features
• Knowledge of 3D math
• Strong multi-threaded programming skills
• Continue to enhance programming and communications skills
• Expert in time management, verbal and written communication skills
• Focused, motivated and effective on all tasks through completion
• Keep a positive team-oriented attitude
• Be proactive and self-motivated, work without direct supervision
• Ability to complete tasks to a consistent high quality standard within given time constraints
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany
• International travel may be required as part of the role

Pluses:

• Knowledge with CryENGINE
• Lua and/or Python development skills
• UI development experience, including Scaleform and/or Flash/AS2/AS3 knowledge
• Online game and/or MMO development experience, including client/server development of game features
• Strong interest in science fiction based themes
• Space combat sim development experience
• Bachelor degree in Computer Science, a similar degree or comparable experience
• Previous experience in a combat, melee or shooter based game a

Apply here:- recruitment@cloudimperiumgames.com
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Senior Game Programmer – Frankfurt

Description

Foundry 42 in Frankfurt, Germany is looking for a talented and experienced Senior Game Programmer to join the team.

Responsibilities

• Engineer code that achieves desired gameplay as specified by game designs.
• Assist in designing and creating gameplay tools that facilitates developer workflow and alleviates bottlenecks.
• Share your knowledge of transforming code into fun by instilling those values and skills in other engineers.
• Work with an interdisciplinary agile team of artists, designers, and programmers to design, prototype, and implement new gameplay features.
• Design and implement well-engineered, reliable, maintainable, and bug-free code.
• Develop and test code, fix bugs, and profile and optimize code as directed.
• Follow best practices, development processes, and coding standards.
• Document and peer review technical designs with other software engineers.
• Work with QA, providing information needed to fully test developed code.
• Provide support to internal customers for developed software.
• Keep up to date on state-of-the-art software engineering methods, practices, and technologies.
• Communicate with other team members, internal customers, and when required external customers to determine requirements.
• Work well with other team members in a cooperative, cross-disciplinary team environment.
• Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
• Mentor other engineers as needed to increase their capabilities and productivity.
• Provide technical leadership within areas of expertise to the engineering team.
• Design efficient, high quality systems and create technical designs that can be implemented by other engineers.
• Function well with limited supervision.

Requirements

• Passion for video games, science-fiction, and space simulations.
• C / C++ programming skills
• A minimum of 3 years’ game programming experience, with at least one shipped AAA title.
• Mathematics skills, including proficiency with trigonometry and linear algebra.
• Experience in the design and implementation of various game systems, including game object management, gameplay scripting, FX, database management, or online networking.
• Speaks “Designer” fluently.
• Experience with code optimization.
• Comfortable contributing to an established engine.
• Able to work in a collaborative environment with a team of highly skilled programmers.
• Self-motivated and self-directing, knowledgeable about and willing to pitch in on many areas of development.
• High comfort level working within, and analyzing and improving, an established code base.
• Excellent verbal and written communications skills.
• International travel may be required as part of the role.

Pluses

• Computer science or related degree.
• Expertise working within CryEngine.
• Experience with multithreaded code.
• Knowledge of engineering for online games.
• Experience creating and supporting tools used in game development.
• Experience with multiplayer architecture.

Apply here:- recruitment@cloudimperiumgames.com
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Senior Engine Programmer

Description

Foundry 42 Ltd in Frankfurt, Germany is looking for a Senior Engine Programmer to drive the core engine production for Star Citizen and Squadron 42 with the production and engine groups across multiple studios.

Responsibilities:

• Develop new and existing sub-systems of the CryENGINE SDK
• Contribute to maintenance of low-level engine systems
• Work with Art and Tech Design to improve and extend game production pipeline
• Ensure reliability of build systems for SDK releases and special projects
• Participate in the development of game prototypes and custom solutions for external partners
• Create and maintain modules to be used for automated testing
• Contribute to developer and end-user documentation
• Provide support and training to internal and external developers
• Show a strong passion for customer service and satisfaction
• Take initiative and be willing to expand own horizon
• Adhere to all company policies and procedures
• Safeguard company assets including source code, artwork, tools, game design information and technical know-how

Requirements:

• 5+ years professional game production experience
• Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
• Excellent understanding of Object-oriented analysis and design
• Excellent understanding of common algorithms and data structures as well as those use in 3D games in particular
• Excellent understanding of C++ and its compilers and tools (Visual Studio, gcc, clang)
• Strong understanding of math and physics
• Strong understanding of rigid-body dynamics and particle systems
• Strong software engineering, debugging, refactoring, profiling and optimizing skills
• Adopt existing development processes and look for improvements
• Excellent problem-solving skills
• Experience with scripting languages (Python, Perl)
• Experience with software engineering best practices
• Ability to work in a collaborative programming environment
• Willing to accept and provide direction, work well under pressure, and handle multiple tasks
• Expert in time management, verbal and written communication skills
• Focused, motivated and effective on all tasks through completion
• Keep a positive team-oriented attitude
• Ability to gather, analyse, and act on feedback from the team, openness to critique
• Ability to communicate effectively with both technical and non-technical parties
• Passion and constant drive to stay up to date with latest technology and new techniques
• Be proactive and self-motivated, work without direct supervision
• Ability to complete tasks to a consistent high quality standard within given time constraints
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany
• International travel may be required as part of the role

Pluses:

• Knowledge with CryENGINE
• In-depth experience with Havok, PhysX, CryPhysics or Bullet
• Strong interest in science fiction based themes
• Space combat sim development experience
• Bachelor degree in Computer Science, a similar degree or comparable experience
• Previous experience in a combat, melee or shooter based game a definite plus

Apply here:- recruitment@cloudimperiumgames.com
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Senior Cinematic Designer – Frankfurt

Description

Foundry 42 in Frankfurt, Germany is looking for a Senior Cinematic Designer to create high-quality cutscenes for Squadron 42 under the direction of the Cinematic Directors.

Responsibilities:

Scripting, layout, and incorporation of in-game and/or pre-rendered cutscenes, level locations and cutscene elements using the CryENGINE/Lumberyard Sandbox Editor
Create art and VFX assets for cutscenes by using existing tools based upon needs
Work closely with Cinematic and Cinematic Art Directors to assure a high degree of quality on all cutscenes
Assist in documentation of cinematic development processes and techniques
Coordinate with cross-studio groups including art, animation, audio and production to achieve project objectives
Provide guidance and assistance where required, and is willing to accept guidance and assistance when required
Show a strong passion for making the highest quality state of the art games
Contribute innovative and original ideas towards all aspects of game production and development
Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity
Mentor and supervise less experienced designers to increase overall scene design quality

Requirements:

4+ years of professional experience in game development – in a Cinematic Artist/Design capacity
Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
Experienced understanding and ability to build high-quality cutscenes with a focus on cinematic techniques including: camera angles, scene layout and blocking, color and lighting design, and actor blocking
A thorough understanding of cinematic production pipelines and the processes involved from the conceptual phase to implementation
Demonstrable CG experience in commercials, features and/or games
Strong layout and camera animation skills
Understanding of animation, timing, staging and storytelling techniques
Clear understanding of film language, cinematography, demonstrating strong composition, continuity and camera angle choices
Follow direction as well as provide imaginative, creative solutions to problems
Experience with next generation AAA game engines
High degree of self-motivation and initiative
Inherent ability to bring out the best in people around you, remains positive, and motivate your team
Expert in time management, verbal and written communication skills
Ability to gather, analyse, and act on feedback from the team, openness to critique
Passion and constant drive to stay up to date with latest technology and new techniques
Excellent English communication and written skills
International travel may be required as part of the role
Willing to relocate to Frankfurt am Main, Germany

Pluses:

Knowledge with CryENGINE/Lumberyard, especially the Sandbox toolset
Experience in using scripting tools including: AI, in-game interactive sequences, scenario design, etc
Cinematography knowledge
Strong interest in science fiction based themes
Experience with story boarding, gesture drawing and composition
Experience with making film

Apply here:- recruitment@cloudimperiumgames.com
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Senior Tools Programmer – Frankfurt

Description

Foundry 42 Ltd in Frankfurt, Germany is looking for a Senior Tools Programmer to drive the tools and pipeline production for the First Person Shooter areas of Star Citizen with the production and engine groups across multiple studios.

Responsibilities

• Design, create, document, maintain, and improve content development tools for all disciplines
• Collaborate closely and effectively with artists, designers, other content developers, and software engineers on the requirements and design of tools
• Investigate and evaluate new third-party game development tools
• Propose tools and methods to increase efficiency and quality of content development
• Work closely with and support users of tools in person and remotely
• Work close with all disciplines to define efficient pipelines for all production phases
• Work with production to determine tool/pipeline requirements, scheduling needs, and integration processes

Requirements

• 4+ years’ experience in a Tools Programmer capacity
• Expert experience using and writing plug-ins for DCC applications (e.g. 3ds Max, XSI, Blender, Sketch Up, Z-Brush, Photoshop, etc.)
• Strong understanding of asset data processing pipelines, algorithms, data formats for intermediate and final platform storage, workflow, performance impacts
• Multithreading and compute experience
• Ability to work on mathematical heavy pipelines such as animation
• Fluent in C++, strong software engineering and debugging skills
• Experience with C#, .NET, Python, Mel, MaxScript
• Experience with software engineering best practices
• Ability to work in a collaborative programming environment
• Willing to accept and provide direction, work well under pressure, and handle multiple tasks
• Passion for making and supporting great tools
• Ability to contribute to ideas towards all aspects of tools production and development
• High degree of self-motivation and initiative
• Inherent ability to bring out the best in people around you, remains positive, and motivate your team
• Expert in time management, verbal and written communication skills
• Ability to gather, analyse, and act on feedback from the team, openness to critique
• Ability to communicate effectively with both technical and non-technical parties
• Passion and constant drive to stay up to date with latest technology and new techniques
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany
• International travel may be required as part of the role

Pluses

• Knowledge with CryENGINE
• Strong interest in science fiction based themes
• Online game and/or MMO development experience
• Space combat sim development experience
• Multi-threaded or distributed system programming skills
• Relational database programming experience (SQL, TSQL, PL/SQL)
• Experience with UI and frameworks (Qt, and to some extend MFC)

Apply here:- recruitment@cloudimperiumgames.com
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Technical Designer – TX

Description

Cloud Imperium Games is seeking a skilled Technical Designer to help in creating gameplay systems, exciting gameplay experiences, and interesting reasons to keep the players returning to our numerous landing zones for our ambitious space simulation, Star Citizen!

Responsibilities:

• Design and develop new features for Star Citizen as they relate to the overall landing zone experience.
• Be a “go to” person for the implementation of our landing zone content. This includes but wouldn’t be limited to:
o Design, whitebox and maintain several of the shops that players visit in the game to help create a fun, intuitive and interesting shopping experience.
o Determine what the overarching experience would be at many of our landing zone locations.
o Design and create content that fits within the bounds of our systemic game.
o Documentation of the above in such a way that other people/disciplines can understand and implement content that you’ve designed.
• Be a role model within the department for cleanly implementing content with our design tools and scripting languages.
• Create logical, archetype based AI with our proprietary toolset that can be shared between our locations.
• Pitch concepts, designs and full-proposals to project leads.
• Partner with cross-disciplinary teams to execute game systems/designs.
• Have a good understanding of Visio, Word, Excel and Confluence in order to complete your design work.
• Identify and resolve conflicts with other disciplines in a way that best meets the design goals of the project.
• Review work at various stages to ensure the execution matches the goals and quality requirements.
• Routinely collect feedback from user-testing, the development team and design management. Identify solutions to the problems expressed that won’t negatively impact other systems or mechanics.

Requirements

• Preferably 3-5 years of game industry experience.
• Knowledge with some type of logic based programming or scripting language.
• Detailed oriented person that can look at their own work with a critical eye.
• Must have knowledge in writing script to handle gameplay systems such as basic AI behavior, cooperative mechanics, weapons, and, scripted sequences.
• Ability to collaborate well with other team members.
• Strong time management skills, with the ability to prioritize and meet deadlines.
• Strong communicator, both oral and written.
• A passion for playing games.
• A willingness to learn new toolsets and techniques.
• Have a drive to figure out a solution for hurdles you face.
• International travel may be required as part of the role

Pluses:

• Prior experience with the CryEngine.
• Knowledge and prior experience with multiple scripting languages.
• MP debugging experience.
• A love of science fiction.

Apply here:- recruitment@cloudimperiumgames.com
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Lead Character Technical Artist

Description

Looking for a Lead Character Technical Artist to come join us in our Los Angeles studio!

Responsibilities:

• Work in a team along with the Technical Director of Content, Character Art Director, Lead Technical Artist and Animators to ensure quality and performance are met across all character assets and their development processes.
• Lead and provide technical guidance to the Character Art Team.
• Collaborate with game designers, artists, and engineers to ensure that technical art toolset is serving the project needs.
• Responsible for integrating and reviewing technology directly related to the character art pipeline.
• Contribute a wide range of skills as a hands-on technical artist, with the ability to lead by example while helping to cultivate team member’s skills.
• Shape and evolve art pipelines, including proprietary tools, software, plug-ins, and game side technology
• Identify potential and recurring workflow problems and collaborate with other developers to come up with viable solutions.
• Supervise bug and task distribution and review character art and tech art work.
• Perform rigging and skinning of character assets
• Have a strong understanding of the theory and practical use of secondary motion set ups (cloth simulation, rigid body simulation, rope simulation)
• Provide mentorship and feedback to technical art team
• Carry out key department responsibilities that include interviewing, hiring, and training employees, reviewing work for quality, and appraising performance and resolving issues
• Keep aware of global industry trends in content production and technology for major entertainment forms (e.g., video games, film, animation, etc.) and present to appropriate stakeholders on a regular, recurring basis

Requirements

• 5+ years game industry production experience, 2+ years specifically in a lead role
• Demonstrated proficiency with Autodesk Maya 2016, Autodesk 3ds max 2014, Python 2.7, Allegorithmic Substance, Adobe Photoshop CC, and/or other modelling, rigging, material and texture creation tools
• Experience in the development of modelling, rigging, and texturing pipelines.
• Advanced knowledge of physically based rendering
• Excellent communication skills and ability to work within a team
• Ability to easily communicate in English
• Multiple shipped AAA titles, with at least one in a Lead role
• Mel / Python
• Perforce
• Visual Studio
• C++ , C#

Apply here:- recruitment@cloudimperiumgames.com
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Character Artist

Description

Cloud Imperium Games is looking for a Character Artist with a passion for their craft to help fill a persistent universe with characters and alien life forms.

The ideal candidate should have excellent core modelling and texturing skills and a sound understanding of human anatomy. You will be part of the process to grow the internal team, work with technical and other character artists to implement a developing character pipeline.

Responsibilities:

• Creating highpoly and lowpoly models of characters following concept art or art direction for in-game and cinematic usage with nominal direction from Senior and/or Lead Artists.
• Creating efficient UV layouts that work well within the engine/platform constrains.
• Photorealistic texturing of characters which includes diffuse, normal map, specular, bump.
• Working closely with Tech Art and other dependent departments throughout the character production process.
• and such other duties and responsibilities assigned by Cloud Imperium Games reasonably consistent with employee’s skills and experience.

Requirements

• At Least 8 years’ experience in game development
• Strong experience in leading a team of artists
• Thorough knowledge of 3DS Max and Photoshop and next gen texturing techniques
• An eye for detail while maintaining efficient model making
• Experience with PBR based shaders
• Excellent sense of form
• Passion for pushing the state of the art in asset fidelity and production techniques
• High degree of self-motivation and initiative
• Strong verbal and written communication skills
• International travel may be required as part of the role

Pluses:

• Experience with CryENGINE/Lumberyard
• Experience using ZBrush or Mudbox for organic shapes
• An avid gamer
• A love of Sci-Fi

Other information

No Recruiters or Agencies Please

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.

Apply here:- recruitment@cloudimperiumgames.com
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Associate Technical Designer – Characters

Description

Cloud Imperium Games is looking for a Associate Technical Designer to join the Character team in our Los Angeles studio.

In this role, you will work with character artists to help configure and implement characters for use in Star Citizen and Squadron 42. This includes managing and configuring high fidelity character assets and complex data using our in-house tools. You will also work with leadership to ensure that characters are implemented at the highest fidelity possible.

You will be a key part of the Character team that’s working to ensure that Star Citizen and Squadron 42 are filled with a beautiful and diverse cast of characters.

Responsibilities

Design and develop new character clothing and armor configurations.
Maintain and update existing characters in Star Citizen and Squadron 42.
Work with technical leadership to maintain the character toolset and data system
Work with creative stakeholders to ensure characters meet narrative and design specifications
Ensure that all assets are implemented at the highest fidelity and quality possible.
Identify areas where the character development pipeline can be improved
Facilitate open communication between the Character team and Technical Design stakeholders

Requirements

Experience using real-time 3d engines (ex: Lumberyard, CryEngine, Unity or Unreal).
Experience with Autodesk Maya
Experience with scripting languages (XML, HTML, etc.)
Excellent understanding of FPS game design mechanics
Strong technical writing and documentation skills
Experience working in a team environment and the ability to communicate effectively with artists, designers, and engineers.
Able to identify and solve problems in a complex technical asset pipeline
Self-motivated and driven to learn new systems and implement them quickly.
Passion for video games and game development

Pluses

Member of the Star Citizen community
Deep love of Science Fiction, including spacesuits and armor
Experience developing toolsets to manage data
Knowledge of large scale data storage and organization
Experience working as a level designer in the games industry
Experience with other aspects of Game Development such as, but not limited to: Character Design, Writing, Gameplay Programming and AI Design
Other information

*No Recruiters or Agencies Please*

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.

Apply here:- recruitment@cloudimperiumgames.com
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UI Engineer

Cloud Imperium Games is seeking an experienced Gameplay User Interface Engineer to join our record-breaking crowd-funded game, Star Citizen! This position is responsible for developing User Interfaces that expose and interact with gameplay features, such as the Start Citizen ship combat HUD and UI.

The ideal candidate will be able to realize the vision of the art and design while working close with gameplay engineers and designer. UI and/or Gamecode experience are the ideal pre-requirements.

Responsibilities:

Work closely with designers, artists, and other engineers to contribute to a shared vision for compelling UI features.
Implement functional and elegant UI features to interact with gameplay systems.
Develop new functionality in the underlying UI framework to support new gameplay features.
Work with an interdisciplinary agile team of artists, designers, and programmers to design, prototype, and implement new gameplay features.
Work with production staff and other leads to identify engineering tasks and subsequent schedule requirements.
Adhere to established coding standards and maintain efficient coding practices.
Serve as an active partner with other team members working on UI features.
Acquire new knowledge necessary to perform assigned tasks and maintain the technological evolution of the interface.
Develop and test code, fix bugs, and profile and optimize code as directed.
Manage a healthy relationship with non-engineering teams.
Provide critical analysis of programming and development practices with the goal of improving quality and team efficiency and fostering a positive working environment.

Requirements

Strong C++ programming skills.
Strong Debugging skills.
Worked with modern C++ game-engines
Familiar with Flash / ActionScript.
Able to work in a collaborative environment with a team of highly skilled programmers
Demonstrated ability to balance programming tasks in a fast-paced environment.
Able to work in a collaborative team environment.
Self-motivated and self-directing, knowledgeable about and willing to pitch in on many areas of development.
High comfort level working within, and analyzing and improving, an established code base.
Excellent verbal and written communications skills.
Passion for video games.
International travel may be required as part of the role

Pluses:

Previous user interface design and implementation experience.
Computer science or related degree.
CryEngine/Lumberyard development experience.
Experience working with localization / internationalization systems and dealing with common related issues.
Experience developing or maintaining a UI toolkit framework.
Familiar with Lua, Python, or other scripting languages.
Experience working directly with low-level 3D graphics systems.
Passion for science fiction and space simulations.
Other information

*No Recruiters or Agencies Please*

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application

Apply here:- recruitment@cloudimperiumgames.com
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Senior Gameplay Engineer

Cloud Imperium Games is seeking a Senior Gameplay Engineer to join us in our Los Angeles studio!

Responsibilities:

Design and implement well-engineered, reliable, maintainable, optimized and bug-free code.
Develop and test code, fix bugs, and profile and optimize code as directed.
Assist in designing and creating gameplay tools that facilitates developer workflow and alleviates bottlenecks.
Work with an interdisciplinary agile team of artists, designers, and programmers to design, prototype, and implement new gameplay features.
Keep up to date on state-of-the-art software engineering methods, practices, and technologies.
Provide technical leadership within areas of expertise to the engineering team.
Mentor other engineers as needed to increase their capabilities and productivity.
Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
Document and peer review technical designs with other software engineers.
Communicate with other team members, internal customers, and when required external customers to determine requirements.
Work with QA, providing information needed to fully test developed code.
Provide support to internal customers for developed software.
Follow best practices, development processes, and coding standards.
Function well with limited supervision.
and such other duties and responsibilities assigned by Cloud Imperium Games reasonably consistent with employee’s skills and experience

Requirements:

Strong C++ programming skills.
Strong debugging skills
Strong multi-threaded programming skills.
Worked with modern C++ game-engines
Experience with multiplayer programming
A minimum of 3 years’ professional game programming experience
Worked on at least one shipped AAA Title
A passion for making and playing games.
Work well in a cooperative environment.
Excellent verbal and written communications skills.
Self-motivated and self-directing, knowledgeable about and willing to pitch in on many areas of development.
International travel may be required as part of the role

Pluses:

CryEngine/Lumberyard development experience.
Space combat sim development experience.
Passion for science fiction and space exploration.
Online game and/or MMO development experience, ideally including interfacing with backend server code.
Other information

No Recruiters or Agencies Please

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application

Apply here:- recruitment@cloudimperiumgames.com
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Producer – Derby

Description

Cloud Imperium Games is looking for an experienced Producer to join us in our Derby office in the UK.

Would you like to be a part of a team making video game history? The international studio Cloud Imperium Games under the direction of Chris Roberts, creator of Wing Commander, is seeking an accomplished and experienced Producer to join the UK team based at Foundry 42 in Derby, UK.

Responsibilities

Serve as a driving force for “Star Citizen” and “Squadron 42”, facilitating communication, organization, and accountability across each department, and reporting to the Senior Producer

Responsible for all animation Production in the Derby office
Driving and taking active involvement in Facial Animation, Tech Animation, Body animation and Mo-cap editing
Own and support Derby Animation pipelines and/or teams to the overall success of the game and drive them to a timely completion
Own and create short, mid and long term schedules for the animation teams in Derby and ensure that goals and deadlines are clearly communicated outward.
Compile and send out regular reports on team progress and accomplishments.
Identify, communicate and resolve any risks that may prevent the team from completing any deadlines to production leadership and team leads
Schedule and attend meetings; set agendas; take concise and comprehensive notes and distribute them to appropriate personnel
Provide guidance and motivation to team members, making sure that goals and deadlines are achieved.
Communicate with all members of production, providing visibility on project status, risks and opportunities.
Work with team leads to develop efficient work methods and pipelines.
Evangelize efficient processes and policies to team leadership.
Provide mentorship with Leads to junior staff on improved practices
Serve as custodian of team health, and foster a culture of success.
Work with Outsourcing teams to ensure we have high quality delivered products achieving company goals

Requirements

Worked on a full AAA-project life cycle.
Expert with project management development tools (MS Project, JIRA. MS Office, Shotgun, etc.)
Expert in project management methodologies with previous Scrum, Prince2 and/or Kanban experience.
Skilled in risk assessment, management and scheduling.
Unsurpassed verbal and written communication.
Unrelenting self-motivation and initiative
Excellent problem solver and ability to bring order to chaos.
Superb relationship building skills (locally & internationally
Experience dealing with Outsourcing
International travel may be required as part of the role.
Experience working in Animation departments or Animation Production

Pluses

1-2 years of animation background is desirable

Location: Derby,UK

Apply here:- recruitment@cloudimperiumgames.com
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