Added by on 2018-03-06

Cloud Imperium Game Recruiting 3D Vehicle Artist, Level Designer, Concept Artist, Gameplay Programmer, Senior Level Designer & Senior Props Artist

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3D Vehicle Artist

Description

Cloud Imperium Games is the ground breaking development team behind the highly anticipated space sim Star Citizen. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join our team of star-performers in pushing the envelope on in game visuals.

Foundry 42 is looking for artists with experience working in hard surfaces. Our artists are responsible for working closely with designers to create ships of all shapes, setup in strike teams, you will be work together to craft these beautiful flying multiplayer levels.

The ideal candidate has a good understanding of vehicle/industrial design, our ships require a strong degree of technical knowledge both in the software we use and the function areas that need to be developed to make a fully functioning ship for the Star Citizen universe. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Responsibilities

Working from concept models and images turn them in fully functioning and flyable works of art – the work is both exteriors and mainly interiors.
Collaborate with designers, technical artists, and partner studios to understand and implement correct file naming, and directory structure requirements within the engine’s and game’s limitations.
As part of a team, maintain the high standards of modelling, texturing, PBR material creation and manufacturer design cues to provide consistent and high quality models.
Work with technical artists and animators to deliver ‘animation’ ready solutions, landing gear, cockpits, cargo doors, ejection seats.

Requirements

Hard surface modeling experience.
Strong working knowledge of 3DS Max and Photoshop
An eye for detail while maintaining efficient model making
Experience applying and tweaking shaders.
A keen eye for Industrial Design
Excellent sense of form, mass and volume.
Passion for pushing the state of the art in asset fidelity and production techniques.
High degree of self-motivation and initiative.
International travel may be required as part of the role.

Pluses

Experience with Cry Engine.
Experience using ZBrush or Mudbox for organic shapes.
Knowledge and/or experience with PBR (physically based rendering).
Strong verbal and written communication skills.
An avid gamer.
A love of Sci-Fi
Experience in vehicle or industrial design.

Apply here:- recruitment@cloudimperiumgames.com
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Level Designer

Description

Foundry 42 Ltd in Manchester, UK is looking for a talented Level Designer to work with the Design Director, Lead Level Designer and Systems Designers on crating unique and fun gameplay and story experiences for Star Citizen.

Responsibilities

* Design and develop new levels for Squadron 42 and the FPS module under the direction of the Lead Level Designer and Game Director.
* Designing and creating fun, exciting, beautiful Sandbox gameplay, environments from paper designs/concepts to final quality, using given tools of the engine
* Working close with the Lead Level Designer, Design Director and the design team to craft new gameplay experiences for environmental playgrounds and AI encounters
* Routinely collect feedback from user-testing, the development team and design management.
* Working closely with Environment Art to ensure a perfect balance between gameplay setup and visual direction
* Working closely with Narrative Design to ensure the story is carried well throughout the level
* Contribute to design discussions and help solving complex design challenges within the games’ settings

Requirements

* 3+ years professional game production experience
* Previous experience creating high quality Levels for AAA games
* Experience working on 1 large scale, 3D title (PC, current/next-gen consoles)
* Thorough knowledge of the game development process
* Experience with next generation AAA game engines.
* Excellent sense for design and creating outstanding user experiences
* Focused, motivated and effective on all tasks through completion
* Keep a positive team-oriented attitude
* Be proactive and self-motivated, work with minimal supervision
* Ability to complete tasks within given time constraints
* Excellent English communication and written skills

Pluses

* Knowledge with CryEngine especially the sandbox toolset
* Strong interest in science fiction based themes
* Shipped (from pre-production to release) 1, large scale, 3D title (PC, current/next-gen consoles)

Location: Wilmslow, Cheshire UK

Apply here:- recruitment@cloudimperiumgames.com
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Concept Artist

Description

Foundry 42 is looking for a talented experienced concept artist able to tackle the unique and rich universe of Star Citizen.

You will be working with top internal and external artists and be able to work on the full spectrum of assets ranging from spaceships, spaceship parts, weapons, environments, props, and characters.

Responsibilities:

* This position will require artists to learn and master the visual style and elements of Cloud Imperium Games’s ‘Star Citizen’ project, and be able to conceptualize and illustrate new assets following the guidelines and requirements of the game.

Requirements:

* Have a good understanding of form and function with an eye for Industrial design
Collaborate heavily with the design and production teams while maintaining the Art Directors vision
* Create stunning environmental art that captures the overall filmic quality of the games universe
* Have a strong foundation in lighting and atmospherics
* Ability to create concept art in 3D and 2D
* International travel may be required as part of the role

Qualifications:

* Strong understanding of all aspects of concept art regarding illustration and design
* Knowledge of Photoshop, Maya, Max and other 2D/3D applications
* Passion for games and all things scifi
* Self-motivation and willingness to participate in many areas of game development
* Portfolio that demonstrates industry standard skill
* Minimum of 2 shipped next gen, high quality titles/movies

Pluses:

* Experiences in games
* Mechanical illustration or design ability

Apply here:- recruitment@cloudimperiumgames.com
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Gameplay Programmer

Description

Foundry 42 Ltd is looking for a skilled and talented Gameplay Programmer to work on our exciting PC space combat sim. The Gameplay Programmer will work in a cooperative, cross-disciplinary team environment to implement game features and systems within the CryEngine.

Responsibilities

* Design and implement well-engineered, reliable, maintainable, and bug-free code.
* Collaborate with team members to develop various gameplay systems.
* Develop and test code, fix bugs, and profile and optimize code as directed.
* Follow best practices, development processes, and coding standards.
* Document and peer review technical designs with other software engineers.
* Work with QA, providing information needed to fully test developed code.
* Provide support to internal customers for developed software.
* Keep up to date on state-of-the-art software engineering methods, practices, and technologies.
* Communicate with other team members, internal customers, and when required external customers to determine requirements.
* Work well together with other team members in a cooperative, cross-disciplinary team environment.
* Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
* Possess and develop areas of engineering expertise.
* Mentor other engineers as needed to increase their abilities and productivity.

Requirements

* Strong C++ programming skills.
* A passion for making and playing games.
* Work well in a cooperative environment.
* Experience programming game features and systems, especially player-visible game features.
* Strong multi-threaded programming skills.
* International travel may be required as part of the role.

Pluses

* One or more shipped products, especially PC products.
* Lua and/or Python development skills.
* UI development experience, including Scaleform and/or Flash/AS2/AS3 knowledge.
* CryEngine development experience.
* Online game and/or MMO development experience, including client/server development of game features.
* Space combat sim development experience.
* Experience in game physics programming and 3D math.
* Passion for science fiction and space exploration.

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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Senior Level Designer

Description

Foundry 42 UK, is looking for a talented Senior Level Designer to work with the Design Director, Lead Level Designer and Systems Designers on crafting unique and fun gameplay and story experiences for Star Citizen.

Responsibility:

Design and develop new levels for Squadron 42 and the FPS module under the direction of the Lead Level Designer and Game Director.
Designing and creating fun, exciting, sandbox gameplay environments from paper designs/concepts to final quality using given tools of the engine.
Be a leader within the department for cleanly implementing content with our designer tools and scripting language.
Working close with the Lead Level Designer, Design Director, and the design team to craft new gameplay experiences for environmental playgrounds and AI encounters.
Use expert data analysis skills to plot how the game is being used. Draw conclusions and make recommendations for how to improve the experience.
Routinely collect feedback from user-testing, the development team and design management.
Working close with Environment Art to ensure a perfect balance between gameplay setup and visual direction.
Working close with narrative design to ensure the story is carried well throughout the level.
Contribute to design discussions and help solving complex design challenges within the games’ setting.
Contribute to Tools and workflow development, highlighting bottlenecks or suggesting areas where tools could improve workflow.

Requirements:

4+ years of professional game production experience – in a Level Designer capacity.
Previous experience creating high quality Levels for AAA games.
Thorough knowledge of the game development process.
Shipped (from pre-production to release) 1-2+ large scale, 3D title (PC, current/next-gen consoles).
Experience with next generation AAA game engines.
Excellent sense for design and creating outstanding user experiences.
Focused, motivated and effective on all tasks through completion.
Keep a positive team-oriented attitude.
Be proactive and self-motivated, work without direct supervision.
Ability to complete tasks within given time constraints.
Excellent English communication and written skills.

Pluses:

Knowledge with CryENGINE, especially the Sandbox toolset.
FPS Experience.
Strong interest in science fiction based themes.

Apply here:- recruitment@cloudimperiumgames.com
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Senior Props Artist

Description

Cloud Imperium Games is the ground-breaking development team behind the highly anticipated space sim Star Citizen. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join our team of star-performers in pushing the envelope on in game visuals.

Foundry 42 is looking for a Senior Prop Artists with experience creating high quality game assets. You will be working closely with our concept, environment and ship teams to create all the objects that bring our environments and ships to life.

The ideal candidate has a strong understanding of game art creation and should strive to push the boundaries of next gen art. They should be organised, adaptable and understand technical limitations and budgets.

Responsibilities

* Support the Art Director interpreting the vision for the game, creating props that complement the environments and help to tell the story of the Star Citizen universe.
* Create high quality props from concepts images, references and art direction.
* Work with the Lead Prop artist to push the quality of artwork both visually and technically.
* Aid in the management of props created by partner studios and external vendors.
* Deliver consistent and high quality models while being mindful of budgets and technical requirements.
* Support other team members through mentorship and knowledge sharing.
* Develop pipelines and prototype new technologies.
* Define work processes together with the Lead Artist, the Tech Art and production groups.
* Review and feedback on other artist work to maintain quality and visual style.
* Maintain documentation and best practice examples.

Requirements

* Thorough knowledge of the game development process.
* Minimum 5 years’ experience creating high quality props for AAA games.
* Excellent communication and organisational skills.
* Strong working knowledge of 3DS Max and Photoshop.
* An understanding of effective asset creation and optimization.
* Experience applying and tweaking shaders.
* A keen eye for spatial composition and building believable game assets.
* Excellent sense of form, mass and volume.
* Passion for pushing the state of the art in asset fidelity and production techniques.
* High degree of self-motivation and initiative.
* Experience and examples of both hard and soft surface game assets.
* International travel may be required as part of the role.

Pluses

* Experience with Cry Engine.
* Experience using ZBrush or Mudbox for organic shapes.
* Experience giving feedback and preparing assets for outsource.
* An avid gamer.

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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