Added by on 2018-03-24

Cloud Imperium Game Recruiting Senior Engine Programmer, Senior Game Programmer, Concept Artist, Senior Animator, Tools Programmer & Live Designer

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Senior Engine Programmer – Frankfurt

Description

Foundry 42 Ltd in Frankfurt, Germany is looking for a Senior Engine Programmer to drive the core engine production for Star Citizen and Squadron 42 with the production and engine groups across multiple studios.

Responsibilities:

• Develop new and existing sub-systems of the CryENGINE SDK
• Contribute to maintenance of low-level engine systems
• Work with Art and Tech Design to improve and extend game production pipeline
• Ensure reliability of build systems for SDK releases and special projects
• Participate in the development of game prototypes and custom solutions for external partners
• Create and maintain modules to be used for automated testing
• Contribute to developer and end-user documentation
• Provide support and training to internal and external developers
• Show a strong passion for customer service and satisfaction
• Take initiative and be willing to expand own horizon
• Adhere to all company policies and procedures
• Safeguard company assets including source code, artwork, tools, game design information and technical know-how

Requirements:

• 5+ years professional game production experience
• Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
• Excellent understanding of Object-oriented analysis and design
• Excellent understanding of common algorithms and data structures as well as those use in 3D games in particular
• Excellent understanding of C++ and its compilers and tools (Visual Studio, gcc, clang)
• Strong understanding of math and physics
• Strong understanding of rigid-body dynamics and particle systems
• Strong software engineering, debugging, refactoring, profiling and optimizing skills
• Adopt existing development processes and look for improvements
• Excellent problem-solving skills
• Experience with scripting languages (Python, Perl)
• Experience with software engineering best practices
• Ability to work in a collaborative programming environment
• Willing to accept and provide direction, work well under pressure, and handle multiple tasks
• Expert in time management, verbal and written communication skills
• Focused, motivated and effective on all tasks through completion
• Keep a positive team-oriented attitude
• Ability to gather, analyse, and act on feedback from the team, openness to critique
• Ability to communicate effectively with both technical and non-technical parties
• Passion and constant drive to stay up to date with latest technology and new techniques
• Be proactive and self-motivated, work without direct supervision
• Ability to complete tasks to a consistent high quality standard within given time constraints
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany
• International travel may be required as part of the role

Pluses:

• Knowledge with CryENGINE
• In-depth experience with Havok, PhysX, CryPhysics or Bullet
• Strong interest in science fiction based themes
• Space combat sim development experience
• Bachelor degree in Computer Science, a similar degree or comparable experience
• Previous experience in a combat, melee or shooter based game a definite plus

Apply here:- recruitment@cloudimperiumgames.com
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Senior Game Programmer – Frankfurt

Description

Foundry 42 in Frankfurt, Germany is looking for a talented and experienced Senior Game Programmer to join the team.

Responsibilities

• Engineer code that achieves desired gameplay as specified by game designs.
• Assist in designing and creating gameplay tools that facilitates developer workflow and alleviates bottlenecks.
• Share your knowledge of transforming code into fun by instilling those values and skills in other engineers.
• Work with an interdisciplinary agile team of artists, designers, and programmers to design, prototype, and implement new gameplay features.
• Design and implement well-engineered, reliable, maintainable, and bug-free code.
• Develop and test code, fix bugs, and profile and optimize code as directed.
• Follow best practices, development processes, and coding standards.
• Document and peer review technical designs with other software engineers.
• Work with QA, providing information needed to fully test developed code.
• Provide support to internal customers for developed software.
• Keep up to date on state-of-the-art software engineering methods, practices, and technologies.
• Communicate with other team members, internal customers, and when required external customers to determine requirements.
• Work well with other team members in a cooperative, cross-disciplinary team environment.
• Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
• Mentor other engineers as needed to increase their capabilities and productivity.
• Provide technical leadership within areas of expertise to the engineering team.
• Design efficient, high quality systems and create technical designs that can be implemented by other engineers.
• Function well with limited supervision.

Requirements

• Passion for video games, science-fiction, and space simulations.
• C / C++ programming skills
• A minimum of 3 years’ game programming experience, with at least one shipped AAA title.
• Mathematics skills, including proficiency with trigonometry and linear algebra.
• Experience in the design and implementation of various game systems, including game object management, gameplay scripting, FX, database management, or online networking.
• Speaks “Designer” fluently.
• Experience with code optimization.
• Comfortable contributing to an established engine.
• Able to work in a collaborative environment with a team of highly skilled programmers.
• Self-motivated and self-directing, knowledgeable about and willing to pitch in on many areas of development.
• High comfort level working within, and analyzing and improving, an established code base.
• Excellent verbal and written communications skills.
• International travel may be required as part of the role.

Pluses

• Computer science or related degree.
• Expertise working within CryEngine.
• Experience with multithreaded code.
• Knowledge of engineering for online games.
• Experience creating and supporting tools used in game development.
• Experience with multiplayer architecture.

Apply here:- recruitment@cloudimperiumgames.com
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Concept Artist

Description

CIG is looking for a talented and experienced concept artist able to tackle the unique and rich universe of Star Citizen!

We’re looking for someone to join our team with skills ranging from amazing character and costume concepts to spaceship and mechanical designs to work out of our Los Angeles office.

Responsibilities:

• This position will require artists to learn and master the visual style and elements of Cloud Imperium Games’s ‘Star Citizen’ project, and be able to conceptualize and illustrate new assets following the guidelines and requirements of the game.
• Have a good understanding of form and function with an eye for character design
• Collaborate heavily with the design and production teams while maintaining the Art Directors vision
• Create stunning art that captures the overall filmic quality of the games universe
• Have a strong foundation in anatomy, form, gesture, rhythm, color and balance
• International travel may be required as part of the role

Qualifications:

• Strong understanding of all aspects of concept art regarding illustration and design
• Knowledge of Photoshop or other painting and sketching software
• Passion for games and all things scifi
• Self-motivation and willingness to participate in many areas of game development
• Portfolio that demonstrates industry standard skill
• Minimum of 2 shipped next gen, high quality titles/movies

Pluses:

• Experiences in games
• Ability to create concept art in 3D and 2D
• Mechanical illustration or design ability

*No Recruiters or Agencies Please*

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.

Apply here:- recruitment@cloudimperiumgames.com
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Senior Animator

Description

Foundry 42 Ltd in Frankfurt, Germany is looking for a Senior Animator to work with the design team under direction of the Game Director and Animation Director on animation related areas within Squadron 42 and the FPS module for Star Citizen.

Responsibilities:

• Collaborate with Animation Director, Animation Lead and Senior Animators on implementing animations within the game engine
• Create key frame animation as well as working with motion capture data for ingame assets while following the given style guide
• Ensure timely completion of animation commitments at the desired quality bar
• Partners with designers, programmers and other departments involved

Requirements:

• 4+ years of professional experience in game development – in an Animator capacity
• Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
• Positive, solution-orientated individual with a passion for game development
• A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
• Expert knowledge with Maya and other equivalent software
• Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals
• Experience with next generation AAA game engines
• An understanding of effective asset creation and optimization
• High degree of self-motivation and initiative
• Inherent ability to bring out the best in people around you, remains positive, and motivate your team
• Expert in time management, verbal and written communication skills
• Ability to gather, analyse, and act on feedback from the team, openness to critique
• Passion and constant drive to stay up to date with latest technology and new techniques
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany

Pluses:

• Knowledge with CryENGINE/Lumberyard.
• Motion Capture experience (Motionbuilder)
• Cinematography knowledge
• Experience with rigging
• Strong interest in science fiction based themes
• Experience with Outsourcing and/or collaboration with external studios

Apply here:- recruitment@cloudimperiumgames.com
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Tools Programmer

Description

Foundry 42 LTD is looking for a Tools Programmer to work on our exciting PC space combat sim, Star Citizen!
The Tools Programmer will work in a co-operative, cross-disciplinary team environment to develop and maintain tools used by designers, artists and other developers throughout Cloud Imperium’s whole production pipeline.

Responsibilities

* Design, create, document, maintain, and improve content development tools for all disciplines
* Work closely with artists, engineers and developers on various tools to improve the overall pipeline.
* Work to continuously improve the user experience and performance of our in house tools.

Requirements

* Excellent C++ programming skills.
* Experience with C#.
* A strong desire to maintain and create a usable, efficient toolset for the team.
* A passion for making and playing games.
* Work well in a co-operative team environment.
* Excellent problem solving and code optimization skills.
* International travel may be required as part of the role.

Bonus points can include

* Experience with 3DS Max and/or Maya plugin development.
* Knowledge of WPF and MVVM architecture.
* Python experience.
* CryEngine development experience
* Online game and/or MMO development experience
* One or more shipped products, especially PC products
* Experience with other UI and frameworks (Qt, MFC).

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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Live Designer – FPS Specialist

Description

Cloud Imperium is looking for a talented Designer to work on its Live product (Persistent Universe and Arena Commander/Star Marine modules) at its UK studio, Foundry 42 Ltd in Wilmslow.
The position entails work on the ever-expanding Persistent Universe experience and support and updates to existing AC/SM modules.

Team responsibilities:

The Live team is responsible for all updates to the live product and the content for most demos.
The work of a Live designer can be extremely varied as the responsibilities span large parts of the game. From inception to implementation of things such as: missions, game modes, game mechanics, user experience, balancing and much more.
The Live product usually receives new technology at a first implementation stage, therefore we can help guide its development and are expected to work closely with the engineers and system designers to ensure its ease of use.
A Live designer must be vocal in ensuring the needs of the player are not overlooked and maintain a finger on the pulse of the community.

Personal responsibilities:

Creation of multiplayer missions and expansion as new system and mechanics come online.
Working closely with the Engineering and System Design to improve AI, gameplay, mechanics, tools, etc.
Working with Environment Art and Level Design to ensure a perfect balance between gameplay setup and visual direction.
Working with Narrative to build engaging stories for mission and locations.
Placement of locations within the solar system and on planets.
Willingness to follow and learn from the community using resources such as Reddit, Spectrum, and Twitch.
Maintaining strong relationships with other departments and projecting a professional face of the Live team.
Capacity to work to frequent deadlines.

Specialist responsibilities:

Be the Live department’s go-to person for FPS-oriented locations.
Creation, maintenance and improvement of multiplayer game modes for the Star Marine module.

Requirements:

Knowledge and prior experience with multiple scripting or coding languages.
Minimum of 4 years of game industry experience.
Previous experience on a AAA multiplayer game.
Strong communicator, both oral and written.

Specialist requirements:

Previous experience of level design on a AAA multiplayer FPS.
A passion for creating FPS maps.

Pluses:

Prior experience with the CryEngine.
A passion for story-telling.

Apply here:- recruitment@cloudimperiumgames.com
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