Added by on 2018-03-27

Cloud Imperium Game Recruiting Lead Character Technical Artist, Character Artist, Associate Technical Designer, UI Engineer & Senior Cinematic Designer

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Lead Character Technical Artist

Description

Looking for a Lead Character Technical Artist to come join us in our Los Angeles studio!

Responsibilities:

• Work in a team along with the Technical Director of Content, Character Art Director, Lead Technical Artist and Animators to ensure quality and performance are met across all character assets and their development processes.
• Lead and provide technical guidance to the Character Art Team.
• Collaborate with game designers, artists, and engineers to ensure that technical art toolset is serving the project needs.
• Responsible for integrating and reviewing technology directly related to the character art pipeline.
• Contribute a wide range of skills as a hands-on technical artist, with the ability to lead by example while helping to cultivate team member’s skills.
• Shape and evolve art pipelines, including proprietary tools, software, plug-ins, and game side technology
• Identify potential and recurring workflow problems and collaborate with other developers to come up with viable solutions.
• Supervise bug and task distribution and review character art and tech art work.
• Perform rigging and skinning of character assets
• Have a strong understanding of the theory and practical use of secondary motion set ups (cloth simulation, rigid body simulation, rope simulation)
• Provide mentorship and feedback to technical art team
• Carry out key department responsibilities that include interviewing, hiring, and training employees, reviewing work for quality, and appraising performance and resolving issues
• Keep aware of global industry trends in content production and technology for major entertainment forms (e.g., video games, film, animation, etc.) and present to appropriate stakeholders on a regular, recurring basis

Requirements

• 5+ years game industry production experience, 2+ years specifically in a lead role
• Demonstrated proficiency with Autodesk Maya 2016, Autodesk 3ds max 2014, Python 2.7, Allegorithmic Substance, Adobe Photoshop CC, and/or other modelling, rigging, material and texture creation tools
• Experience in the development of modelling, rigging, and texturing pipelines.
• Advanced knowledge of physically based rendering
• Excellent communication skills and ability to work within a team
• Ability to easily communicate in English
• Multiple shipped AAA titles, with at least one in a Lead role
• Mel / Python
• Perforce
• Visual Studio
• C++ , C#

Apply here:- recruitment@cloudimperiumgames.com
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Character Artist

Description

Cloud Imperium Games is looking for a Character Artist with a passion for their craft to help fill a persistent universe with characters and alien life forms.

Position

The ideal candidate should have excellent core modelling and texturing skills and a sound understanding of human anatomy. You will be part of the process to grow the internal team, work with technical and other character artists to implement a developing character pipeline.

Responsibilities:

• Creating highpoly and lowpoly models of characters following concept art or art direction for in-game and cinematic usage with nominal direction from Senior and/or Lead Artists.
• Creating efficient UV layouts that work well within the engine/platform constrains.
• Photorealistic texturing of characters which includes diffuse, normal map, specular, bump.
• Working closely with Tech Art and other dependent departments throughout the character production process.
• and such other duties and responsibilities assigned by Cloud Imperium Games reasonably consistent with employee’s skills and experience.

Requirements

• At Least 8 years’ experience in game development
• Strong experience in leading a team of artists
• Thorough knowledge of 3DS Max and Photoshop and next gen texturing techniques
• An eye for detail while maintaining efficient model making
• Experience with PBR based shaders
• Excellent sense of form
• Passion for pushing the state of the art in asset fidelity and production techniques
• High degree of self-motivation and initiative
• Strong verbal and written communication skills
• International travel may be required as part of the role

Pluses:

• Experience with CryENGINE/Lumberyard
• Experience using ZBrush or Mudbox for organic shapes
• An avid gamer
• A love of Sci-Fi

Other information

No Recruiters or Agencies Please

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.

Apply here:- recruitment@cloudimperiumgames.com
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Associate Technical Designer – Characters

Description

Cloud Imperium Games is looking for a Associate Technical Designer to join the Character team in our Los Angeles studio.

In this role, you will work with character artists to help configure and implement characters for use in Star Citizen and Squadron 42. This includes managing and configuring high fidelity character assets and complex data using our in-house tools. You will also work with leadership to ensure that characters are implemented at the highest fidelity possible.

You will be a key part of the Character team that’s working to ensure that Star Citizen and Squadron 42 are filled with a beautiful and diverse cast of characters.

Responsibilities

Design and develop new character clothing and armor configurations.
Maintain and update existing characters in Star Citizen and Squadron 42.
Work with technical leadership to maintain the character toolset and data system
Work with creative stakeholders to ensure characters meet narrative and design specifications
Ensure that all assets are implemented at the highest fidelity and quality possible.
Identify areas where the character development pipeline can be improved
Facilitate open communication between the Character team and Technical Design stakeholders

Requirements

Experience using real-time 3d engines (ex: Lumberyard, CryEngine, Unity or Unreal).
Experience with Autodesk Maya
Experience with scripting languages (XML, HTML, etc.)
Excellent understanding of FPS game design mechanics
Strong technical writing and documentation skills
Experience working in a team environment and the ability to communicate effectively with artists, designers, and engineers.
Able to identify and solve problems in a complex technical asset pipeline
Self-motivated and driven to learn new systems and implement them quickly.
Passion for video games and game development

Pluses

Member of the Star Citizen community
Deep love of Science Fiction, including spacesuits and armor
Experience developing toolsets to manage data
Knowledge of large scale data storage and organization
Experience working as a level designer in the games industry
Experience with other aspects of Game Development such as, but not limited to: Character Design, Writing, Gameplay Programming and AI Design
Other information

*No Recruiters or Agencies Please*

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.

Apply here:- recruitment@cloudimperiumgames.com
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UI Engineer

Description

Cloud Imperium Games is seeking an experienced Gameplay User Interface Engineer to join our record-breaking crowd-funded game, Star Citizen! This position is responsible for developing User Interfaces that expose and interact with gameplay features, such as the Start Citizen ship combat HUD and UI.

The ideal candidate will be able to realize the vision of the art and design while working close with gameplay engineers and designer. UI and/or Gamecode experience are the ideal pre-requirements.

Responsibilities:

Work closely with designers, artists, and other engineers to contribute to a shared vision for compelling UI features.
Implement functional and elegant UI features to interact with gameplay systems.
Develop new functionality in the underlying UI framework to support new gameplay features.
Work with an interdisciplinary agile team of artists, designers, and programmers to design, prototype, and implement new gameplay features.
Work with production staff and other leads to identify engineering tasks and subsequent schedule requirements.
Adhere to established coding standards and maintain efficient coding practices.
Serve as an active partner with other team members working on UI features.
Acquire new knowledge necessary to perform assigned tasks and maintain the technological evolution of the interface.
Develop and test code, fix bugs, and profile and optimize code as directed.
Manage a healthy relationship with non-engineering teams.
Provide critical analysis of programming and development practices with the goal of improving quality and team efficiency and fostering a positive working environment.

Requirements

Strong C++ programming skills.
Strong Debugging skills.
Worked with modern C++ game-engines
Familiar with Flash / ActionScript.
Able to work in a collaborative environment with a team of highly skilled programmers
Demonstrated ability to balance programming tasks in a fast-paced environment.
Able to work in a collaborative team environment.
Self-motivated and self-directing, knowledgeable about and willing to pitch in on many areas of development.
High comfort level working within, and analyzing and improving, an established code base.
Excellent verbal and written communications skills.
Passion for video games.
International travel may be required as part of the role

Pluses:

Previous user interface design and implementation experience.
Computer science or related degree.
CryEngine/Lumberyard development experience.
Experience working with localization / internationalization systems and dealing with common related issues.
Experience developing or maintaining a UI toolkit framework.
Familiar with Lua, Python, or other scripting languages.
Experience working directly with low-level 3D graphics systems.
Passion for science fiction and space simulations.
Other information

*No Recruiters or Agencies Please*

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application

Apply here:- recruitment@cloudimperiumgames.com
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Senior Cinematic Designer

Description

Foundry 42 in Frankfurt, Germany is looking for a Senior Cinematic Designer to create high-quality cutscenes for Squadron 42 under the direction of the Cinematic Directors.

Responsibilities:

Scripting, layout, and incorporation of in-game and/or pre-rendered cutscenes, level locations and cutscene elements using the CryENGINE/Lumberyard Sandbox Editor
Create art and VFX assets for cutscenes by using existing tools based upon needs
Work closely with Cinematic and Cinematic Art Directors to assure a high degree of quality on all cutscenes
Assist in documentation of cinematic development processes and techniques
Coordinate with cross-studio groups including art, animation, audio and production to achieve project objectives
Provide guidance and assistance where required, and is willing to accept guidance and assistance when required
Show a strong passion for making the highest quality state of the art games
Contribute innovative and original ideas towards all aspects of game production and development
Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity
Mentor and supervise less experienced designers to increase overall scene design quality

Requirements:

4+ years of professional experience in game development – in a Cinematic Artist/Design capacity
Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
Experienced understanding and ability to build high-quality cutscenes with a focus on cinematic techniques including: camera angles, scene layout and blocking, color and lighting design, and actor blocking
A thorough understanding of cinematic production pipelines and the processes involved from the conceptual phase to implementation
Demonstrable CG experience in commercials, features and/or games
Strong layout and camera animation skills
Understanding of animation, timing, staging and storytelling techniques
Clear understanding of film language, cinematography, demonstrating strong composition, continuity and camera angle choices
Follow direction as well as provide imaginative, creative solutions to problems
Experience with next generation AAA game engines
High degree of self-motivation and initiative
Inherent ability to bring out the best in people around you, remains positive, and motivate your team
Expert in time management, verbal and written communication skills
Ability to gather, analyse, and act on feedback from the team, openness to critique
Passion and constant drive to stay up to date with latest technology and new techniques
Excellent English communication and written skills
International travel may be required as part of the role
Willing to relocate to Frankfurt am Main, Germany

Pluses:

Knowledge with CryENGINE/Lumberyard, especially the Sandbox toolset
Experience in using scripting tools including: AI, in-game interactive sequences, scenario design, etc
Cinematography knowledge
Strong interest in science fiction based themes
Experience with story boarding, gesture drawing and composition
Experience with making film

Apply here:- recruitment@cloudimperiumgames.com
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