Added by on 2016-10-22

Cloud Imperium Game Recruiting VFX Artist, Gameplay Programmer, Environment Artist, Senior Systems Designer, Animator, Concept Artist, Senior Game Programmer, Animation Programmer, Lighting Artist, Technical Artist, Lead Environment Artist, Environment Artist, Senior Cinematic Artist/Designer, 3D Vehicle Artist, Lead Build Engineer/Manager, Senior Animator, Props Artist, Graphics/VFX Programmer & Character Artist

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VFX Artist

Description

Foundry 42 is looking for a VFX Artist capable of creating high quality visual effects for video games. You will be working on the cutting edge of video game development, working closely with our talented art, design and programming teams as you create visual effects for Science Fiction environments, vehicles and weapons.

Responsibilities

* Work closely with other artists and designers to implement Art Director’s vision.
* Create convincing VFX through all stages of the game development process, from conception to completion.
* Maintain a consistently high visual quality across a wide range of effects, from vast space environments to small weapons – and everything in between.
* Optimize effects to run efficiently in-game whilst maintaining high visual quality.

Requirements

* Thorough knowledge of the game development process.
* Keen eye for detail and ability to break down existing effects in games and films.
* Be highly self-motivated and show initiative.
* Be able to rise to challenges and problem solve when required.
* Passion to raise the bar in video game VFX.

* Excellent understanding of:

o Real-time particle systems.
o Offline fluid systems such as FumeFX.
o 2D packages such as Photoshop and After Effects.

Pluses

* Experience with Cry Engine.
* In-depth knowledge of cutting edge visual effects practises in the video game and film industries.
* Strong verbal and written communication skills.
* A passion for video games.

Apply here:- hr@cloudimperiumgames.com
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Gameplay Programmer

Description

Foundry 42 Ltd is looking for a skilled and talented Gameplay Programmer to work on our exciting PC space combat sim. The Gameplay Programmer will work in a cooperative, cross-disciplinary team environment to implement game features and systems within the CryEngine.

Responsibilities

* Design and implement well-engineered, reliable, maintainable, and bug-free code.
* Collaborate with team members to develop various gameplay systems.
* Develop and test code, fix bugs, and profile and optimize code as directed.
* Follow best practices, development processes, and coding standards.
* Document and peer review technical designs with other software engineers.
* Work with QA, providing information needed to fully test developed code.
* Provide support to internal customers for developed software.
* Keep up to date on state-of-the-art software engineering methods, practices, and technologies.
* Communicate with other team members, internal customers, and when required external customers to determine requirements.
* Work well together with other team members in a cooperative, cross-disciplinary team environment.
* Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
* Possess and develop areas of engineering expertise.
* Mentor other engineers as needed to increase their abilities and productivity.

Requirements

* Strong C++ programming skills.
* A passion for making and playing games.
* Work well in a cooperative environment.
* Experience programming game features and systems, especially player-visible game features.
* Strong multi-threaded programming skills.

Pluses

* One or more shipped products, especially PC products.
* Lua and/or Python development skills.
* UI development experience, including Scaleform and/or Flash/AS2/AS3 knowledge.
* CryEngine development experience.
* Online game and/or MMO development experience, including client/server development of game features.
* Space combat sim development experience.
* Experience in game physics programming and 3D math.
* Passion for science fiction and space exploration.

Location: Wilmslow, Cheshire, UK

Apply here:- hr@cloudimperiumgames.com
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Environment Artist

Description

Foundry 42 is looking for Environment Artists with experience working in high-poly modular environments. Our artists are responsible for working closely with designers in laying out and finishing geo, props, materials, and textures on planetside locations.
The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from blockout through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Responsibilities

• Synthesize levels from concept art and level blockouts into final game environments.
• Conceptualize, design, and create kits and tilesets in collaboration with Art Director, designers and across geographically dispersed teams.
• Work with designers, technical artists, and partner studios to understand and interpret level design, file naming, and directory structure requirements within the engine’s and game’s limitations.
• Support the Art Director interpreting the vision for the game while taking ownership on kits, tilesets, locations, and props as tasked.
• Work with technical artists and engineers in the development and streamlining of tools and processes.

Requirements

• Thorough knowledge of the game development process.
• Previous experience creating high quality environments for AAA games.
• Strong working knowledge of 3DS Max and Photoshop, as well as experience in using editors to lay out environments.
• Experience creating environments using modular systems.
• An understanding of effective asset creation and optimization.
• Experience applying and tweaking shaders.
• A keen eye for spatial composition and building believable scenes.
• Excellent sense of form, mass and volume.
• Passion for pushing the state of the art in asset fidelity and production techniques.
• High degree of self-motivation and initiative.

Pluses

• Experience with Cry Engine.
• Hard surface modeling experience.
• Experience using ZBrush or Mudbox for organic shapes.
• Knowledge and/or experience with PBR (physically based rendering).
• Experience with programmatic and/or parametric environment generation tools.
• Strong verbal and written communication skills.
• An avid gamer.
• Experience in architecture, interior or industrial design.

Location: Wilmslow, Cheshire, UK

Apply here:- hr@cloudimperiumgames.com
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Senior Systems Designer

Description

Foundry 42 Ltd. in Frankfurt, Germany is looking for a Senior Systems Designer to help lead the effort in creating gameplay systems, game modes, and scripted events for Star Citizen.

Responsibilities:

• Design and develop new features for Squadron 42 and the FPS module under the lead of the Game Director.
• Be the “go to” person for the implementation of complex content that stretches the capabilities of existing systems, or projects that require heavy programmer/designer interaction.
• Be a leader within the department for cleanly implementing content with our designer tools and scripting language.
• Develop prototypes that clearly articulate the vision of the features for which you are responsible.
• Pitch concepts, designs and full-proposals to project leads.
• Partner with cross-disciplinary teams to execute game systems.
• Use expert data analysis skills plot how the game is being used. Draw conclusions and make recommendations for how to improve the experience.
• Identify and resolve conflicts with other disciplines in a way that best meets the design goals of the project.
• Review work at various stages of implementation to ensure the execution matches the vision, goals and quality requirements.
• Routinely collect feedback from user-testing, the development team and design management.
• Identify solutions to the problems expressed that won’t negatively impact other systems or mechanics.
• Create and refine gameplay mechanics.
• Contribute to Tools and workflow development, highlighting bottlenecks or suggesting areas where tools could improve workflow.

Requirements:

• 4+ years of professional experience in game development – in an System/Tech Designer capacity
• Shipped (from pre-production to release) 1-2+, large scale, 3D titles (PC, current/next-gen consoles)
• Knowledge and experience with a C style programming or scripting language.
• Must have knowledge in writing script to handle gameplay systems such as weapon balancing, navigation mechanics, basic AI behavior, and scripted sequences.
• Positive, solution-orientated individual with a passion for game development.
• Experience with next generation AAA game engines.
• High degree of self-motivation and initiative.
• Inherent ability to bring out the best in people around you, remains positive, and motivate your team.
• Expert in time management, verbal and written communication skills.
• Ability to gather, analyze, and act on feedback from the team, openness to critique.
• Passion and constant drive to stay up to date with latest technology and new techniques.
• Excellent English communication and written skills.
• Willing to relocate to Frankfurt am Main, Germany.

Pluses:

• Knowledge and prior experience with multiple scripting languages.
• FPS Experience.
• MP debugging experience.
• Knowledge with CryENGINE, especially the Sandbox toolset.
• Experience in data analysis.
• Strong interest in science fiction based themes.

Apply here:- hr@cloudimperiumgames.com
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Animator

Description

Foundry 42 Ltd in Wilmslow, United Kingdom is looking for an Animator to work with the design team under direction of the Lead and Animation Director on animation related areas within Squadron 42 for Star Citizen.

Responsibilities:

• Collaborate with Animation Director, Animation Lead and Senior Animators on implementing animations within the game engine
• Working mostly with motion capture data to implement locomotion sets, background characters and scripted events. Key frame ability necessary but the focus will be motion capture editing.
• Ensure timely coAnimatormpletion of animation commitments at the desired quality bar
• Partners with designers, programmers and other departments involved

Requirements:

• 2+ years of professional experience in game development – in an Animator capacity
• Shipped (from pre-production to release) 1-2+, large scale, 3D titles (PC, current/next-gen consoles)
• Positive, solution-orientated individual with a passion for game development
• Good knowledge with Maya / Motionbuilder
• Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals
• Experience with next generation AAA game engines
• An understanding of effective asset creation and optimization
• High degree of self-motivation and initiative
• Inherent ability to bring out the best in people around you, remains positive, and motivate your team
• Expert in time management, verbal and written communication skills
• Ability to gather, analyse, and act on feedback from the team, openness to critique
• Passion and constant drive to stay up to date with latest technology and new techniques

Pluses:

• Knowledge with CryENGINE
• Motion Capture experience (Motionbuilder)
• Cinematography knowledge
• Experience with rigging
• Strong interest in science fiction based themes
• Experience with Outsourcing and/or collaboration with external studios

Apply here:- hr@cloudimperiumgames.com
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Concept Artist

Description

Foundry 42 is looking for a talented experienced concept artist able to tackle the unique and rich universe of Star Citizen.
You will be working with top internal and external artists and be able to work on the full spectrum of assets ranging from spaceships, spaceship parts, weapons, environments, props, and characters.

Responsibilities:

* This position will require artists to learn and master the visual style and elements of Cloud Imperium Games’s ‘Star Citizen’ project, and be able to conceptualize and illustrate new assets following the guidelines and requirements of the game.

Requirements:

* Have a good understanding of form and function with an eye for Industrial design
Collaborate heavily with the design and production teams while maintaining the Art Directors vision
* Create stunning environmental art that captures the overall filmic quality of the games universe
* Have a strong foundation in lighting and atmospherics
* Ability to create concept art in 3D and 2D

Qualifications:

* Strong understanding of all aspects of concept art regarding illustration and design
* Knowledge of Photoshop, Maya, Max and other 2D/3D applications
* Passion for games and all things scifi
* Self-motivation and willingness to participate in many areas of game development
* Portfolio that demonstrates industry standard skill
* Minimum of 2 shipped next gen, high quality titles/movies

Pluses:

* Experiences in games
* Mechanical illustration or design ability

Apply here:- hr@cloudimperiumgames.com
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Senior Game Programmer

Description

Foundry 42 in Frankfurt, Germany is looking for a talented and experienced Senior Game Programmer to join the team.

Responsibilities

• Engineer code that achieves desired gameplay as specified by game designs.
• Assist in designing and creating gameplay tools that facilitates developer workflow and alleviates bottlenecks.
• Share your knowledge of transforming code into fun by instilling those values and skills in other engineers.
• Work with an interdisciplinary agile team of artists, designers, and programmers to design, prototype, and implement new gameplay features.
• Design and implement well-engineered, reliable, maintainable, and bug-free code.
• Develop and test code, fix bugs, and profile and optimize code as directed.
• Follow best practices, development processes, and coding standards.
• Document and peer review technical designs with other software engineers.
• Work with QA, providing information needed to fully test developed code.
• Provide support to internal customers for developed software.
• Keep up to date on state-of-the-art software engineering methods, practices, and technologies.
• Communicate with other team members, internal customers, and when required external customers to determine requirements.
• Work well with other team members in a cooperative, cross-disciplinary team environment.
• Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
• Mentor other engineers as needed to increase their capabilities and productivity.
• Provide technical leadership within areas of expertise to the engineering team.
• Design efficient, high quality systems and create technical designs that can be implemented by other engineers.
• Function well with limited supervision.

Requirements

• Passion for video games, science-fiction, and space simulations.
• C / C++ programming skills
• A minimum of 3 years’ game programming experience, with at least one shipped AAA title.
• Mathematics skills, including proficiency with trigonometry and linear algebra.
• Experience in the design and implementation of various game systems, including game object management, gameplay scripting, FX, database management, or online networking.
• Speaks “Designer” fluently.
• Experience with code optimization.
• Comfortable contributing to an established engine.
• Able to work in a collaborative environment with a team of highly skilled programmers.
• Self-motivated and self-directing, knowledgeable about and willing to pitch in on many areas of development.
• High comfort level working within, and analyzing and improving, an established code base.
• Excellent verbal and written communications skills.

Pluses

• Computer science or related degree.
• Expertise working within CryEngine.
• Experience with multithreaded code.
• Knowledge of engineering for online games.
• Experience creating and supporting tools used in game development.
• Experience with multiplayer architecture.

Apply here:- hr@cloudimperiumgames.com
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Animation Programmer

Description

Cloud Imperium is looking for an Animation Programmer to work on our exciting PC space combat sim, Star Citizen!
The Animation Programmer will work in a cooperative, cross-disciplinary team environment to implement animation features and systems in Cloud Imperium’s games. Animation Programmers work closely with animators in hooking up animations for character locomotion sets, vehicle and spaceship animation sets, and interactions between various animated characters and elements.

Requirements:

* Expert in 3D animation and 3D math
* Experience with 3D character and/or vehicle animation systems including skeletal animation
* Knowledge of skinning and morph target technology
* Experience with using IK, blending, and motion capture data in games
* Strong C++ programming skills
* A passion for making and playing games
* Work well in a cooperative team environment

Bonus points can include:

* Experience with character customization and/or wearable systems
* Renderer development experience using DirectX, and optionally OpenGL
* Experience programming game features and systems, especially player-visible game features
* CryEngine development experience
* Online game and/or MMO development experience, including client/server development of game features
* Space combat sim development experience
* One or more shipped products, especially PC products
* Strong multi-threaded programming skills

Location: Wilmslow, Cheshire, UK

Apply here:- hr@cloudimperiumgames.com
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Lighting Artist

Description

The Lighting Artist will work in a cooperative, cross-disciplinary team environment, possessing solid artistic skills, including a thorough understanding of color theory, composition, light, and form. They should have experience with a 3D CG package, demonstrating a solid understanding of rendering, lighting, shading networks, polygonal modeling, and texture UV’s.

Responsibilities:

• Involved in look-development around key surfaces and shaders to ensure lighting delivers against visual reference
• Creating both the exterior and interior lighting within environments and cut scenes.
• Placing and adjustment of light sources within the environment.
• Tweaking of shading materials and textures to improve the perception of the lighting.
• Post processing; color grading, exposure, SSAO, bloom, tone mapping curves etc.
• Contributing to the development and placement of special effects related to lighting and atmosphere, such as light flares, fog, god rays and camera optics.
• Prototyping the use of lighting technology to reach the visual targets defined by the art direction.

Experience & Skills:

• Deep understanding of CG lighting technology, both real-time and software rendering.
• Strong sense of lighting theory; color space, exposure, light fixtures, natural light, reflections etc.
• Good understanding of cinematography and dramaturgy; the use of camera technology, scene blocking and lighting to set the mood.
• Good understanding and experience with physical based lighting system
• Being pro-active in the use of lighting as a powerful tool in gameplay clarity. For example; to guide the player forward, highlight objectives and enemies.
• An ability to thoroughly digest the art direction and be a champion for executing it in the game.
• Skilled at balancing visual quality against performance requirements.
• Thorough knowledge of the game development process.
• Working knowledge of Maya, and/or other commercial 3D authoring packages.

Location: Wilmslow, Cheshire, UK

Apply here:- hr@cloudimperiumgames.com
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Technical Artist

Description

Foundry 42 has an opening for a Technical Artist. We are looking for a talented, ambitious person who can meet the requirements below:

Technical Artists are responsible for the correct technical implementation of art content. They should be able to solve any technological issues related to art production. In close cooperation with the Art Production and R&D Groups they should work on improving the existing pipelines and developing new tools for the Art Production Groups.

Responsibilities

* Working with the Art Groups and Programmers to effectively produce technically correct art content
* Checking assets in terms of the technical setup for their usage in CryEngine
* Creating / improving different scripts / pipelines for art asset production*
* Full support of the Perforce branch*
* Troubleshooting asset-related technical issues (3DS Max, Photoshop, etc.)*
* Writing technical documentation*
* Making recommendations on how to improve both product quality and group productivity*
* Providing guidance and assistance to the Art Groups where required*
* Coordinating with the other Studios within CIG to achieve project objectives*

Requirements

* Strong knowledge of 3DS Max/Maya and Photoshop
* Experience in creating art assets for PC games using 3DS Max/CryEngine/Maya
* Proficiency in MaxScript/MEL
* At least three years of relevant experience in the game development industry
* Self-driven, responsible and detail-oriented person
* Passion for computer games
* Ability to adapt to new technologies
* Strong passion for making the best damn space sim ever
* Team player

Pluses

* Experience in using CryEngine
* Knowledge of Perforce
* Experience in other scripting and programming languages (Python, C++/C#/Lua)
* Knowledge of complex rigging
* PRB shader knowledge

Location: Wilmslow, Cheshire, UK

Apply here:- hr@cloudimperiumgames.com
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Lead Environment Artist

Description

Foundry 42 Ltd. in Frankfurt, Germany is looking for a Lead Environment Artist to drive the art production and pipelines for the First Person Shooter areas of Star Citizen/Squadron 42 with the production and engine groups across multiple studios.
The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.
Sample pictures or portfolio link, which shows sample work are necessary.
Portfolio or demo reel should demonstrate:
Exceptional modeling skills. Great assets examples using custom normal workflow or high to low poly baking
Strong understanding of a PBR workflow
Examples of building realistic shader libraries
Examples of beautifully finished environments
Ability to create game ready assets, that work well within the given technical limitations
Very strong texturing skills and excellent knowledge of Adobe Photoshop
Keen eye on detail and realism
A strong sense for composition, color and light
At least average drawing/painting skills

Responsibilities:

Lead the creation of environment creation
Lead by example to set the Environment Art quality level, and technical best practices
Define art production budgets, pipelines, workflows and processes
Be a go-to person for expert knowledge of modeling, texturing and optimization of assets through next gen pipeline
Take direction, give direction, iterate on look and feel, gather feedback from the entire team and lead review of other artists work
Work with Art and Game Directors to define and shape the overall look and feel of the game
Work closely with the design team to detail the goals and functionality of game levels and needed environment props
Work with production to determine asset requirements, scheduling needs, and integration processes
Work with technical artists and engineers in the development and streamlining of tools and processes

Requirements:

5+ years professional game production experience
1+ year experience in a leadership role
Previous experience creating high quality environments for AAA games
Thorough knowledge of the game development process
Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
A strong ability to create believable environments within a games engine
Strong knowledge of 3DS Max, Photoshop and Zbrush / Mudbox as well as experience in using editors to lay out environments
Good understanding of custom normal asset workflows
Strong knowledge of Substance / Quixel packages
Ability to derive a well-structured lowpoly model from the high poly model
Strong understanding of efficient UV layout for lowpoly objects
Strong understanding of modular level creation methods
Experience creating environments using modular systems
An understanding of effective asset creation and optimization
A strong understanding of shader functionality
In-depth knowledge and/or experience with PBR
Experience applying and tweaking shaders
A keen eye for spatial composition and building believable scenes
Excellent sense of form, mass and volume
Passion for pushing the state of the art in asset fidelity and production techniques
Strong understanding of asset pipelines and agile development environments
Passion and constant drive to stay up to date with latest technology and new techniques
Inherent ability to bring out the best in people around you, remains positive, and motivate your team
Expert in time management, verbal and written communication skills
Ability to gather, analyse, and act on feedback from the team, openness to critique
Focused, motivated and effective on all tasks through completion
Keep a positive team-oriented attitude
Be proactive and self-motivated, work without direct supervision
Ability to complete tasks within given time constraints
Excellent English communication and written skills
Willing to relocate to Frankfurt am Main, Germany

Pluses:

Knowledge with CryENGINE
Hard surface modeling experience
Experience with programmatic and/or parametric environment generation tools
Experience in architecture, interior or industrial design
Experience creating assets for Open World games
Strong interest in science fiction based themes
Experience with Outsourcing and/or collaboration with external studios
The ability to manage and supervise mid-level and junior artists and willingness to carry out mentorship tasks

Apply here:- hr@cloudimperiumgames.com
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Environment Artist

Description

Foundry 42 Ltd. In Frankfurt, Germany is looking for Environment Artists with experience working in high-poly modular environments. Our artists are responsible for working closely with designers in laying out and finishing geo, props, materials, and texture.
The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.
Sample pictures or portfolio link, which shows sample work are necessary.
Portfolio or demo reel should demonstrate

Exceptional modeling skills. Great assets examples using custom normal workflow or high to low poly baking
Strong understanding of a PBR workflow
Examples of building realistic shader libraries
Ability to create game ready assets, that work well within the given technical limitations
Very strong texturing skills and excellent knowledge of Adobe Photoshop
Keen eye on detail and realism
A strong sense for composition, color and light
At least average drawing/painting skills

Responsibilities

Creating game ready models of environmental objects (architectural building sets, organic’s, etc)
Working in the editor to build out levels and environments
Creating efficient UV layouts that work well within the engine/platform constrains
Creating realistic PBR shaders
Work closely with Level Lead, and Lead Environment Artist
Work closely together with the Level Design department
Work independently on asset sets and oversee level art

Requirements

Thorough knowledge of the game development process.
Previous experience creating high quality environments for AAA games.
Strong working knowledge of 3DS Max and Photoshop, as well as, experience in using editors to lay out environments.
Strong knowledge of Substance / Quixel packages
Experience creating environments using modular systems.
An Understanding of effective asset creation and optimization.
Experience applying and tweaking shaders.
A keen eye for spatial composition and building believable scenes.
Excellent sense of form, mass and volume.
Passion for pushing the state of the art in asset fidelity and production techniques.
High degree of self-motivation and initiative.

Pluses

Experience with Cry Engine.
Hard surface modeling experience.
Experience using ZBrush or Mudbox for organic shapes.
Knowledge and/or experience with PBR
Experience with programmatic and/or parametric environment generation tools.
Strong verbal and written communication skills.
An avid gamer.
Experience in architecture, interior or industrial design.

Apply here:- hr@cloudimperiumgames.com
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Senior Cinematic Artist/Designer

Description

Foundry 42 Ltd in Frankfurt, Germany is looking for a Senior Cinematic Artist/Designer to create high-quality cutscenes for Squadron 42 under the direction of the Cinematic Directors.

Responsibilities:

• Scripting, layout, and incorporation of in-game and/or pre-rendered cutscenes, level locations and cutscene elements using the CryENGINE Sandbox Editor
• Create art and VFX assets for cutscenes by using existing tools based upon needs
• Work closely with Cinematic and Cinematic Art Directors to assure a high degree of quality on all cutscenes
• Assist in documentation of cinematic development processes and techniques
• Coordinate with cross-studio groups including art, animation, audio and production to achieve project objectives
• Provide guidance and assistance where required, and is willing to accept guidance and assistance when required
• Show a strong passion for making the highest quality state of the art games
• Contribute innovative and original ideas towards all aspects of game production and development
• Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity
• Mentor and supervise less experienced designers to increase overall scene design quality

Requirements:

• 4+ years of professional experience in game development – in a Cinematic Artist/Design capacity
• Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
• Experienced understanding and ability to build high-quality cutscenes with a focus on cinematic techniques including: camera angles, scene layout and blocking, color and lighting design, and actor blocking
• A thorough understanding of cinematic production pipelines and the processes involved from the conceptual phase to implementation
• Demonstrable CG experience in commercials, features and/or games
• Strong layout and camera animation skills
• Understanding of animation, timing, staging and storytelling techniques
• Clear understanding of film language, cinematography, demonstrating strong composition, continuity and camera angle choices
• Follow direction as well as provide imaginative, creative solutions to problems
• Experience with next generation AAA game engines
• High degree of self-motivation and initiative
• Inherent ability to bring out the best in people around you, remains positive, and motivate your team
• Expert in time management, verbal and written communication skills
• Ability to gather, analyse, and act on feedback from the team, openness to critique
• Passion and constant drive to stay up to date with latest technology and new techniques
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany

Pluses:

• Knowledge with CryENGINE, especially the Sandbox toolset
• Experience in using scripting tools including: AI, in-game interactive sequences, scenario design, etc
• Cinematography knowledge
• Strong interest in science fiction based themes
• Experience with story boarding, gesture drawing and composition
• Experience with making film

Apply here:- hr@cloudimperiumgames.com
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3D Vehicle Artist

Description

Cloud Imperium Games is the ground breaking development team behind the highly anticipated space sim Star Citizen. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join our team of star-performers in pushing the envelope on in game visuals.
Foundry 42 is looking for artists with experience working in hard surfaces. Our artists are responsible for working closely with designers to create ships of all shapes, setup in strike teams, you will be work together to craft these beautiful flying multiplayer levels.
The ideal candidate has a good understanding of vehicle/industrial design, our ships require a strong degree of technical knowledge both in the software we use and the function areas that need to be developed to make a fully functioning ship for the Star Citizen universe. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Responsibilities

Working from concept models and images turn them in fully functioning and flyable works of art – the work is both exteriors and mainly interiors.
Collaborate with designers, technical artists, and partner studios to understand and implement correct file naming, and directory structure requirements within the engine’s and game’s limitations.
As part of a team, maintain the high standards of modelling, texturing, PBR material creation and manufacturer design cues to provide consistent and high quality models.
Work with technical artists and animators to deliver ‘animation’ ready solutions, landing gear, cockpits, cargo doors, ejection seats.

Requirements

Hard surface modeling experience.
Strong working knowledge of 3DS Max and Photoshop
An eye for detail while maintaining efficient model making
Experience applying and tweaking shaders.
A keen eye for Industrial Design
Excellent sense of form, mass and volume.
Passion for pushing the state of the art in asset fidelity and production techniques.
High degree of self-motivation and initiative.

Pluses

Experience with Cry Engine.
Experience using ZBrush or Mudbox for organic shapes.
Knowledge and/or experience with PBR (physically based rendering).
Strong verbal and written communication skills.
An avid gamer.
A love of Sci-Fi
Experience in vehicle or industrial design.

Apply here:- hr@cloudimperiumgames.com
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Lead Build Engineer/Manager

Description

Foundry 42 in Frankfurt, Germany is looking for an experienced Lead Build Engineer to join our team.
The lead build engineer will need to excel at automating inefficient processes, always striving to optimize, explore, and try new solutions. Enjoy working in a fast-paced agile environment as a part of a small and highly visible tight-knit team. Evangelize and advocate best practices both within the team and throughout the company. This includes giving presentations, participating in working groups, proactively engaging teams with informal chats, plus mentoring and training.

The ideal candidate will have equal parts of technical and production skills.

Responsibilities include

Coordinating the build release team with build release activities.
Manage other Engineers and encourage their continued growth
Provide Code Reviews for the Core Tech team and provide engineering support to all team projects
Hands-on contributor and thought leader across the entire Build and Release spectrum (integrations, testing, builds, deploys, and release processes).
Support and evolve our CI frameworks & environments (think containers, large-scale buildbot farms, and cloud) for unit tests, automated tests, build processes, and artifact repos.
Evaluating and adopting new tools to improve build release processes.

Required Skills

Strong verbal and written communication skills with the ability to communicate complex ideas, designs, and issues.
Solid understanding of CI best practices and tooling, specifically BuildBot/Jenkins.
Ability to work in a fast-paced, team-oriented environment.
Ability and willingness to take ownership of projects, and help drive them to effective implementation

Required Experience

Requires 3+ years hands-on build release experience including extensive experience with branching.
Requires 3+ years working with Perforce and Git.
Requires 3+ years writing automation scripts using shell scripts, Python, Perl, or Ruby.
Knowledge of continuous integration.
Experience with windows and linux system administration is a plus

Apply here:- hr@cloudimperiumgames.com
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Senior Animator

Description

Foundry 42 Ltd in Frankfurt, Germany is looking for a Senior Animator to work with the design team under direction of the Game Director and Animation Director on animation related areas within Squadron 42 and the FPS module for Star Citizen.

Responsibilities:

• Collaborate with Animation Director, Animation Lead and Senior Animators on implementing animations within the game engine
• Create key frame animation as well as working with motion capture data for ingame assets while following the given style guide
• Ensure timely completion of animation commitments at the desired quality bar
• Partners with designers, programmers and other departments involved

Requirements:

• 4+ years of professional experience in game development – in an Animator capacity
• Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
• Positive, solution-orientated individual with a passion for game development
• A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
• Expert knowledge with Maya and other equivalent software
• Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals
• Experience with next generation AAA game engines
• An understanding of effective asset creation and optimization
• High degree of self-motivation and initiative
• Inherent ability to bring out the best in people around you, remains positive, and motivate your team
• Expert in time management, verbal and written communication skills
• Ability to gather, analyse, and act on feedback from the team, openness to critique
• Passion and constant drive to stay up to date with latest technology and new techniques
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany

Pluses:

• Knowledge with CryENGINE
• Motion Capture experience (Motionbuilder)
• Cinematography knowledge
• Experience with rigging
• Strong interest in science fiction based themes
• Experience with Outsourcing and/or collaboration with external studios

Apply here:- hr@cloudimperiumgames.com
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Props Artist

Description

Cloud Imperium Games is the groundbreaking development team behind the highly anticipated space sim Star Citizen. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join our team of star-performers in pushing the envelope on in game visuals.
Foundry 42 is looking for Prop Artists with experience creating high-poly game assets. We are building an in house prop team responsible for working closely with our concept, environment and ship teams to create all the objects that bring our environments and ships to life.
The ideal candidate has a strong understanding of game art creation and should strive to push the boundaries of next gen art. They should be organised, adaptable and understand technical limitations and budgets.

Responsibilities

* Create high quality props from concepts images.
* Support the Art Director interpreting the vision for the game, creating props that complement the environments and help to tell the story of the Star Citizen universe.
* Work with the Lead Prop artist to push the quality of artwork both visually and technically.
* Aid in the management of props created by partner studios and external vendors.
* Deliver consistent and high quality models while being mindful of budgets and technical requirements.

Requirements

* Thorough knowledge of the game development process.
* Previous experience creating high quality props for AAA games.
* Strong working knowledge of 3DS Max and Photoshop.
* An understanding of effective asset creation and optimization.
* Experience applying and tweaking shaders.
* A keen eye for spatial composition and building believable game assets.
* Excellent sense of form, mass and volume.
* Passion for pushing the state of the art in asset fidelity and production techniques.
* High degree of self-motivation and initiative.

Pluses

* Experience with Cry Engine.
* Hard surface modeling experience.
* Experience using ZBrush or Mudbox for organic shapes.
* Knowledge and/or experience with PBR (physically based rendering).
* Strong verbal and written communication skills.
* Experience giving feedback and preparing assets for outsource.
* An avid gamer.

Apply here:- hr@cloudimperiumgames.com
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Graphics/VFX Programmer

Description

As a Graphics/VFX programmer you’ll help push the cutting edge visuals of game even further by implementing the very latest rendering technology and visual effects. You’ll be working closely with other members of our multi-disciplinary team across multiple studios to ensure we identify and deliver the very best and most suitable solutions to bring the game universe to life at the highest possible performance across a range of hardware.

Responsibilities

• Design and implement well-engineered, efficient, reliable, maintainable, and bug-free code.
• Collaborate with team members to develop various rendering, visual effects and core-engine systems.
• Develop and test code, fix bugs, and profile and optimize code as directed.
• Follow best practices, development processes, and coding standards.
• Document and peer review technical designs with other software engineers.
• Work with QA, providing information needed to fully test developed code.
• Provide support to internal customers for developed software.
• Keep up to date on state-of-the-art rendering and software engineering methods, practices, and technologies.
• Communicate with other team members, internal customers, and when required external customers to determine requirements.
• Work well together with other team members in a cooperative, cross-disciplinary team environment.
• Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
• Possess and develop areas of engineering expertise
• Mentor other engineers as needed to increase their abilities and productivity

Requirements

• Strong C++ and multi-threaded programming skills
• Experience working on a large rendering code-base (e.g. AAA game or equivalent) where you planned and delivered fully finished features
• Expert in 3D rendering, 3D math, and optimization of the complete rendering pipeline
• Experience with DirectX, and optionally OpenGL
• Experience creating and optimizing shaders in HLSL
• Up to date knowledge of the latest rendering techniques such as PBR & Compute
• A passion for making and playing games
• Work well in a co-operative team environment
• Strong mentoring skills to train junior members of the team
• Ability to pro-actively identify and address problems

Bonus points can include

• CryEngine development experience
• Renderer development using OpenGL & GLSL
• Online game and/or MMO development experience
• Space combat sim development experience
• One or more shipped products, especially PC products
• Fluency in Assembly and SIMD programming
• Experience debugging or optimising C++ and HLSL code by examining assembly
• OpenGL, CUDA, and/or Direct Compute experience
• Mentoring or management experience

Apply here:- hr@cloudimperiumgames.com
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Character Artist

Description

Cloud Imperium Games is looking for a Character Artist to join us in our Los Angeles studio!
We are looking for a talented and experienced Character Artist to work with cross-studio team members on characters for our game Star Citizen!
Sample pictures or portfolio link, which shows sample work are necessary.

Portfolio or demo reel should demonstrate:

• Highpoly character models and their conversion into lowpoly models (strong understanding of the normal map creation process & PBR)
• Ability to create game ready assets, that work well within the given technical limitations
• Very strong texturing skills and excellent knowledge of Mari or Substance Painter
• Keen eye on detail and realism
• A strong sense for composition, color and light

Responsibilities:

• Creating highpoly and lowpoly models of characters following concept art or art direction for ingame and cinematic usage with nominal direction from Senior and/or Lead Artists
• Creating efficient UV layouts that work well within the engine/platform constrains
• Photorealistic texturing of characters which includes diffuse, normal map, specular, bump
• Working closely with Tech Art and other dependent departments throughout the character production process

Requirements:

• 3+ years professional game production experience
• Previous experience creating high quality characters for AAA games
• Thorough knowledge of the game development process
• Shipped (from pre-production to release) 1, large scale, 3D title (PC, current/next-gen consoles)
• Good understanding of anatomy, and representing anatomy in topology
• Demonstrating a strong ability to create believable photorealistic characters within a game engine
• The ability to create game ready assets that work well within the given technical limitations
• Strong knowledge of 3DS Max, Maya, Mari or Substance Painter
• Proficiency in Z-Brush or Mudbox
• Passion for pushing the state of the art in asset fidelity and production techniques
• Keep a positive team-oriented attitude
• Be proactive and self-motivated, work without direct supervision
• Ability to complete tasks within given time constraints
• Excellent English communication and written skills

Pluses:

• Knowledge with CryENGINE
• Experience with facial anatomy and topology for cinematic level character animation
• Knowledge of additional software such as Marvelous Designer, Substance Painter
• Scripting ability in either Max script or Python
• Traditional life drawing with numerous life drawing examples in the portfolio

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.

Apply here:- hr@cloudimperiumgames.com
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