Added by on 2017-04-24

Cloud Imperium Game Recruiting Senior Environment Artist, Tools Programmer & Senior Level Designer

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Senior Environment Artist

Description

Foundry 42 Ltd. is looking for a talented and experienced Senior Environment Artist to work for the First Person Shooter areas of Star Citizen and Squadron 42 with the production and engine groups across multiple studios.
The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.
Sample pictures or portfolio link, which shows sample work are necessary.

Portfolio or demo reel should demonstrate:

Exceptional modeling skills. Great assets examples using custom normal workflow or high to low poly baking
Strong understanding of a PBR workflow
Examples of building realistic shader libraries
Examples of beautifully finished environments
Ability to create game ready assets, that work well within the given technical limitations
Very strong texturing skills and excellent knowledge of Adobe Photoshop
Keen eye on detail and realism
A strong sense for composition, color and light
At least average drawing/painting skills

Responsibilities:

Creating game ready models of environmental objects (architectural building sets, organic’s, etc)
Working in the editor to build out levels and environments
Creating efficient UV layouts that work well within the engine/platform constrains
Creating realistic PBR shaders
Create tutorials, style guides, and technical guides to help communicate workflow and efficiency knowledge, as well as artistic expertise
Define budgets for the given platforms together with Lead Artist and tech group
Work closely together with the Level Design department
Work independently on asset sets and oversee level art
Define work processes together with the Lead Artist and production group

Requirements:

· 5+ years professional game production experience
· Previous experience creating high quality environments for AAA games
· Thorough knowledge of the game development process
· Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
· Evidence of being a leader and role model, within their trade
· A strong ability to create believable environments within a games engine
· Strong knowledge of 3DS Max, Photoshop and Zbrush / Mudbox as well as experience in using editors to lay out environments
· Strong knowledge of Substance / Quixel packages
· Ability to derive a well-structured lowpoly model from the high poly model
· Strong understanding of efficient UV layout for lowpoly objects
· Strong understanding of modular level creation methods
· Experience creating environments using modular systems
· An understanding of effective asset creation and optimization
· A strong understanding of shader functionality
· Strong knowledge and/or experience with PBR
· An understanding of effective asset creation and optimization
· A keen eye for spatial composition and building believable scenes
· Excellent sense of form, mass and volume
· Passion for pushing the state of the art in asset fidelity and production techniques
· Passion and constant drive to stay up to date with latest technology and new techniques
· Expert in time management, verbal and written communication skills
· Focused, motivated and effective on all tasks through completion
· Keep a positive team-oriented attitude
· Be proactive and self-motivated, work without direct supervision
· Ability to complete tasks within given time constraints
· Excellent English communication and written skills

Pluses:

· Knowledge with CryENGINE
· Hard surface modeling experience
· Experience with programmatic and/or parametric environment generation tools
· Experience in architecture, interior or industrial design
· Strong interest in science fiction based themes
· Experience with Outsourcing and/or collaboration with external studios
· The ability to manage and supervise mid-level and junior artists and willingness to carry out mentorship tasks

Location: Wilmslow, Cheshire, UK

Apply here:- hr@cloudimperiumgames.com
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Tools Programmer

Description

Foundry 42 LTD is looking for a Tools Programmer to work on our exciting PC space combat sim, Star Citizen!
The Tools Programmer will work in a co-operative, cross-disciplinary team environment to develop and maintain tools used by designers, artists and other developers throughout Cloud Imperium’s whole production pipeline.

Responsibilities

* Design, create, document, maintain, and improve content development tools for all disciplines
* Work closely with artists, engineers and developers on various tools to improve the overall pipeline.
* Work to continuously improve the user experience and performance of our in house tools.

Requirements

* Excellent C++ programming skills.
* Experience with C#.
* A strong desire to maintain and create a usable, efficient toolset for the team.
* A passion for making and playing games.
* Work well in a co-operative team environment.
* Excellent problem solving and code optimization skills.

Bonus points can include

* Experience with 3DS Max and/or Maya plugin development.
* Knowledge of WPF and MVVM architecture.
* Python experience.
* CryEngine development experience
* Online game and/or MMO development experience
* One or more shipped products, especially PC products
* Experience with other UI and frameworks (Qt, MFC).

Location: Wilmslow, Cheshire, UK

Apply here:- hr@cloudimperiumgames.com
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Senior Level Designer

Description

Foundry 42 UK, is looking for a talented Senior Level Designer to work with the Design Director, Lead Level Designer and Systems Designers on crafting unique and fun gameplay and story experiences for Star Citizen.

Responsibility:

Design and develop new levels for Squadron 42 and the FPS module under the direction of the Lead Level Designer and Game Director.
Designing and creating fun, exciting, sandbox gameplay environments from paper designs/concepts to final quality using given tools of the engine.
Be a leader within the department for cleanly implementing content with our designer tools and scripting language.
Working close with the Lead Level Designer, Design Director, and the design team to craft new gameplay experiences for environmental playgrounds and AI encounters.
Use expert data analysis skills to plot how the game is being used. Draw conclusions and make recommendations for how to improve the experience.
Routinely collect feedback from user-testing, the development team and design management.
Working close with Environment Art to ensure a perfect balance between gameplay setup and visual direction.
Working close with narrative design to ensure the story is carried well throughout the level.
Contribute to design discussions and help solving complex design challenges within the games’ setting.
Contribute to Tools and workflow development, highlighting bottlenecks or suggesting areas where tools could improve workflow.

Requirements:

4+ years of professional game production experience – in a Level Designer capacity.
Previous experience creating high quality Levels for AAA games.
Thorough knowledge of the game development process.
Shipped (from pre-production to release) 1-2+ large scale, 3D title (PC, current/next-gen consoles).
Experience with next generation AAA game engines.
Excellent sense for design and creating outstanding user experiences.
Focused, motivated and effective on all tasks through completion.
Keep a positive team-oriented attitude.
Be proactive and self-motivated, work without direct supervision.
Ability to complete tasks within given time constraints.
Excellent English communication and written skills.

Pluses:

Knowledge with CryENGINE, especially the Sandbox toolset.
FPS Experience.
Strong interest in science fiction based themes.

Apply here:- hr@cloudimperiumgames.com
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