Added by on 2018-01-08

Cloud Imperium Game Recruiting Senior Level Designer, Lead Real-Time VFX Artist & Technical Content Artist

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Senior Level Designer

Description

Foundry 42 UK, is looking for a talented Senior Level Designer to work with the Design Director, Lead Level Designer and Systems Designers on crafting unique and fun gameplay and story experiences for Star Citizen.

Responsibility:

Design and develop new levels for Squadron 42 and the FPS module under the direction of the Lead Level Designer and Game Director.
Designing and creating fun, exciting, sandbox gameplay environments from paper designs/concepts to final quality using given tools of the engine.
Be a leader within the department for cleanly implementing content with our designer tools and scripting language.
Working close with the Lead Level Designer, Design Director, and the design team to craft new gameplay experiences for environmental playgrounds and AI encounters.
Use expert data analysis skills to plot how the game is being used. Draw conclusions and make recommendations for how to improve the experience.
Routinely collect feedback from user-testing, the development team and design management.
Working close with Environment Art to ensure a perfect balance between gameplay setup and visual direction.
Working close with narrative design to ensure the story is carried well throughout the level.
Contribute to design discussions and help solving complex design challenges within the games’ setting.
Contribute to Tools and workflow development, highlighting bottlenecks or suggesting areas where tools could improve workflow.

Requirements:

4+ years of professional game production experience – in a Level Designer capacity.
Previous experience creating high quality Levels for AAA games.
Thorough knowledge of the game development process.
Shipped (from pre-production to release) 1-2+ large scale, 3D title (PC, current/next-gen consoles).
Experience with next generation AAA game engines.
Excellent sense for design and creating outstanding user experiences.
Focused, motivated and effective on all tasks through completion.
Keep a positive team-oriented attitude.
Be proactive and self-motivated, work without direct supervision.
Ability to complete tasks within given time constraints.
Excellent English communication and written skills.

Pluses:

Knowledge with CryENGINE, especially the Sandbox toolset.
FPS Experience.
Strong interest in science fiction based themes.

Apply here:- recruitment@cloudimperiumgames.com
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Lead Real-Time VFX Artist

Description

Foundry 42 Wilmslow is looking for a Lead Real-Time VFX Artist. Under direction of the Visual Effects Director, you will drive the workflows and pipelines of the VFX team for Star Citizen/Squadron 42.
CIG’s VFX team are working on the cutting edge of video game development, closely collaborating with our talented art, design and programming teams to create Real-Time visual effects for Science Fiction environments, vehicles and weapons.

Responsibilities:

• Work closely with the Visual Effects Director to:
o Effectively interpret and communicate the Game Directors’ project vision.
o Establish, maintain and incrementally improve visual targets for the projects’ VFX.
o Establish, maintain and incrementally improve VFX workflow and pipeline practices.
• Lead a team of VFX Artists by example, ensuring they follow approved workflow and pipeline practices to create and maintain consistently high visual effects.
• Work closely with Graphics/Gameplay Engineers and Designers to build new VFX-specific tools/features, and improve existing ones.
• Ensure the projects’ VFX assets are incrementally improved as tools/feature improvements come online.
• Work closely with specialized QA to maintain and improve VFX testing procedures.

Requirements:

• 3+ years of professional experience in game development.
• 1+ year experience in a leadership role.
• 2+ shipped (from pre-production to release), 3D titles (PC, current/next-gen consoles)
• Previous experience creating high quality VFX for AAA games.
• Excellent knowledge of real-time particle systems and shaders, including effective optimization practices.
• Keen eye for detail and ability to break down existing effects in games and films.
• Strong verbal, written communication and time management skills.
• Ability to catalogue/monitor a large quantity of VFX assets, ensuring that they are maintained accordingly.
• Be highly self-motivated and show initiative.
• Ability to effectively communicate the global vision of the Game and VFX Directors, and critique peoples’ work accordingly.
• Ability to facilitate and contribute to the mentoring of junior/mid-level staff.
• Be able to rise to challenges and problem solve when required.
• A passion for video game development.
• International travel may be required as part of the role.

Pluses:

• Experience with offline fluid sims (for example: FumeFX, Houdini) and 2D Packages (for example: Photoshop, After Effects)
• Experience with CryEngine/Lumberyard.
• Experience working in a multiple-studio/time-zone set-up.

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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Technical Content Artist

Description

Cloud Imperium Games is the groundbreaking development team behind the highly anticipated space sim Star Citizen. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join our team of star-performers in pushing the envelope on in game visuals.

Job Description

Foundry 42 is looking for a Technical Content Artist to join the Props team. The ideal candidate has a strong understanding of game art creation and should strive to push the boundaries of next gen art. They should be extremely organized, adaptable and understand technical limitations and budgets. This cross over role of content creation and content management requires you to be able to give feedback, audit and organize ever growing libraries of assets and set technical standards. You will be relied upon to work with other departments to support new features and drive the technical approach for the props team.

Responsibilities

Work with the Lead Prop artist to push the quality of artwork both visually and technically.
Aid in the management of props created by partner studios and external vendors.
Audit existing assets and highlight areas of improvements and optimizations.
Work with other teams throughout the business to determine the correct approach for asset creation.
Document and maintain best working practices and share knowledge throughout the team.
Audit and maintain asset libraries and backlot levels.
Cross team communication and be a point of contact and ambassador for sharing knowledge and information.
Deliver consistent and high quality models while being mindful of budgets and technical requirements.

Requirements

Previous experience creating high quality assets for AAA games.
Thorough knowledge of the game development process.
Experience in an asset management / feature ownership position.
Experience giving feedback and preparing assets for outsource.
Strong verbal and written communication skills.
An understanding of effective asset creation and optimization.
Strong working knowledge of 3DS Max and Photoshop.
Excellent sense of form, mass and volume.
Passion for pushing the state of the art in asset fidelity and production techniques.
High degree of self-motivation and initiative.
Knowledge and/or experience with PBR (physically based rendering).

Pluses

Experience with Cry Engine.
Hard surface modeling experience.
An avid gamer.

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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