Added by on 2017-06-27

Cloud Imperium Game Recruiting Senior Lighting Artist & Jr/Sr Audio Engineer

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Senior Lighting Artist

Description

The Senior Lighting Artist will work in a cooperative, international, cross-disciplinary team environment, possessing solid artistic skills, including a thorough understanding of color theory, composition, light, and form. They should have experience with a 3D CG package, demonstrating a solid understanding of rendering, lighting, shading networks, polygonal modeling, and texture UV’s. They should also demonstrate a strong ability to utilize in-house tools to solve technical problems and improve performance as well as interacting with engineers to help develop new tools and workflows.

Responsibilities:

• Involved in look-development around key surfaces and shaders to ensure lighting delivers against visual reference
• Creating both the exterior and interior lighting within environments and cut scenes.
• Placing and adjustment of light sources within the environment.
• Tweaking of shading materials and textures to improve the perception of the lighting.
• Post processing; color grading, exposure, SSAO, bloom, tone mapping curves etc.
• Contributing to the development and placement of special effects related to lighting and atmosphere, such as light flares, fog, god rays and camera optics.
• Prototyping the use of lighting technology to reach the visual targets defined by the art direction.
• Profile existing and future levels to maximize the quality of lighting on characters and environments while staying within performance budgets.

Experience & Skills:

• Experience in creating and shipping AAA quality titles as a real-time lighting artist.
• Deep understanding of CG lighting technology, both real-time and software rendering.
• Strong sense of lighting theory; color space, exposure, light fixtures, natural light, reflections etc.
• Good understanding of cinematography and dramaturgy; the use of camera technology, scene blocking and lighting to set the mood.
• Good understanding and experience with physical based lighting system
• Being pro-active in the use of lighting as a powerful tool in gameplay clarity. For example; to guide the player forward, highlight objectives and enemies.
• An ability to thoroughly digest the art direction and be a champion for executing it in the game.
• Skilled at balancing visual quality against performance requirements.
• Thorough knowledge of the game development process.
• Great communication skills and an ability to work autonomously with minimal guidance.
• Working knowledge of Maya, and/or other commercial 3D authoring packages.

Location: Wilmslow, Cheshire, UK

Apply here:- Recruitment@cloudimperiumgames.com
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Jr/Sr Audio Engineer

Description

Foundry 42 is looking for a Junior Audio Engineer to work on our exciting PC space combat sim, Star Citizen.
You will work in-house at our studio in Manchester, UK, in a cooperative, cross-disciplinary team environment to implement game audio features and systems in Cloud Imperium’s games.

Responsibilities:

Working day-to-day with members of the CIG Audio department on audio implementation
Collaborating closely with sound designers, and dialogue & music implementation specialists on designing and engineering high level audio systems to maximise the end-user’s sonic experience
Developing, enhancing and optimising the audio engine wherever possible
Maintaining and improving tools, assistive tech and audio workflow within the game and editor
Contributing to maintenance of audio asset build systems, including the dialogue/localisation pipeline
Designing and producing unit testing/automated testing systems with an emphasis on audio
Taking ownership of aforementioned systems and iterating upon them; documenting where appropriate
Sharing knowledge and expertise to improve the CIG Audio engineering team as a whole
Continually learning and improving upon your audio engineering/programming skills and how to apply them

Requirements:

Strong C++ programming skills
Good, relevant qualifications
A passion for making and playing games
Can work well in a cooperative team environment
Knowledge of or strong interest in audio engineering, principles of sound, acoustics, digital signal processing
Ability to adapt and learn quickly

Bonus points can include:

Familiarity with WWise, and/or other game audio systems
Working demos
Familiarity with game engines and middleware
Multi-threaded programming skills and knowledge
Understanding of networking code
An interest in procedural audio techniques

Location: Wilmslow, Cheshire, UK

Apply here:- Recruitment@cloudimperiumgames.com
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