Added by on 2017-10-12

Cloud Imperium Game Recruiting Technical Content Artist, Senior Technical Artist & Producer

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Technical Content Artist

Description

Cloud Imperium Games is the groundbreaking development team behind the highly anticipated space sim Star Citizen. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join our team of star-performers in pushing the envelope on in game visuals.

Job Description

Foundry 42 is looking for a Technical Content Artist to join the Props team. The ideal candidate has a strong understanding of game art creation and should strive to push the boundaries of next gen art. They should be extremely organized, adaptable and understand technical limitations and budgets. This cross over role of content creation and content management requires you to be able to give feedback, audit and organize ever growing libraries of assets and set technical standards. You will be relied upon to work with other departments to support new features and drive the technical approach for the props team.

Responsibilities

Work with the Lead Prop artist to push the quality of artwork both visually and technically.
Aid in the management of props created by partner studios and external vendors.
Audit existing assets and highlight areas of improvements and optimizations.
Work with other teams throughout the business to determine the correct approach for asset creation.
Document and maintain best working practices and share knowledge throughout the team.
Audit and maintain asset libraries and backlot levels.
Cross team communication and be a point of contact and ambassador for sharing knowledge and information.
Deliver consistent and high quality models while being mindful of budgets and technical requirements.

Requirements

Previous experience creating high quality assets for AAA games.
Thorough knowledge of the game development process.
Experience in an asset management / feature ownership position.
Experience giving feedback and preparing assets for outsource.
Strong verbal and written communication skills.
An understanding of effective asset creation and optimization.
Strong working knowledge of 3DS Max and Photoshop.
Excellent sense of form, mass and volume.
Passion for pushing the state of the art in asset fidelity and production techniques.
High degree of self-motivation and initiative.
Knowledge and/or experience with PBR (physically based rendering).

Pluses

Experience with Cry Engine.
Hard surface modeling experience.
An avid gamer.

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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Senior Technical Artist

Description

Foundry 42 has an opening for a Senior Technical Artist. We are looking for a talented, ambitious person who can meet the requirements below:

Technical Artists are responsible for the correct technical implementation of art content. They should be able to solve any technological issues related to art production. In close cooperation with the Art Production and R&D Groups they should work on improving the existing pipelines and developing new tools for the Art Production Groups.

Responsibilities

• Working with the Art Groups and Programmers to effectively produce technically correct art content
• Checking assets in terms of the technical setup for their usage in Lumberyard
• Creating / improving different scripts / pipelines for art asset production
• Problem solving for optimizations/fixes/modifications
• Full support on internal tools
• Troubleshooting asset-related technical issues (3DS Max, Photoshop, etc.)
• Writing technical documentation
• Making recommendations on how to improve both product quality and group productivity
• Providing guidance and assistance to the Art Groups where required
• Coordinating with the other Studios within CIG to achieve project objectives*

Requirements

• Strong knowledge of 3DS Max/Maya and Photoshop
• Experience in creating art assets for PC games using 3DS Max/CryEngine/Maya
• Proficiency in MaxScript/MEL
• At least three years of relevant experience in the game development industry
• Self-driven, responsible and detail-oriented person
• Passion for computer games
• Ability to adapt to new technologies
• Strong passion for making the best damn space sim ever
• Team player
• International travel may be required as part of the role

Pluses

• Experience in using CryEngine/Lumberyard
• Knowledge of Perforce
• Experience in other scripting and programming languages (Python, C++/C#/Lua)
• Knowledge of complex rigging
• PRB shader knowledge
• Knowledge of procedural generation

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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Producer

Description

Would you like to be a part of a team making video game history? The international studio Cloud Imperium Games under the direction of Chris Roberts, creator of Wing Commander, is seeking an accomplished aand experienced Producer to join DE team based at Foundry 42 in Frankfurt am Main, Germany.

The Associate Producer will help deliver the requirements for the cutting edge development of the record breaking crowd-funded project, space-simulation FPSMMO “Star Citizen” and the action-packed cinematic story campaign game “Squadron 42” with its star-studded cast including Mark Hamill, Gillian Anderson, John Rhys-Davies, and Mark Strong (to name just a few…).

Responsibilities

Serve as a driving force for “Star Citizen” and “Squadron 42”, facilitating communication, organization, and accountability across each department, and reporting to the Senior Producer
Own specific pipelines and/or teams that relate to the overall success of the game and drive them to a timely completion
Work with Directors, pipeline producers and leads to plan overarching schedules and draft respective roadmaps
Create, track and manage all tasks and ensure that schedules are maintained and adjusted accordingly for all up-coming releases and deadlines
Compile and send out regular reports on team progress and accomplishments
Identify, communicate and resolve any risks that may prevent the team from completing any defined deadlines
Provide direction and motivation to team members, making sure that goals and deadlines are realistic and achieved
Work with team leads to develop efficient work methods and pipelines

Requirements

A minimum of 3 years’ experience as a video game Producer
Worked on a full AAA-project life cycle
Proficient with standard project management development tools (MS Project, JIRA, MS Office etc)
Strong English verbal and written communication
Skilled in project management methodologies
Unrelenting self-motivation and initiative
Excellent problem solver
Passion for Video Games, especially sci-fi, FPS games and space simulations
Willing to relocate to Frankfurt am Main, Germany

Pluses

Project Management certifications such as Prince2, Agile, Scrum, and Kanban
Knowledge of space simulations, FPS games, and MMOs
Previous experience with the CryENGINE/Lumberyard
Proficiency with Atlassian Confluence, Perforce and Shotgun software

Apply here:- recruitment@cloudimperiumgames.com
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