Added by on 2015-02-06

Crytek Recruiting Hunt-Senior System Designer

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Hunt-Senior System Designer

Category: Other
Company: Crytek
Location: Frankfurt (Germany)
Start Date: immediately

Job Description

The HUNT team is looking for a Senior System Designer who will be responsible for designing various core game mechanics across the single player and multiplayer experience of an exciting title.
She/He will focus on gameplay and user experience through evolution of the game design from initial documentation through to testing.


4+ profession experience in the games industry, with at least 2 years in a Senior System Designer capacity.
Excellent knowledge of the principles of game design, gameplay theory, balancing, level design, story, interface, AI, combat, game-flow and player progression, particularly when applied to action/adventure games.
Strong skills in scripting and prototyping gameplay mechanics, maintaining development in conjunction with other teams and polishing and balancing mechanics through production.
Strong skills in creating high quality design documentation, focusing on clarity and brevity.
Capable of working efficiently and productively with game artists, programmers, animators, sound designers and the rest of the game development team.
Motivated self-starter who likes working on very productive, fast-paced teams.
Passionate team player, capable of rallying and motivating the team around the core design concepts of the game.
Ability to positively contribute to discussions, good judgment and decision making skills.
Excellent written and verbal communication skills in English.
Passion for video games and game design.
At least 1 shipped AAA title (please list title).
Willing to relocate to Frankfurt am Main area, Germany.


Collaborate with Design Lead, design team and whole development team to develop core concepts, game systems, and game content.
Evolve ideas in conjunction with the development team and ensure that the design goals adapt to and survive the development process.
Implement and develop positive changes to the game based on feedback from QA, User research and the development team. Balance and adjust game-play experiences to ensure the product is critically and commercially successful.
Participate in the design and development process by scoping and sizing requirements using Agile development methods.
Work closely with QA engineers to ensure quality throughout the product lifecycle.
Share expertise and advise others in the development of features across the game.
Contribute to Tools and workflow development, highlighting bottlenecks or suggesting areas where tools could improve workflow.
Remain up to date with industry and academic developments in game development and design.


Co-operative system design and balancing experience.
Experience with designing monetization systems for online games.
Experience in data analysis.
Working Knowledge of Sandbox 3 editor.
Used Agile Methodology as a design and development process, particularly SCRUM.

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