Crytek Recruiting Junior Technical Artist/Rigger
Junior Technical Artist/Rigger
Location: Frankfurt (Germany)
Start Date: immediately
Crytek is looking for a creatively minded Junior Technical Artist to work on a premier game at our Frankfurt, Germany studio.
Candidate must be proficient in a diverse set of software including Photoshop, 3ds Max / Maya (or equivalent), etc. Experience with real-time effects for video games is a necessity and communicate well with programmers and artists to develop cutting edge technology and content for games.
Sample pictures or portfolio link, which shows sample work are necessary.
1+ years of professional production experience with AAA console game titles.
Good understanding of anatomy and volume.
Solid scripting experience in Python, MAXScript or MEL.
Strong problem solving skills.
Excellent organizational, communication, and interpersonal skills.
Works well under deadlines and multi-tasks.
Solid English communication and writing skills.
Keep a positive team-oriented attitude.
Be proactive and self-motivated.
Willing to relocate to Frankfurt am Main area, Germany.
Works closely with art and animation departments to create and maintain ‘Animator Friendly’ rigs.
Solves technical production issues, especially those related to real-time characters and character performances.
Works with defined workflows and pipelines, simplifying where possible.
Demonstrates and exemplifies productivity, communication and professionalism to the team.
MotionBuilder, motion capture, remapping skeletons
Simulation packages (FumeFX, RealFlow, Maya Fluids …)
Houdini or procedural asset generation in general
Scripting MotionBuilder, Mari or Photoshop
Real-time particle and destruction effects
Good knowledge of animation principles, kinematics and rigging maths.
Facial Anatomy, FACS breakdown, Facial rigging experience.
Apply here:- http://www.crytek.com/career/offers/overview/frankfurt/art-animation/h-junior-technical-artist-rigger
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