Added by on 2017-02-01

Crytek Recruiting Lighting Artist

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Lighting Artist

Category: Lighting Artist
Company: Crytek
Location: Frankfurt (Germany)
Start Date: immediately

Job Description

Crytek is looking for a creatively minded and driven Regular Lighting Artist who can communicate well between programmers and artists to develop cutting edge, next generation lighting solutions for Games.
Experience with real time and baked lighting solutions for video games is a necessity.

*Sample pictures and portfolio link, which shows sample work are required*

Responsibilities:

Working with Level Designers, Artists and Programmers to create real time and baked lighting moods and effects for static, dynamic and animated environments, cinematics, characters, etc. within the platforms limitations.
Creation of skyboxes and other geometry based lighting assets (sun shafts, glows, flares, etc).
Balancing and maintaining consistent light levels across a variety of physically based materials and surfaces.
Finding, discussing and fixing material inconsistencies that might affect shading quality.
Texture creation using available graphic applications (e.g. Photoshop).
Population of light entities and cubemaps in game using the CryENGINE Sandbox Editor and tools.
Color grading (e.g. compositing, color correction).
Global Illumination Setup.
Creating dramatic, unique, and interesting day/night setups using the CryENGINE Sandbox Editor and tools.
Solving technical issues that arise with new tools or game performance.

Responsibilities:

2+ years of professional lighting art experience for next-gen games on PC and console hardware (XboxOne, PS4).
Good art sense (e.g. knowledge of composition, color, lighting, etc).
Solid understanding of basic theory of light propagation and light-material interaction.
Capable of working both as a member of a development team and on its own.
Must have the ability to present, and execute ideas within a schedule.
Ability to quickly understand custom toolsets and deliver assets within the confines of real time engine constraints and programming demands.
Organized approach to problem solving and time-management.
Good English communication and writing skills.
Positive team-oriented attitude.
Be proactive and self-motivated.
Willing to relocate to Frankfurt am Main area, Germany.

Preferences:

Experience with CryENGINE and Sandbox Editor.
Strong understanding of real-time and pre-baked lighting systems.
Experience creating and configuring geometry assets for in game lighting effects.
Experience with real world lighting situations, including natural light and artificial “studio” type lighting, and/or photography.

What you can expect from us:

A refreshing yet highly professional atmosphere in a diverse team.
Working with cutting edge technology
Flexible work time.
FUN.
Free public transportation ticket, which lets you use public transport free of charge 24/7.
Free onsite German lessons for our employees and partners / spouses.
Company language is English. Any additional language is a plus, but not a requirement.
Extensive assistance with getting visa, work permits and communication with local authorities.
Relocation support.
Support with your first accommodation and help in finding a private apartment….and many more!

Apply here:- http://www.crytek.com/career/offers/overview/frankfurt/art-animation/lighting-artist-vr
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