Added by on 2015-02-12

Crytek Recruiting FX Artist, Lighting Artist, Senior Environment Artist, Senior Technical Artist, Level Designer, 3D Artist, Animator, Character Artist & Concept Artist

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FX Artist

Category: FX Artist
Company: Crytek
Location: Frankfurt (Germany)
Start Date: immediately

Job Description

Crytek looking for a creatively minded and driven FX Artist to work on a premier game at our Frankfurt, Germany studio.
Candidate must be proficient in a diverse set of software including Photoshop, 3ds Max / Maya (or equivalent), etc. Experience with real time effects for video games is a necessity and communicate well with programmers to develop cutting edge particle and onscreen effects for games.
Sample pictures or portfolio link, which shows sample work are necessary.

Requirements:

3+ years of professional next-gen visual effects development on PC and console hardware (Xbox360, PS3).
Experience with and a good working knowledge of the limitations and expectations of next generation hardware.
Excellent working knowledge of 3D Max/Maya and Photoshop.
Excellent art sense (e.g. knowledge of composition, color, lighting, movement, etc).
Ability to work with multiple disciplines to meet project’s specific needs.
Capable of working both as a member of a development team and individually with minimum supervision.
Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving.
Ability to quickly understand custom toolsets and deliver assets within the confines of real time engine constraints and programming demands.
Organized approach to problem solving and time-management.
Good English communication and writing skills.
Keep a positive team-oriented attitude.
Be proactive and self-motivated, work without direct supervision.
Willing to relocate to Frankfurt am Main area, Germany.

Responsibilities:

Working with Level Designers, Artists and Programmers to create real time special effects for environments, weapons, explosions, onscreen effects, etc. within the platforms limitations.
Creation of real time particle systems via CryEngine.
Implementation and optimization of shader based effects (if needed together with shader programmer).
Collaboration with other FX-Artists on the team to ensure consistent quality across the game.
Texture creation using available graphic applications.
Population of effects in game using a CryEngine editing tools.
Solving technical issues that arise with new tools or game performance.

Preferences:

Experience with CryEngine and Sandbox Editor.
Strong understanding of real-time physics systems.
Experience with one or more scripting/programming languages.
Experience creating and configuring geometry assets for in game particle systems.
Experience with fluid simulations.

Apply here:- http://www.crytek.com/career/offers/overview/frankfurt/art-animation/h-fx-artist
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Lighting Artist

Category: Lighting Artist
Company: Crytek
Location: Frankfurt (Germany)
Start Date: immediately

Job Description

Crytek is looking for a creatively minded and driven Lighting Artist to work on a premier game at our Frankfurt, Germany studio.
Candidate must be proficient in a diverse set of software including Photoshop, 3ds Max/Maya, etc. Experience with real time and baked lighting solutions for video games is a necessity and communicate well between programmers and artists to develop cutting edge, next generation lighting effects for games.
Sample pictures or portfolio link, which shows sample work are necessary.

Requirements:

2+ years of professional experience lighting for next-gen games on PC and console hardware (Xbox360, XboxOne, PS3, PS4).
Experience with and a good working knowledge of the limitations and expectations of next generation hardware.
Excellent art sense (e.g. knowledge of composition, color, lighting, etc).
Solid understanding of basic theory of light propagation and light-material interaction.
Ability to work with multiple disciplines to meet project’s specific needs.
Capable of working both as a member of a development team and individually with minimum supervision.
Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving.
Ability to quickly understand custom toolsets and deliver assets within the confines of real time engine constraints and programming demands.
Organized approach to problem solving and time-management.
Good English communication and writing skills.
Keep a positive team-oriented attitude.
Be proactive and self-motivated, work without direct supervision.
Willing to relocate to Frankfurt am Main area, Germany.

Responsibilities:

Working with Level Designers, Artists and Programmers to create real time and baked lighting moods and effects for static, dynamic and animated environments, cinematics, characters, etc. within the platforms limitations.
Creation of skyboxes and other geometry based lighting assets (sun shafts, glows, flares, etc).
Balancing and maintaining consistent light levels across a variety of physically based materials and surfaces.
Finding, discussing and fixing material inconsistencies that might affect shading quality.
Collaboration with other Lighting Artists on the team to ensure consistent quality across the game.
Texture creation using available graphic applications.
Population of light entities and cubemaps in game using the CryENGINE Sandbox Editor and tools.
Creating dramatic, unique, and interesting day/night setups using the CryENGINE Sandbox Editor and tools.
Solving technical issues that arise with new tools or game performance.

Preferences:

Experience with CryENGINE and Sandbox Editor.
Strong understanding of real-time and pre-baked lighting systems.
Experience creating and configuring geometry assets for in game lighting effects.
Experience with real world lighting situations, including natural light and artificial “studio” type lighting, and/or photography.
Experience with cinematic post-processing work (e.g. compositing, color correction).

Apply here:- http://www.crytek.com/career/offers/overview/frankfurt/art-animation/h-lighting-artist
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Senior Environment Artist

Category: Environment Artist
Company: Crytek
Location: Frankfurt (Germany)
Start Date: immediately

Job Description

Crytek is looking for a creatively minded independent Senior Environment Artist, who is used to collaborating closely with the Level Design department to create and oversee the creation of environment assets.
Sample pictures or portfolio link, which shows sample work are necessary.

A portfolio or reel that demonstrates the following:

Highpoly environment models and their conversion into lowpoly models (strong understanding of the normal map creation process & PBR).
Ability to create game ready assets, that work well within the given technical limitations.
Very strong texturing skills and excellent knowledge of Adobe Photoshop.
Keen eye on detail and realism.
A strong sense for composition, color and light.
At least average drawing/painting skills.

Requirements:

5+ years professional game production experience.
Console experience, preferably Next Generation.
Evidence of being a leader and role model, within their trade.
A strong ability to create believable environments within a games engine.
Ability to derive a well structured lowpoly model from the high poly model.
Strong understanding of efficient UV layout for lowpoly objects.
Strong understanding of the PBR pipeline.
Strong understanding of modular level creation methods.
Strong knowledge of 3dsmax, Photoshop and Zbrush / Mudbox.
The ability to manage and supervise mid-level and junior artists and willingness to carry out mentorship tasks.
A strong understanding of shader functionality.
Focused, motivated and effective on all tasks through completion.
A passion for games.
Good English communication and writing skills.
Keep a positive team-oriented attitude.
Be proactive and self-motivated, work without direct supervision.
Willing to relocate to Frankfurt am Main area, Germany.

Responsibilities:

Creating highpoly and lowpoly models of environmental objects (trees, bushes, props, buildings, tilesets).
Creating efficient UV layouts that work well within the engine/platform constrains.
Photorealistic Texturing of environmental objects.
Create tutorials, style guides, and technical guides to help communicate workflow and efficiency knowledge, as well as artistic expertise.
Define budgets for the given platforms.
Work closely together with the Level Design department.
Collaborate with outsourcing partners, write briefs and give feedback.
Work independently on asset sets and oversee level art.
Approve and implement assets coming from outsourcing partners.
Define work processes together with the Art and Project Managers.

Demonstratable history of:

Actively supporting art direction and art management.
Remaining faithful to a project’s art direction.
A desire to learn and grow professionally.
Knowledge about technical limitations in real time game engines and the ability to find answers to these limitations (LOD, draw calls reduction, etc.).
Being able to adapt to new technologies.
Tasks being completed within given time constrains.

Plusses:

Experience with CryENGINE.
Mod experience.
Traditional painting skills.
Outsourcing experience.

Apply here:- http://www.crytek.com/career/offers/overview/frankfurt/art-animation/h-senior-environment-artist
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Senior Technical Artist

Category: Other
Company: Crytek
Location: Frankfurt (Germany)
Start Date: immediately

Job Description

Crytek is looking for a creatively minded Senior Technical Artist to work on a premier game at our Frankfurt, Germany studio.
Candidate must be proficient in a diverse set of software including Photoshop, 3ds Max / Maya (or equivalent), etc. Experience with real-time effects for video games is a necessity and communicate well with programmers and artists to develop cutting edge technology and content for games.
Sample pictures or portfolio link, which shows sample work are necessary.

Requirements:

5+ years of professional production experience with AAA game titles.
Good understanding of anatomy and volume.
Solid scripting experience in Python, MAXScript or MEL.
At least two full development cycles on console.
Strong problem solving skills.
Excellent organizational, communication, and interpersonal skills.
Works well under deadlines and multi-tasks.
Organized approach to problem solving and time-management.
Good English communication and writing skills.
Keep a positive team-oriented attitude.
Be proactive and self-motivated, work without direct supervision.
Willing to relocate to Frankfurt am Main area, Germany.

Responsibilities:

Works closely with art and animation departments to create and maintain ‘Animator Friendly’ rigs.
Solves technical production issues, especially those related to real-time characters and character performances.
Proactively seeks out inefficiencies and problems in existing processes as well as potential problems.
Defines workflows and pipelines, simplifying where possible.
Creates and optimizes content for memory and performance gains.
Demonstrates, communicates and exemplifies clear expectations for quality of work, productivity, communication and professionalism to the team.
Develops tools, scripts, plug-ins to streamline processes.
Provides technical insight to the Art and Animation departments, breaking down complex issues into discrete action items.
Mentors and trains others in areas of expertise. May need to guide other Artists to achieve desired workflows.

Pluses:

Experience with:
MotionBuilder, motion capture, remapping skeletons
Simulation packages (FumeFX, RealFlow, Maya Fluids …)
Houdini or procedural asset generation in general
Scripting MotionBuilder, Mari or Photoshop
Real-time particle and destruction effects
Good knowledge of animation principles, kinematics and rigging maths.
Facial Anatomy, FACS breakdown, Facial rigging experience.

Apply here:- http://www.crytek.com/career/offers/overview/frankfurt/art-animation/h-senior-technical-artist
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Level Designer

Category: Level Designer
Company: Crytek
Location: Frankfurt (Germany)
Start Date: immediately

Job Description

Crytek is looking for a Level Designer to work on a premier game at our Frankfurt, Germany studio.
Sample pictures and portfolio link, which shows sample work are necessary.

Requirements:

3+ years of professional experience as Level Designer.
1 or more shipped AAA titles on PC, Xbox or PS3 (please list title(s)).
Excellent sense for design and creating outstanding user experiences.
Excited, passionate and self motivated.
Must be able to adapt to new technologies.
Excellent English communication and writing skills.
Keep a positive team-oriented attitude.
Be proactive and self-motivated.
Willing to relocate to Frankfurt am Main area, Germany.

Responsibility:

As a level designer, the applicant will be expected to design and create fun, exciting, beautiful environments from conception to completion, creating paper designs, contributing to design discussions and solving design challenges within the team. Appreciation of technology and architecture is a plus.

Preference:

Working knowledge of CryEngine Sandbox toolset.
Strong communicator, able to easily present ideas and information to the team.
Understanding of game design theory, practice, pacing and mission flow.

Apply here:- http://www.crytek.com/career/offers/overview/frankfurt/design-content/h-level-designer
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3D Artist

Category: Other
Company: Crytek
Location: Frankfurt (Germany)
Start Date: immediately

Job Description

Crytek is looking for a 3D Artist to work on a premier game at our Frankfurt, Germany studio.
Sample pictures or portfolio link, which shows sample work are necessary.
A portfolio or reel that demonstrates the following:

Heavy focus on photorealistic art, environments, level design and lighting.
Highpoly environment models and their conversion into lowpoly models (strong understanding of the normal map creation process & PBR).
Ability to create game ready assets, that work well within the given technical limitations.
Strong texturing skills and good knowledge of Adobe Photoshop.
Keen eye for detail and realism.
A strong sense for composition, color and light.
At least average drawing/painting skills.

Responsibilities:

Work within inter-disciplinary teams of Artists and Designers.
Creating highpoly and lowpoly models of environmental objects (vegetation, props, buildings, tilesets).
Creating efficient UV layouts that work well within the engine/platform constrains.
Photorealistic texturing of environmental objects.

Requirements:

3+ years of professional game production / Mod / Game School experience.
Good communication skills and a great team-player attitude.
A strong ability to create believable photorealistic environments within a games engine.
Ability to derive a well structured lowpoly model from the high poly model.
Strong understanding of efficient UV layout for lowpoly objects.
Strong understanding of the PBR pipeline.
Strong understanding of modular level creation methods.
A desire to learn and grow professionally.
Knowledge about technical limitations in real time game engines and the ability to find answers to these limitations (LOD, draw calls reduction, etc.).
Being able to adapt to new technologies.
Understand and follow style guides to guarantee the consistency of the game.
Focused, motivated and effective on all tasks through completion.
Ability to deliver and receive constructive feedback.
A passion for games.
Good English communication and writing skills.
Keep a positive team-oriented attitude.
Willing to relocate to Frankfurt am Main area, Germany.

Plusses:

Experience with CryENGINE.
Mod experience.
Console experience, preferably Next Generation.
Traditional painting skills.

Apply here:- http://www.crytek.com/career/offers/overview/frankfurt/art-animation/h-3d-artist
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Animator

Category: Animator
Company: Crytek
Location: Frankfurt (Germany)
Start Date: immediately

Job Description

Crytek is looking for an Animator to work on a premier game at our Frankfurt, Germany studio.

Requirements:

2+ years of professional experience in game development – in an Animator capacity.
Positive, solution-orientated individual with a passion for game development.
A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation.
Proficient with Maya.
Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals.
Passion for Games.
Keep a positive team-oriented attitude.
Be proactive and self-motivated, work without direct supervision.
Good written and spoken English skills.
Willing to relocate to Frankfurt am Main area, Germany.

Responsibilities:

Collaborates with Lead Animator and Senior Animators in implementation of animations within game engine.
Create keyframe animation as well as working with motion capture data for ingame assets while following the given style guide.
Ensure timely completion of animation commitments at the desired quality bar.
Partners with designers, programmers and other departments involved.

Preferences:

Motion Capture experience (Motionbuilder).
Working knowledge of CryEngine or similar products.
Cinematography knowledge.
Rigging skill is a plus.
Creature animation is a plus.
Interest in the Horror genre.

Apply here:- http://www.crytek.com/career/offers/overview/frankfurt/art-animation/h-animator
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Character Artist

Category: Character Artist
Company: Crytek
Location: Frankfurt (Germany)
Start Date: immediately

Job Description

Crytek is looking for a Character Artist to work on a premier game at our Frankfurt, Germany studio.
Sample pictures or portfolio link, which shows sample work are necessary.

All 3D Character Artist Candidates must have a portfolio that demonstrates:

A good eye for character design
Keen eye on detail and realism
Organic character elements (such as a human face) and non-organic character elements (such as metal armor).
High polygon sculpting.
Texturing on game characters.
Ability to derive a well structured low-poly model from the high poly model
Efficient UV layout for low-poly characters
If coming from outside the game industry, new hires will be expected to learn/understand how game-play and real time issues can affect their work; they will be expected to develop techniques to compensate for such limitations.

Requirements:

3+ years of professional experience in a Character Artist capacity.
Good understanding of anatomy, and representing anatomy in topology.
Ability to create all textures needed for creating photorealistic looking humans.
Strong knowledge of human body structure and setup for facial animation.
Ability to create game ready assets, that work well within the given technical limitations.
Preferably strong knowledge of 3DS Max or Maya and Adobe Photoshop.
Demonstrates a strong ability to create believable photorealistic human characters within a games engine
Proficiency in Z-Brush or Mudbox.
Consistently demonstrates an excellent sense for detail.
Must be able to adapt to new technologies.
Ability to creatively translate concepts, ideas into authentic characters.
Good English communication and writing skills.
Keep a positive team-oriented attitude.
Be proactive and self-motivated, work without direct supervision.
Willing to relocate to Frankfurt am Main area, Germany.

Responsibilities:

With nominal direction, is responsible for:
Creating in-game characters from scratch following a concept art or art direction by keeping in mind and following the technical requirements.
Creating of textures (diffuse, normal map, specular, bump) needed to display a photorealistic human in game.
Working closely with Tech Art, and other dependant departments throughout the character production process.

Pluses:

A very strong understanding of:
Experience with rigging, skinning or animation.
Human Anatomy.
Experience with game engines (such as cryengine).
Game or Film Industry experience is strongly preferred.
Traditional Art background (including self education) is preferred.

Apply here:- http://www.crytek.com/career/offers/overview/frankfurt/art-animation/h-character-artist
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Concept Artist

Category: Concept Artist
Company: Crytek
Location: Frankfurt (Germany)
Start Date: immediately

Job Description

Crytek is looking for a Concept Artist to work on a premier game at our Frankfurt, Germany studio.
Sample pictures and portfolio link, which shows sample work are necessary.

Requirements:

3+ years of professional experience in a Concept Artist capacity.
Worked on and shipped at least 1 AAA game title. (Please list title(s)).
Must have strong Character/Creature and costume design skills.
Webpage with a portfolio that shows:
Character and Creature work.
Work that includes unique costume design.
Non-organic concepts such as weapons.
Thumbnail sketches. And work that shows your ability to iterate.
Model Sheets or blueprints for characters/creatures/weapons.
Ability to create concept drawings based on written or verbal notes from the responsible superior / director.
Must be able to adapt to new technologies.
Good English communication and writing skills.
Keep a positive team-oriented attitude.
Be proactive and self-motivated, work without direct supervision.
Willing to relocate to Frankfurt am Main area, Germany.

Responsibilities:

With nominal direction, is responsible for:
Creating concepts based on written GDD descriptions.
Creating concepts for day to day production of in-game art assets.
Creating a unique and consistent style for a complete games world.
Completes all work in a timely basis.
Remains focused, motivated and effective on all tasks through completion.
Demonstrates a desire to learn and grow professionally.

Reports to: Art Director.

Preferences:

Experience in Feature film is a plus.
Storyboarding an asset.

Apply here:- http://www.crytek.com/career/offers/overview/frankfurt/art-animation/h-concept-artist
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