Crytek Recruiting Pipeline Tools Programmer
Pipeline Tools Programmer
Location: Frankfurt (Germany)
Start Date: immediately
Crytek is looking for a Pipeline Tools Programmer to join the team in our Frankfurt am Main, Germany based studio.
2+ years of professional experience in a Pipeline Tools Programmer capacity.
2+ years of experience using and writing plug-ins for DCC applications (e.g. 3ds Max, XSI, Blender, Sketch Up, Z-Brush, Photoshop, etc…)
Strong understanding of:
Asset data processing pipelines
Workflow and performance impacts
Fluent in C++, strong software engineering and debugging skills
Experience with C#, .NET, Python, Mel, MaxScript.
Strong 3D math background
Excellent English communication and writing skills.
Good communication skills and ability to work in a team
Ability to communicate effectively with both technical and non-technical parties
Keep a positive team-oriented attitude.
Be proactive and self-motivated, work without direct supervision.
Willing to relocate to Frankfurt am Main area, Germany.
Own parts of the workflow and certain pipeline tools – this includes design, implementation, extension, documentation, communication, identifying weaknesses, making improvements, etc.
Give work estimates and prioritize work with peers and project management. Timely delivery of tasks.
Experience in a tools/pipeline engineering role in the games or movie industry.
Experience with any potentially useful technology for tool chain or pipeline enhancement and optimization: for example other scripting languages, web technologies, databases.
Experience with consoles.
Experience with different forms of content generation: motion capture systems, procedural content generation.
Bachelor degree in Computer Science, a similar degree or comparable experience.
Passionate about making games.
Apply here:- http://www.crytek.com/career/offers/overview/frankfurt/programming-engineering/pipeline-tools-programmer
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