Added by on 2015-10-01

Crytek Recruiting Senior Lighting Artist

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Senior Lighting Artist

Category: Lighting Artist
Company: Crytek
Location: Frankfurt (Germany)
Start Date: immediately

Job Description

Crytek is looking for a creatively minded and driven Senior Lighting Artist who can communicate well between programmers and artists to develop cutting edge, next generation lighting effects for VR games.
Candidate must be proficient in a diverse set of software including Photoshop, 3ds Max/Maya, etc. Experience with real time and baked lighting solutions for video games is a necessity.


Working with Level Designers, Artists and Programmers to create real time and baked lighting moods and effects for static, dynamic and animated environments, cinematics, characters, etc. within the platforms limitations.
Creation of skyboxes and other geometry based lighting assets (sun shafts, glows, flares, etc).
Balancing and maintaining consistent light levels across a variety of physically based materials and surfaces.
Finding, discussing and fixing material inconsistencies that might affect shading quality.
Collaboration with other Lighting Artists on the team to ensure consistent quality across the game.
Texture creation using available graphic applications.
Population of light entities and cubemaps in game using the CryENGINE Sandbox Editor and tools.
Creating dramatic, unique, and interesting day/night setups using the CryENGINE Sandbox Editor and tools.
Take on a number of tasks and responsibilities across multiple projects within Crytek.
Develop, refine, test and provide feedback on new cutting edge technologies created for the CryENGINE
Solving technical issues that arise with new tools or game performance.


4+ years of professional experience lighting for next-gen games on PC and console hardware (XboxOne, PS4).
Experience with and a good working knowledge of the limitations and expectations of next generation hardware.
Excellent art sense (e.g. knowledge of composition, color, lighting, etc).
Solid understanding of basic theory of light propagation and light-material interaction.
Ability to work with multiple disciplines to meet project’s specific needs.
Capable of working both as a member of a development team and individually with minimum supervision.
Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving.
Ability to quickly understand custom toolsets and deliver assets within the confines of real time engine constraints and programming demands.
Organized approach to problem solving and time-management.
Good English communication and writing skills.
Keep a positive team-oriented attitude.
Be proactive and self-motivated, work without direct supervision.
Willing to relocate to Frankfurt am Main area, Germany.


Experience with CryENGINE and Sandbox Editor.
Strong understanding of real-time and pre-baked lighting systems.
Experience creating and configuring geometry assets for in game lighting effects.
Experience with real world lighting situations, including natural light and artificial “studio” type lighting, and/or photography.
Experience with cinematic post-processing work (e.g. compositing, color correction).

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