Added by on 2015-10-13

Crytek Recruiting Technical Level Designer

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Technical Level Designer

Category: Level Designer
Company: Crytek
Location: Frankfurt (Germany)
Start Date: immediately

Job Description

Crytek is looking for an experience Technical Level Designer to support our CRYENGINE team in our Frankfurt, Germany studio. As a technical level designer for the Engine Team, you’d be expected to act as a bridge between the level design, and other departments that are more technical in nature as well as solving problems within the level design group. This primarily includes performance related profiling, technical feature implementation, collect and contribute written feedback towards CRYENGINE Sandbox & tools to influence its development, from internal & external sources (licensee’s).


Technical profiling of game missions and assets for all platforms.
Communicating performance reports within the team.
Develop an excellent working knowledge of the CRYENGINE.
Work with designers and programmers to determine performance budgets.
Maintain documentation establishing best technical practices.
Work closely with the engine team to deliver review & amend the current & future documentation.
Coordinate between Engineers, Technical Writers & end users to deliver clear, concise feedback towards tools & technology being developed in house.
Assists production of Technical Demos and SDK projects, to showcase the power of CRYENGINE & toolset.
Produce tutorial videos for Sandbox.
Prepares teaching material related for training both internal teams and external partners.
Additional tasks in the area of training.
Additional tasks in the area of a technical support.
Please be prepared to speak about our company’s products, Engine / Games.
Show a strong passion for customer service and satisfaction.
Implement flowgraphs, layout levels, gameplay prototypes, lightning setups, scripted events and manipulate AI behaviors for both internal and third party projects.
Ability to contribute innovative and original ideas towards all aspects of game & engine development.


Minimum 2 years professional experience.
1 or more shipped AAA titles on PC, Xbox360, PS3, PS4 or Xbox One.
Strong technical background.
Good – Excellent written and spoken English.
Excited, passionate and motivated.
Remains focused, motivated and effective on all tasks through to completion.
Takes initiative and is willing to expand own horizon.
Keep a positive team-oriented attitude.
Be proactive and self-motivated, work without direct supervision.
A passion for games.
Willing to relocate to Frankfurt am Main, Germany.


Programming background is a plus.
Prior level design / game design experience.
Working knowledge of CRYENGINE Sandbox toolset.
Prior experience with Xbox One & Playstation 4.
Working knowledge of profiling tools such as PIX and GPAD is a plus.
Ability to work with and communicate well across disciplines.

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