Added by on 2015-02-20

Crytek Recruiting Unannounced project – 3D Character Artist

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Unannounced project – 3D Character Artist

Category: Character Artist
Company: Crytek
Location: Frankfurt (Germany)
Start Date: immediately

Job Description

Crytek is looking for a 3D Character Artist to support our team on an exciting unannounced project in our Frankfurt, Germany based studio.
Sample pictures or link to webpage, which shows sample work are necessary.
All 3D Character Artist Candidates must have a portfolio that demonstrates:
A good eye for character design
Keen eye on detail and realism
Organic character elements (such as a human face) and non-organic character elements (such as metal armor).
High polygon sculpting.
Texturing on game characters.
Ability to derive a well structured low-poly model from the high poly model
Efficient UV layout for low-poly characters
If coming from outside the game industry, new hires will be expected to learn/understand how game-play and real time issues can affect their work; they will be expected to develop techniques to compensate for such limitations.


3+ years of professional experience in a Character Artist capacity.
Good understanding of anatomy, and representing anatomy in topology.
Ability to create all textures needed for creating photorealistic looking humans.
Strong knowledge of human body structure and setup for facial animation.
Ability to create game ready assets, that work well within the given technical limitations.
Preferably strong knowledge of 3DS Max or Maya and Adobe Photoshop.
Demonstrates a strong ability to create believable photorealistic human characters within a games engine
Proficiency in Z-Brush or Mudbox.
Consistently demonstrates an excellent sense for detail.
Must be able to adapt to new technologies.
Ability to creatively translate concepts, ideas into authentic characters.
Good English communication and writing skills.
Keep a positive team-oriented attitude.
Be proactive and self-motivated, work without direct supervision.
Willing to relocate to Frankfurt am Main area, Germany.


With nominal direction, is responsible for:
Creating in-game characters from scratch following a concept art or art direction by keeping in mind and following the technical requirements.
Creating of textures (diffuse, normal map, specular, bump) needed to display a photorealistic human in game.
Working closely with Tech Art, and other dependant departments throughout the character production process.


A very strong understanding of:
Experience with rigging, skinning or animation.
Human Anatomy.
Experience with game engines (such as cryengine).
Game or Film Industry experience is strongly preferred.
Traditional Art background (including self education) is preferred.

Apply here:-
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