Dark Storm (Fenrir Studios) Animators, Modelers, Level Designers, Recruiting
About Dark Storm Ascension
Dark Storm: Ascension is an indie stealth action title, with roots heavily inspired by classic games such as Metal Gear Solid and Deus Ex. You play as Amber Kingsley, a form Army Special Forces soldier that was dishonorably discharged after a failed mission in North Korea, which resulted in the deaths of several members of her squad. Now riddled with guilt, Amber has joined Ancile, a private military corporation charged with protecting the Irving Apex Facility in Alaska. There she hopes to find a new purpose, but will ultimately be forced back into action when the base comes under attack from a mysterious enemy.
Hello everyone! Fenrir Studios is looking for talented artists and programmers to help build the world of “Dark Storm”. We’re looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and have comprehension with 3D game design.
(from the producer an in depth letter to fans and fellow developers detailing the past of the project and the game moving forward.)
Requirements for Animation Artists
Have good animation skills in Maya
Understanding of Unreal Engine 4’s Animation system ( A Plus)
Understand IK and FK Plus rigging and creating Rigs from Scratch ( A Plus)
Understanding of Skinning
Time to dedicate to the project
A showreel/portfolio of work
Experience rigging and animating bipedal characters and weapons ( A Plus)
Technical understanding of animations and their use for player feedback
Experience with view models for a FPS a big plus
Experience with Unreal and the ability to import animations and set up animation trees a plus!
Animation lead applicants must have the ability and time to work with multiple individuals on the team and branch out our existing pipeline an understanding of Unreal Engine 4 is also a huge plus!
Requirements for Environmental Artists
A 2D Environment Concept Artist is expected to provide the team with inspirational illustrations including; environment and object exploration as well as paint overs. The ability to be able to draw storyboards, color and lighting compositions and character designs is a plus.
Work under the Creative Director and Art Director and develop concept artwork that defines the overall
look and art style for the game
Create concept designs and art direction materials
Design a wide range of original concepts and subject matter
Work within different stylistic boundaries set by the Creative Director and Art Director
Collaborate with other team members in order to develop the visual direction for game
Essential Skills and Experience
An excellent understanding of color theory, perspective, lighting, and composition
Thorough knowledge and experience with Adobe Photoshop or Painter
Must have excellent 2D skills and traditional technical knowledge
Good written and verbal English skills
Requirements for 3D Modelers
Ability to directly follow concept art and communicate your design to the original design
Ability to work in or learn how to properly import and configure assets and textures / materials
Must show a portfolio for base entry and be able to do a test piece if asked
Understanding of level design in Unreal Engine 4 is a huge a plus for all 3D Modelers in addition to a background and understanding of creating scifi assets props and weaponry.
Payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. We plan to release on steam and any other services that will allow. Everyone is required to sign an initial Royalty Contract and a final upon release. Leaving the team before release will lower your overall percent.
send a resume to email@example.com
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