Added by on 2016-03-17

DHX Media Recruiting Feature Design Generalist, Lead FX Artist & Senior Software Engineer

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Feature Design Generalist 2D

About the Position

We’re hiring an experienced Feature Design Generalist for an animated feature film! This position will involve Character/Prop Design and Colour. We’re looking for portfolios demonstrating a strong understanding of human/creature form in a variety of styles.

Responsibilities

Work with the Art Director and other Designers to create engaging, performable characters and props according to the style of the production
Translate character description and attitude from script to visual design
Submit multiple design variations and revisions based on feedback from Directors
Create model sheets of character turnarounds and facial/anatomical expressions

Qualifications

Experience designing characters and/or props on a series (feature experience preferred)
Strong drawing ability and a solid sense of design for 2D animation
Degree/Diploma from a recognized animation school desired
Ability to work digitally (Photoshop, Flash, Toon Boom, etc.)
A strong understanding of proportion, balance, perspective, dimension and dynamism
Ability to take direction and work collaboratively within a team
Ability to communicate professionally and positively
Well organized with good time management skills

THANK YOU to all those who express interest in being a part of the DHX Studios team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

Apply here:- http://jobs.jobvite.com/dhx-media/job/oY7c1fw2
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Lead FX Artist 3D

About the Position

As a Lead FX Artist you oversee the daily activities of the FX team to create high-caliber dynamic and riveting FX for our 3D episodic animated series.

Responsibilities

Create and deliver FX for the series and each episode within scheduled timelines
Ensure that all production deadlines are met while producing work at a quality level in keeping with production requirements
Identify obstacles that could potentially affect the timelines and delivery schedules
Research and develop efficient techniques to create unique FX, animator FX rigs, and proxy FX rigs for previs
Work with FX team to ensure work gets communicated and executed in a timely manner
Collaborate with Compositing and Lighting Supervisors to ensure efficiency between departments
Construct creative solutions for recurring FX in the production to be implemented in animation
Participate in FX meetings and adjust/refine FX as required
Anticipate, communicate, and troubleshoot any creative or technical issues with assistance from key stakeholders
Oversee the daily activities and capabilities of the FX team
Partner with Production Management to guide artists’ overall professional development, providing performance feedback, mentoring, assist with resolving performance issues and maintaining positive morale amongst the crew
Foster a healthy and creative work environment
Create documentation for animator FX rigs
Accurately estimate time and resource needs to ensure project deadlines are met

Qualifications

4+ years of experience in animation or film industry
Proficiency in Maya’s particle and fluid systems is a must
Proficiency in Nuke is a must.
Ability to communicate creative and technical thoughts and ideas
Ability to multitask, prioritize and manage time efficiently
Ability to work alone and collaboratively, often with multiple tasks and under deadline pressure
Encouraging of feedback and new initiatives
Knowledge in Python is an asset

THANK YOU to all those who express interest in being a part of the DHX Studios team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings, you will be contacted.

Apply here:- http://jobs.jobvite.com/dhx-media/job/o1bJ1fwG
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Senior Software Engineer 3D

About the Position

It’s a very exciting time to join the DHX Studios team as our Senior Software Engineer! We’re moving our pipeline to Maya as well as integrating Shotgun and Nuke so this is a great opportunity to be involved with the creation and development of the next generation of our productions! You will work across a diverse range of areas such as writing plugins, extending open source libraries, working with Renderman and VRay renderers and more! You will prototype new ideas, troubleshoot existing systems, and play a key role in leveraging our technology for creative endeavors.

Responsibilities

Design, prototype and create tools, plugins and processes to help production needs.
Debug and support our tools and software infrastructure.
Extend open source libraries and 3rd party libraries, plugins and soft wares.
Design and develop new tools to fit and improve our pipeline
Test and debug tools and process to ensure stability and usability
Work with software engineers and IT to debug and test hardware and software
Communicate changes to our pipeline tools and processes with internal stakeholders
Create and update documentation explaining our processes and tools
Mentor and advise other TD and developers in the team.
Collaborate with other TDs to form a highly productive team

Qualifications

Strong software development skills in C++ and Python is required.
3+ years of experience developing for Maya and/or Nuke or Houdini is required.
Experience with open source libraries such as QT, Alembic, OCIO is a plus.
Experience writing for Renderman and/or VRay render engines is a plus.
Excellent communication, troubleshooting and debugging skills.
Experience in designing and building database systems is a plus.

THANK YOU to all those who express interest in being a part of the DHX Studios team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

Apply here:- http://jobs.jobvite.com/dhx-media/job/oDZ20fwo
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