Added by on 2014-08-11

Digital Domain Recruiting Generalist LAB Artist, Low Poly Environment VAD Artist & Senior Rigger

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Generalist LAB Artist

Category: Other
Company: Digital Domain Playa Vista
Location: Playa Vista (United States)
Start Date: immediately

Job Description

Description bellow got created from PDF. Therefore it displays maybe not 100% perfect.
Original Company Job-Description as PDF

Location: Playa Vista, California
Start Immediate: Length 21 – 51 weeks

Summary:

Working in the LAB these technically and artistically minded generalists will work across
several disciplines
in layout, animation, basic rigging and lighting; to support stage activities
and virtual camera sessions

. These artists need to take creative direction and work well under
pressure. These artists need to be able to deal with high profile directors and vfx supes. i.e.
good pre-viz generalists.

Education, Experience, and Skills Required:

• Experience in pre-viz essential (layout, animation, basic rigging, basic scripting,
and lighting). Ideally 1-2 years minimum.
• Experience in virtual production on a film or video game is advantageous.
• Knowledge of Maya is essential. At least 2 years
• Knowledge of MotionBuilder is required.
• Knowledge of Unity Game Engine advantageous.
• Knowledge of Motion Capture a bonus.

Apply here:- http://careers.digitaldomain.com/application.php?job_id=14_6_0626
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Low Poly Environment VAD Artist

Category: Other
Company: Digital Domain Playa Vista
Location: Playa Vista (United States)
Start Date: immediately

Job Description

Description bellow got created from PDF. Therefore it displays maybe not 100% perfect.
Original Company Job-Description as PDF

Location: Playa Vista, California
Start Immediate: Length 20 weeks

Summary:

Working within the Virtual Art Department (VAD) these artists are basically a pre-vis artist
heavily biased towards quick asset generation and layout. (modeling, texturing and layout). Or
think of a video game layout artist or video game asset builder (modeling and texturing).
The basic role will be to take 2D concept art and Zbrush concept work and generate 3D assets
along with an environment (layout) for realtime visualization in Motionbuilder and Unity. Most
of the asset creation will *not* be architectural but be organic in nature (think dense Jungle,
open grass land plains and some ancient ruins)

Education, Experience, and Skills Required:

• Low poly model builders and layout artists who are fast, organized, take
direction well, and can deal with high profile directors, vfx supes, etc.
• Video Game level designers or Video Game environment modelers would/can
be ideal here especially with skills that could relate to an art department.
• Knowledge of texture mapping, UV mapping and generation.
• Texture creation and Texture painting also key.
• Must know Maya, at least 2 years experience
• Knowledge of Motionbuilder advantageous
• Knowledge of Unity Game Engine advantageous

Apply here:- http://careers.digitaldomain.com/application.php?job_id=14_6_0624
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Senior Rigger

Category: Rigging
Company: Digital Domain Playa Vista
Location: Playa Vista (United States)
Start Date: immediately

Job Description

Description bellow got created from PDF. Therefore it displays maybe not 100% perfect.
Original Company Job-Description as PDF

Digital Domain 3.0, Inc.

JOB DESCRIPTION

Department: Animation
Reports to: Rigging Supervisor
Status: Non- Exempt
Classification: Full Time
Date: August 2014

Purpose of the job:

We are currently looking for a Senior Rigger with strong programming skills to work alongside our talented
crew of riggers at Digital Domain. Assignments will include designing and maintaining our character rigging
pipeline technology. This includes procedural rigging workflows, facial rigging pipeline aswell creature
deformations.
The role requires strong technical and communication skills, as well as a firm understanding of character
design, animation, rigging, tool development, and production workflow. This position requires 5-10
continuous years of production rigging/development experience and reports to the facility’s Rigging
Supervisor.

Essential Functions/Responsibilities:

• Utilize and extend DD’s existing Python-based rigging tools. Develop utilities to optimize
department workflows.
• Develop and maintain facial rigs using a combination of proprietary and 3rd party toolsets.
• Assist in the design and maintenance of the studio’s rigging pipeline.

Qualifications:

Education and/or Experience Required:

• Degree in computer science, art, animation, engineering, or equivalent experience that would equal
that level of professionalism, problem solving and analytical skills.
• 5-10 years experience with production-level character rigging, scripting and tool development.
• Strong knowledge of Maya’s rigging toolset. Python, QT, Maya API, C/C++.
• Strong comprehension of anatomy and articulation (human and creature mechanics).
• Keen artistic eye to drive the look of realistic and appealing surface deformations.
• Passion for creating convincing digital characters a must!

Working Conditions and Environment/Physical Demands:

• Office working environment
• Hours for this position are based on normal working hours but will require extra hours pending
production needs
• Walking/bending/sitting

The above statements are intended to describe the general nature and level of the work being performed by people
assigned to this work. This is not an exhaustive list of all duties and responsibilities associated with it. Digital Domain
3.0, Inc management reserves the right to amend and change responsibilities to meet business and organizational
needs.

Apply here:- http://careers.digitaldomain.com/application.php?job_id=12_6_0422
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