Added by on 2016-12-19

Digital Domain Recruiting Animation Developer/TD, Compositing Developer/TD, Look Development Artist, Pipeline Supervisor & FX Artist

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Animation Developer/TD

Description

Purpose of the job:

The Animation Technical Directors are responsible for improving the overall efficiency of the facility-wide Animation pipeline. They design, implement, and manage tools that assist the Animators with their daily use of both third party and in-house software and systems. These tools are intended to make Animation/Character production as efficient and productive as possible. Animation TDs work with peers and supervisors to craft novel tools, techniques, and procedures to aid the execution of current projects and advance the capabilities of the facility. They also support Animators in tracking down technical problems with rigs, models, tools or data flow. The role requires strong technical and excellent communication/”customer service” skills, as well as a firm understanding of software design, graphics, and production work flow.

Essential Functions/Responsibilities:

High emphasis on translation of Animator feature requests and workflow discussions into practical designs and tool implementation that integrate with the production pipeline
Continually looking for ways to optimize the efficiency/workflow for Animation
Work with department representatives to augment their work flows and tool sets to achieve specific goals of the project
Interface with departments both up and downstream, to facilitate the smooth flow of assets through the pipeline
Work with artists to troubleshoot and fix problems ? Ensure animation tools and workflows follows studio policies and guidelines
Work closely with other Technical Directors to maintain and further the entire production pipeline
Craft and update documentation for tools, techniques and work flows generated by the Technical Director

Qualifications:

3+ years experience as a Technical Director with a focus on Animation or Rigging pipelines
Degree in Computer Science, Engineering, Mathematics a plus ? Expert knowledge of Maya required
Proficiency in Python APIs and Mel scripting language
Must have written and supported animation and/or rigging tools used significantly in production
Experience with tool integration into existing or new pipelines
Working experience with one or more additional professional graphics packages, including Houdini, and Nuke
Ability to establish priorities, work independently or within a group, and work with minimal supervision
Excellent communication skills in dealing with both technical and artistic groups

Working Conditions and Environment/Physical Demands:

Office working environment
Hours for this position are based on normal working hours but will require extra hours pending production needs
Walking/bending/sitting

The above statements are intended to describe the general nature and level of the work being performed by people assigned to this work. This is not an exhaustive list of all duties and responsibilities associated with it. Digital Domain 3.0, Inc management reserves the right to amend and change responsibilities to meet business and organizational needs.

Apply here:- http://careers.digitaldomain.com/application.php?job_id=14_2_0622
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Compositing Developer/TD

Description

Purpose of the job:

The Compositing Developer/Technical Director works with peers and supervisors to craft novel compositing tools, techniques, and procedures to aid the execution of the current project and advance the capabilities of the facility. The role requires strong technical and communication skills, as well as a firm understanding of compositing, color theory, software design, graphics, and production work flow.

Essential Functions/Responsibilities:

Design and create tools using a combination of custom libraries and the Nuke, Python, TCL, and C++ APIs
Integrate new tools into Digital Domain’s existing pipeline, using a combination of Python, C++, and the aforementioned APIs
Work with Compositing Supervisor(s) and Senior Compositors to customize tool set and work flow for a given project
Work with department representatives to augment their work flows and tool sets to achieve specific goals of the project
Work with artists to troubleshoot and fix problems arising in the Technical Director’s area(s) of expertise
Craft and update documentation for tools, techniques and work flows generated by the Technical Director
Remain informed of current technologies in the Technical Director’s field(s) of expertise

Qualifications:

3+ years experience as a Technical Director for Feature Films
Degree in Computer Science, Engineering, Mathematics or equivalent work experience
Firm understanding of Color Science
Proficiency with Nuke
Proficiency with Python and Tcl, PyQt experience a plus
Proficiency with C++ a plus
Proficiency with Nuke’s Python interface, Nuke SDK experience a plus
Proficiency with and experience in compositing

Working Conditions and Environment/Physical Demands:

Office working environment
Hours for this position are based on normal working hours but will require extra hours pending production needs.
Walking/bending/sitting.
The above statements are intended to describe the general nature and level of the work being performed by people assigned to this work. This is not an exhaustive list of all duties and responsibilities associated with it. Digital Domain 3.0, Inc management reserves the right to amend and change responsibilities to meet business and organizational needs.

Apply here:- http://careers.digitaldomain.com/application.php?job_id=11_2_0275
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Look Development Artist

Description

Purpose of the job:

The Look Development Artist works as part of the Look Development team that defines all the technical and aesthetic aspects needed to create the appearance of a 3-D element.

Essential Functions/Responsibilities:

Strong knowledge of VRay and Maya or similar raytraced renderers
Fluent with node-based shading networks
Creating shader networks in VRay and Maya to hand off to lighting for use in shot production
Participates as a team member in determining various design and technical solutions; provides feedback to other team members of the production
Linear color pipeline/understanding of colorspaces and global illumination problems and techniques

Education and/or Experience Required:

Strong knowledge of VRay and Maya
Strong problem solving ability and proven good creative eye
Basic Nuke skills
Must be able to work in a collaborative environment, and take direction from Supervisors
Must provide solid lookdev and/or lighting examples with detailed breakdown

Working Conditions and Environment/Physical Demands:

Office working environment
Hours for this position are based on normal working hours but will require extra hours pending production needs
Walking/bending/sitting

Apply here:- http://careers.digitaldomain.com/application.php?job_id=10_2_0079
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Pipeline Supervisor

Description

Purpose of the job:

The Pipeline Supervisor is responsible for leading a team charged with the development, deployment, and support of the Facility Pipeline on a Production. The Pipeline Supervisor does this in conjunction with the Technology Department leadership, as well as senior Supervisors and other Pipeline Supervisors across the company, in order to maximize the return on investment in any Pipeline enhancements, while minimizing show risk and waste.

Essential Functions/Responsibilities:

Helps drive the design, implementation, and evolution of a standardized Pipeline for Productions and Departments, utilizing Show and Facility resources
Leads a team of Show and Facility TDs responsible for deploying, configuring, and supporting the existing Pipeline
Works with the other Pipeline Supervisors, senior Supervisors, and Technology Staff to ensure that the Pipeline meets the needs of the company at large and diverges as little as possible between Shows, while still meeting the needs of the individual Productions
Works with Production and Technology Management to ensure adequate resource coverage to meet the demands of the current show Acts as an escalation point for Supervisors, Production Management, and Artist Management to resolve conflicts; ensures limited resources are effectively utilized, and artists efficiently tasked by matching artist skill-set to assignments, identifying cross-utilization opportunities whenever possible
Promotes a positive and productive work environment and leads collaborative efforts across the facility

Qualifications:

Education and/or Experience Required:

BS in Computer Science or Computer Graphics or equivalent Industry experience required
Minimum of 5-7 years of experience in feature film on the post-production side desired
Experience managing software, pipeline, and/or technology teams desired
Production experience with Maya, Houdini and/or Nuke, including familiarity with APIs desired
General experience with Python in a production environment
Must be able to work in a collaborative, fast-paced environment
Good communication skills, both written and verbal

Working Conditions and Environment/Physical Demands:

Office working environment
Hours for this position are based on normal working hours but will require extra hours pending production needs
Walking/bending/sitting

Apply here:- http://careers.digitaldomain.com/application.php?job_id=12_2_0485
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FX Artist

Description

Purpose of the job:

The FX Artist works closely with the FX lead and FX TDs to create high quality effects including rigid body and particle dynamics, volume modeling and rendering, procedural geometry generation and fluid dynamics.

Essential Functions/Responsibilities:

Design and animate high quality, photo-real effects (fire, smoke, explosions, debris, clouds, etc) that meet all technical and aesthetic standards for the project
Work within the show structure and production deadlines to complete all tasks
Work closely with Lighting Artist and Compositors to ensure all effects will work smoothly within the show pipeline
Produce look tests based on provided reference materials
Take direction from FX Leads and FX TDs as well as provide guidance and mentorship to other FX Artists

Qualifications:

Education, Experience, and Skills Required:

3+ years experience as an FX Artist creating photo-real effects elements for feature films and commercials
Degree in Animation, Arts, Fine Arts or equivalent production experience
Degree in Computer Science, Engineering or Mathematics a plus
Expert knowledge of any/all of the following: rigid body and particle dynamics, volume modeling and rendering, procedural geometry generation and fluid dynamics
Strong understanding of physical dynamics and natural phenomena
Production experience working in Houdini and/or Maya is required
Experience with one or more other professional software packages such as 3D Studio Max or Real Flow is a plus
Requires strong technical and communication skills within a show structure
Firm understanding of effects production pipelines
Python scripting is a plus

Working Conditions and Environment/Physical Demands:

Office working environment
Hours for this position are based on normal working hours but will require extra hours pending production needs
Walking/bending/sitting

Apply here:http://careers.digitaldomain.com/application.php?job_id=13_2_0603
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