Added by on 2013-10-11

Digital Domain Recruiting Animator, CG Supervisor, Texture Artist, Texture Artist Lead, Rigger, Rigger Lead, Cloth/Hair Artist, Compositor, Environments Artist, Environments TD, FX Artist, Lead FX Artist, Integration Artist, Lighting Artist, Modeler Hard Surface, Modeler Organic, Modeler Lead, Pipeline Supervisor & Pipeline TD

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Animator

Category: Animator
Company: Digital Domain Port St. Lucie
Location: all (United States)
Start Date: immediately

Job Description

Location: Vancouver, BC

Summary:

The Animator will be responsible for producing animated elements, shots and sequences under the
direction of the Lead Animator and the Animation Supervisor. The Animator will be expected to deliver
key frame animation, as well as animation using motion capture data, to be used in a live action feature
film or commercial.

Principal Duties and Responsibilities:

Reports to Lead Animator or Animation Supervisor, depending upon size of team and
established hierarchy.
Assignments will include animation tests, previs, layout, shots and finals; to be delivered to
satisfaction and per delivery schedule.
Will need to produce high volume and multiple iterations of shots with speed and accuracy.
Artist needs to be able to function as a solo performer, and as part of a team.
Full participation to ensure that the highest quality of animation is being achieved on schedule.

Education, Experience and Skills Required:

Minimum 3 years of experience creating character and creature animation for live action/VFX
films.
Knowledge and work experience in Maya required.
Additional animation software experience (e.g., 3DS Max, Houdini, Proprietary Packages) are
considered a plus.
Work should demonstrate an experienced ability to define character personality, create fluid
motion, organic movement, and storytelling.
A working knowledge of Motion Capture and/or Rigging is a plus.
Qualifying collegiate or graduate degrees and awards are preferred.

To apply for this position please submit an application at www.digitaldomain.com/careers/
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CG Supervisor

Category: 3D Supervisor
Company: Digital Domain Port St. Lucie
Location: all (United States)
Start Date: immediately

Job Description

Location: Vancouver, BC

Summary:
The CG Supervisor oversees the through-put of shots through the 3D pipeline, partnering with the
Compositing Supervisor to ensure delivery of assigned work on schedule and on budget. They are also
responsible for the implementation of an efficient and effective approach that allows the artists to focus
on creating the highest quality images with a minimum of resources within the production schedule and
budget.

Principal Duties and Responsibilities:

Partners with the DFX and/or Digital Producer in scheduling/updating the tasks on the show
Partners with the Production Coordinators in task management
Participates in turnover meetings, shot breakdowns, and re-bidding over the course of the show
Participates in the staffing aspects of the show
Takes responsibility for the technical aspects of the show to properly assess show needs
Responsible for overseeing the facility pipeline as it relates to current show
Responsible for attending Facility Tech Meetings across shows
With the support of the DFX Supervisor, implements the technical requirements and approaches
for the show
Demonstrates a thorough understanding of the tools and techniques in use within the facility
pipeline and offers creative solutions to the DFX and team
Provides concise direction and feedback to Leads and artists on the floor, focusing effort on the
critical parts of the shot
Delegates to Team Leads and/or artists to ensure focus on technique and methodology
Mediates discussions within the Leads and Artists, acts as an escalation point for the Leads and
resolves conflicts between the Leads as needed
Anticipates show challenges and identifies solutions with the DFX, maintaining an ongoing focus
on optimization and streamlining throughout the life of the show
Identifies and utilizes tools and techniques which improve productivity and the quality of the
work; avoids reinvention of the wheel or duplication of effort both within the show and across
the facility
May participate in the bidding process and strategizes on creative approach for Features working
with the Head of CG and Bidding Producer to accurately estimate work-load and resources in
creating production budgets
Collaborates with other CG Supervisors and Compositing Supervisors in the facility and promotes
a positive and productive work environment
Responsible to the Visual Effects Supervisor in realizing his vision
Responsible for the success/failure of the artist departments on a show
Ensures effective communication between disciplines within the show and partners with peer
group to ensure critical information is shared across shows
Mentors the Leads and Artists, providing ongoing feedback and participating in mid-show and
end of show review process for team

Education, Experience and Skills Required:

Minimum of 6 years of artist experience across 2 disciplines
Minimum of 2 years of Lead experience in feature film VFX required
Strong knowledge of the entire post-production process relating to visual effects
Must have a sense of strong team dynamics and a positive morale generating style
Must have strong problem solving mentality and/or the ability to accurately place people who
can solve a particular problem
Ability to successfully delegate, mentor, and manage people and projects

To apply for this position please submit an application at www.digitaldomain.com/careers/
———————

Cloth/Hair Artist

Category: Other
Company: Digital Domain Port St. Lucie
Location: all (United States)
Start Date: immediately

Job Description

Location: Vancouver, BC

Summary:
The Cloth/Hair Artist partners with peers and show Leads to rig and simulate digital wardrobes, hair
styles and fur.

Principal Duties and Responsibilities:

Will simulate clothing and/or groom hairstyles based on reference and artistic direction
Run simulations for shot production
Collaborates on the creation of tools and methodologies for a show based cloth and hair pipeline
Provide troubleshooting and problem solving support

Education, Experience, and Skills Required:

Ability to work as a team player in a high pressure, deadline driven environment
3+ years of production experience as an Artist, ideally with a focus on simulation.
Bachelor’s degree in Computer Science, or related field, or comparable work experience
Expertise in Maya
Proficiency in Python and Mel ideal
Strong communication skills
Strong problem solving skills

To apply for this position please submit an application at www.digitaldomain.com/careers
—————————

Compositor

Category: Compositor
Company: Digital Domain Port St. Lucie
Location: all (United States)
Start Date: immediately

Job Description

Location: Vancouver, BC

Summary:
The digital Compositor takes multiple diverse elements, however they were created, and blends them
together artistically into a seamless, photorealistic image. Skillfully makes it appear as if the elements
were all part of the same scene utilizing various compositing techniques to accomplish the task.

Principal Duties and Responsibilities:

Integrate cg elements and matte paintings into live action plates
Match color, lighting and exposure of stock elements to rendered or photographed elements
Matte extractions from blue/green screen photography
Clean and efficient script organization
Present work clearly in dailies and walkthroughs and respond to supervisor in a timely fashion
Transform and warp elements as needed
2D/3D camera tracking and stabilization
Grain and degrain as necessary
Plate speed up/slow down manipulation
Matte edge processing and integration
QC black levels, grain, color, mattes
Paint fixes and rotoscoping

Education, Experience and Skills Required:

4 years of node based compositing software experience (Nuke, Shake, Fusion)
Experience with Keylight, Primatte or Ultimatte
Knowledge of projection mapping
Maya knowledge a plus
Sound aesthetic with good understanding of color, contrast and lighting design
Knowledge of film resolution and aspect ratios

Strong problem solving skills

Strong interpersonal and communication skills
Team player with great attitude
Dependable and flexible
Takes direction well
Exercises close attention to detail

To apply for this position please submit an application at www.digitaldomain.com/careers/
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Environments Artist

Category: Other
Company: Digital Domain Port St. Lucie
Location: all (United States)
Start Date: immediately

Job Description

LOCATION: Vancouver, BC

Position Summary:
The Environments Artist role is to create or recreate a fully synthetic environment with a team that works
and operates within a big visual effects pipeline, using tools and techniques to optimize and streamline
the generated content.

Requirements:

– Thorough understanding of a 3D and 2.5D (projection) pipeline.
– Experience with basic modeling, uv-ing, texturing and lighting.
– Experience with basic compositing.
– Preferably technical knowledge of lenses and camera body’s (filmback, distortion etc).
– Being able to use photographic content from different media appropriately in set re-creation
(stills, HDRI etc).
– Experience in working in a world-scale environment versus single shots.
– Demonstrates the ability to be proactive and anticipate the needs of dependent departments.
– Translate concept art into photorealistic environments.

Skills:

Minimum 3 years experience with large scale environments work in a high-end feature film
pipeline required. Live-action/VFX experience preferred.

– General experience with the following software:

Maya
Photoshop
NUKE
Vray

– Working with on-set assets.

– Creating postviz for sequences.

To apply for this position please submit an application at www.digitaldomain.com/careers/
——————-

Environments TD

Category: Other
Company: Digital Domain Port St. Lucie
Location: all (United States)
Start Date: immediately

Job Description

Location: Vancouver, BC

Summary:
The Environments Technical Director is responsible for improving the overall efficiency of the show based
Environments pipeline. They design, implement, and manage tools that assist the digital artists with their
daily use of both third party and in-house software and systems. Environments TDs work with peers and
supervisors to craft novel tools, techniques, and procedures to aid the execution of the current project
and advance the capabilities of the facility. The role requires strong technical and communication skills, as
well as a firm understanding of software design, graphics, and production work flow.

Principal Duties and Requirements:

Ability to with Environments and Matte Painting artist and other TDs to help design and create
tools to be integrated into Digital Domain’s existing pipeline. These tools will be created using a
combination of custom and commercial Python and C++ APIs
Work with Environment Lead to augment the team’s work flows and tool sets to achieve specific
goals of the project.
Work directly with artists to troubleshoot and fix problems.
Craft and update documentation for tools, techniques and work flows generated.

Education, Experience and Skills Required:

3+ years experience as a Technical Director.
Degree in Computer Science, Engineering, Mathematics or equivalent work experience ideal.
Thorough understanding of a 3D and 2.5D (projection) pipeline.
Preferably technical knowledge of lenses and camera body’s (filmback, distortion etc).
Working experience with Maya required,
Working experience with one or more professional graphics packages, including V-ray, Houdini,
and/or Nuke a plus
Practical knowledge of Python strongly desired, knowledge of PyQt a plus.
Proficiency in one or more professional graphics package C++/Python APIs, including the Maya
SDK, HDK and Nuke SDK preferred.
Proficiency in applicable domain specific programming language(s) including Mel, Hscript, RSL,
MetaSL.

To apply for this position please submit an application at www.digitaldomain.com/careers/
———————

FX Artist Maya

Category: FX Artist
Company: Digital Domain Port St. Lucie
Location: all (United States)
Start Date: immediately

Job Description

Location: Vancouver, BC

Summary:
The FX Artist works closely with the FX lead and FX TDs to create high quality effects including rigid body
and particle dynamics, volume modeling and rendering, procedural geometry generation and fluid
dynamics.

Principal Duties and Responsibilities:

Design and animate high quality, photo-real effects (fire, smoke, explosions, debris, clouds, etc)
that meet all technical and aesthetic standards for the project.
Work within the show structure and production deadlines to complete all tasks.
Work closely with Lighting Artist and Compositors to ensure all effects will work smoothly within
the show pipeline.
Produce look tests based on provided reference materials.
Take direction from FX Leads and FX TDs as well as provide guidance and mentorship to other FX
Artists.

Education, Experience, and Skills Required:

3+ years experience as an FX Artist creating photo-real effects elements for feature films.
Degree in Animation, Arts, Fine Arts or equivalent production experience.
Degree in Computer Science, Engineering or Mathematics a plus.
Expert knowledge of any/all of the following; rigid body and particle dynamics, volume modeling
and rendering, procedural geometry generation and fluid dynamics.
Strong understanding of physical dynamics and natural phenomena.
Production experience working in Maya is required, Houdini knowledge a plus.
Working experience with one or more other professional software packages such as 3D Studio
Max or Real Flow is a plus.
Requires strong technical and communication skills within a show structure.
Firm understanding of effects production pipelines.
Python scripting is a plus

To apply for this position please submit an application at www.digitaldomain.com/careers/
—————————-

FX Artist, Lead

Category: FX Artist
Company: Digital Domain Port St. Lucie
Location: all (United States)
Start Date: immediately

Job Description

Location: Vancouver, BC

Summary
The FX Lead will oversee and provide continuity for a team of FX artists who will be designing and
implementing a variety of fx elements, ranging from particle simulations and fluid solves to rigid body
dynamics and other fx techniques.

Job Duties and Responsibilities

Lead an FX crew to deliver per the productions goals and expectations.
Design and create images, elements and effects.
Assist with coding and providing support and documentation for tools created.
Solid understanding of Houdini and hscripts.
Develop FX systems and use previously developed FX Systems.
Work with a range of departments to achieve goals.
Multi-task on multiple shots and be willing to answer questions and mentor other artists.
Stay informed of current technologies and attempt to implement them effectively.

Education, Experience, and Skills Required

6 + years of experience involving simulations of natural phenomenon, particle systems,
procedural modeling, procedural animation, hard and soft body dynamics and other similar
effects.
Experience with high-end 3D software – Houdini required, Maya a plus.
Must have strong visual and technical skills .
Ability to work collaboratively in a production environment.
Experience writing scripts (hscripts, Python) and/or programming is necessary.
An understanding of physical dynamics and natural phenomena is key.

To apply for this position please submit an application at www.digitaldomain.com/careers/
——————————-

Integration Artist

Category: Other
Company: Digital Domain Port St. Lucie
Location: all (United States)
Start Date: immediately

Job Description

Location: Vancouver, BC

Summary:
The Integration Artist tracks and sets up shots and sequences in Digital Domain’s proprietary software,
Track and sees them through the integration pipeline from start to finish.

Principal Duties and Responsibilities:

Sets up and tracks shots and sequences while meeting all technical and aesthetic standards for
the project.
Work closely with the other departments to ensure shots are running smoothly throughout the
project’s pipelines.
Complete tasks within production deadlines.

Education, Experience and Skills Required:

1+ years of experience setting up and tracking photorealistic shots for high-end features,
commercials and television.
Experience integrating work into Maya, Houdini and Nuke.
Experience working from on-set integration data.
Some basic modeling experience is preferred.
SynthEyes and PFTrack experience is a plus.
Strong mathematical skills are a plus.
Must have excellent communication and organizational skills.

To apply for this position please submit an application at www.digitaldomain.com/careers/
—————————

Lighting Artist

Category: Lighting Artist
Company: Digital Domain Port St. Lucie
Location: all (United States)
Start Date: immediately

Job Description

Location: Vancouver, BC

Summary:
The Lighting Artist will light shots and sequences and may participate in some Look Development. The
Lighting Artist will work within the lighting and rendering pipeline to see shots through from start to
finish.

Principal Duties and Responsibilities:

Create photorealistic CG lighting that meets all technical and aesthetic standards for the project.
Complete tasks within production deadlines while being largely self-directed.
Be able to troubleshoot common rendering and lighting technical issues, including ray tracing
render optimization.

Education, Experience and Skills Required:

A wide range of experience and skills that can be used to resolve complex issues in creative and
effective ways.
3+ years experience creating photorealistic lighting for live-action feature films in Maya and
Renderman, Mental Ray or Vray.
Experience with Katana and/or Arnold a plus.
Extensive experience in a wide range of CG Lighting techniques and technical methods.
Experience with HDRs and image based lighting.
Ability to troubleshoot and debug common rendering issues.
Python or C++ experience in production is ideal.
Must have excellent communication and organizational skills.

To apply for this position please submit an application at www.digitaldomain.com/careers/
————————–

Modeler Hard Surface

Category: Modeller
Company: Digital Domain Port St. Lucie
Location: all (United States)
Start Date: immediately

Job Description

Location: Vancouver, BC

Summary:

The Hard surface Modeler will produce photorealistic models from scratch and see them through the
modeling pipeline from start to finish.

Principal Duties and Responsibilities:

Create photorealistic models from scratch.
Interpret 2d artwork into 3D models that meet all technical and aesthetic standards for the
project.
Complete tasks within production deadlines while being largely self-directed.
Be able to provide guidance and mentorship to other modelers.
Work closely with the texture artists to ensure all models work smoothly within the texture
pipeline as well as the modeling pipeline.
Work closely with the riggers in the case of character models to ensure models work smoothly
within the rigging pipeline as well as the modeling pipeline.

Education, Experience and Skills Required:

3+ years of experience creating photorealistic models for feature films in Maya
Experience with Hardsurface character, vehicles, props and/or environments modeling.
Experience working from 2D reference required.
Experience working from cyberscan and motion capture data a plus.
Zbrush and Mudbox experience is preferred. Cyslice experience is a plus.
Photorealistic texture painting and lighting experience is a plus.
Must have excellent communication and organizational skills.

To apply for this position please submit an application at www.digitaldomain.com/careers
——————————

Modeler Organic

Category: Modeller
Company: Digital Domain Port St. Lucie
Location: all (United States)
Start Date: immediately

Job Description

Department: 3D
Reports to: Modeling Lead
Status: Non-Exempt

Classification: Full Time, Contract
Purpose of the job:

The Organic Modeler will produce photorealistic organic models from scratch and see them through the
modeling pipeline from start to finish.

Essential Functions/Responsibilities:

Organic modeling.
Create photorealistic organic models from scratch that meet all technical and aesthetic standards for
the project.
Complete tasks within production deadlines while being largely self-directed.
Work closely with the texture artists to ensure all models work smoothly within the texture pipeline
as well as the modeling pipeline.
Work closely with the riggers to ensure models work smoothly within the rigging pipeline as well as
the modeling pipeline.

Qualifications:

Education and/or Experience Required:

Demonstrated skill with major organic modeling work.
3+ years of experience creating photorealistic, organic models for feature films, with a thorough
knowledge of Maya.
Extensive experience working from 2D reference as well as cyberscan data. Cyslice experience is a
plus.
Z-brush and Mudbox experience is preferred.
Photorealistic texture painting and lighting experience is a plus.
Background in traditional fine art a plus (sculpture, composition, anatomy/organic forms, etc)
Must have excellent communication and organizational skills.

Working Conditions and Environment/Physical Demands:

Office working environment.
Hours for this position are based on normal working hours but will require extra hours pending
production needs.
Walking/bending/sitting.

The above statements are intended to describe the general nature and level of the work being performed
by people assigned to this work. This is not an exhaustive list of all duties and responsibilities associated
with it. Digital Domain Vancouver management reserves the right to amend and change responsibilities
to meet business and organizational needs.

To apply for this position please submit an application at www.digitaldomain.com/careers
———————-

Modeler, Lead

Category: Modeller
Company: Digital Domain Port St. Lucie
Location: all (United States)
Start Date: immediately

Job Description

Digital Domain Productions, Inc.

Job Title: Lead Modeler
Department: 3D
Reports to: Global Modeling Supervisor
Status: Non-Exempt

Classification: Full Time, Project Based
Date: October, 2013

Purpose of the job:

The Lead modeler oversees a team of modelers as to create complex photorealistic models from
various reference materials. The lead modeler must have an understanding of other
departments such as textures and rigging, and participates in determining the method and
procedures for the project. The lead modeler must work closely with the CG Supervisor to
ensure all models meet the aesthetic and technical standards for the project.

Essential Functions/Responsibilities:

Oversee the development of the project’s modeling pipeline.
Assign tasks to the modeling team and ensure production deadlines are met.
Complete tasks within production deadlines and is self-directed.
Work closely with the texture and rigging departments to ensure models are working smoothly
throughout the production pipeline.
Work closely with Production to determine staffing and scheduling needs for the modeling team.
Work closely with the CG Supervisor, and help set and meet aesthetic and technical standards for
models.

Qualifications:

Education and/or Experience Required:

6+ years of experience creating photorealistic models for feature films in Maya, Lightwave or 3D
Studio Max
Leading or mentoring experience preferred.
Extensive experience working from 2D reference as well as cyberscan data.
Cyslice experience is a plus.
Zbrush and Mudbox experience is essential.

Skills, Abilities, Special Licenses or Certificate:

A broad expertise or unique knowledge, and the skills to contribute to the development of techniques
or procedures to achieve goals in creative and effective ways.
Understanding of photorealistic texture painting and lighting as it relates to the pipeline is a plus.
Must have excellent communication and organizational skills.

Working Conditions and Environment/Physical Demands:

Office working environment.
Hours for this position are based on normal working hours but will require extra hours pending
production needs.
Walking/bending/sitting.

The above statements are intended to describe the general nature and level of the work being performed
by people assigned to this work. This is not an exhaustive list of all duties and responsibilities associated
with it. Digital Domain management reserves the right to amend and change responsibilities to meet business and organizational needs.

Digital Domain Productions, Inc. is an Equal Opportunity Employer. Employment selection and related decisions are made without regard to sex, race, age, disability, religion, national origin, color or any other basis protected by applicable federal, state or local law or ordinance or regulation.

To apply for this position please submit an application at www.digitaldomain.com/careers
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Pipeline Supervisor

Category: Other
Company: Digital Domain Port St. Lucie
Location: all (United States)
Start Date: immediately

Job Description

Digital Domain is an Academy Award©-winning digital production studio focused on visual effects for
feature film and advertising. Founded in 1993, the company has built a legacy of achievement, listing
Titanic, The Day After Tomorrow and The Curious Case of Benjamin Button among its 75+ film
credits. A creative giant in advertising, Digital Domain has created some of the world’s most
memorable spots. The studio works with top directors and is continually pushing into new territory.
Digital Domain is recognized for pioneering work in photo-real digital humans, and productions that
bring the worlds of movies, games, advertising and the web closer together. The studio is blocks
from the beach in Venice, California. www.digitaldomain.com.

For immediate consideration, please apply at www.digitaldomain.com/careers, and select
VANCOUVER as the location.

Title: Pipeline Supervisor
Reports To: Global Pipeline Supervisor
Responsibilities To: Individual Show CG & DFX Supervisors
Direct Reports: Show TDs

Summary:
As a strong, technically knowledgeable leader, this role oversees and is accountable for long-term
facility planning and implementation of an efficient and effective pipeline that allows artists to focus
on creating the highest quality images while working within an established production timeframe
and budget. The Pipeline Supervisor directly manages the technology aspects of the Show,
overseeing the configuration of the production pipeline and enhancing facility wide performance for
a given Production.

Principal Duties and Responsibilities:

Drives the Core Building block, Process and Idealized Pipeline Implementations for Digital
Productions and Pipeline Projects

Anticipates pipeline development challenges and identifies solutions with team of DFX
Supervisors, CG Supervisors and Software Engineers

Participates in show approach planning with key stake holders and attends weekly project
technology status meetings

Balances short term show needs with long-term strategic requirements and priorities,
giving instruction to the Global Supervisors when necessary for action.

Responsible for resource negotiation of staff with Production to ensure adequate coverage
of technology areas. Including resource allocation, show staffing, and shortage/overhire
determination

Assist the Global Pipeline Supervisor in expressing the studio pipeline evolution plan
properly to the Senior Executive staff and studio at large

Partners with Production to help lead a working group of TDs, Software Engineers, show
Supervisors, department Supervisors, and key Digital Artist leaders to continually monitor,
maintain, and enhance facility wide performance for Production across multiple locations

Acts as an escalation point for Supervisors, Production Management, and Artist
Management to resolve conflicts; ensures limited resources are effectively utilized and
artists efficiently tasked by matching artist skill set to assignment identifying cross-
utilization opportunities whenever possible

Promotes a positive and productive work environment and leads collaborative efforts
across the facility

Ensures effective communication between DFX Supervisors, CG Supervisors, and Area Leads
to ensure critical information is shared across shows

Education, Experience and Skills Required:

BS or MS in Computer Science or Computer Graphics or equivalent
Minimum of 5-7 years of experience in feature film on the post-production side required
3-5 years management/leadership of software, pipeline, or technology teams required
Ability to write code in Mel, Python, C++ and assist in tool/pipeline development
Strong working knowledge of multiple 2D and 3D software packages and pipelines required
Experience with large-scale visual effects or animation pipeline required
Demonstrated organizational, problem solving, and project management skills required
Must have strong leadership qualities with the ability to effectively delegate and mentor
both technical and creative individuals
An experienced and honed creative eye required
Must be able to work in a collaborative, fast-paced environment
Proven ability to drive initiatives while maintaining perspective on company goals
Excellent communication skills, both written and verbal

Ability to establish priorities, multi-task efficiently, and work with diverse personalities and
all levels of management and technical staff in a high-pressure environment

To apply for this position please submit an application at www.digitaldomain.com/careers
————————

Pipeline TD

Category: Pipeline Programmer
Company: Digital Domain Port St. Lucie
Location: all (United States)
Start Date: immediately

Job Description

Location: Vancouver, BC

Summary:

Pipeline Technical Directors are responsible for improving the overall efficiency of the facility-wide production pipeline. They design, implement, and manage tools that assist the digital artists with their daily use of both third party and in-house software and systems. These tools are intended to make the computer graphics production as efficient and productive as possible. Pipeline TDs work with peers and
supervisors to craft novel tools, techniques, and procedures to aid the execution of the current project
and advance the capabilities of the facility. The role requires strong technical and communication skills, as
well as a firm understanding of software design, graphics, and production work flow.

Principal Duties and Responsibilities:

Work with other TDs and artists to help design and create tools to be integrated into Digital
Domain’s existing pipeline. These tools will be created using a combination of custom and
commercial Python and C++ APIs, including those applicable to Nuke, Maya and Houdini,
depending upon the emphasis of the specific role.

Work with department representatives to augment their work flows and tool sets to achieve
specific goals of the project.

Work with artists to troubleshoot and fix problems.

Craft and update documentation for tools, techniques and work flows generated by the Technical
Director.

Education, Experience and Skills Required:

3+ years experience as a Technical Director.
Degree in Computer Science, Engineering, Mathematics or equivalent work experience.
Practical knowledge of Python strongly desired, knowledge of PyQt a plus.
Working experience with one or more professional graphics packages, including Maya, Houdini,
and Nuke.
Proficiency in one or more professional graphics package C++/Python APIs, including the Maya
SDK, HDK, Nuke SDK, Mental Ray SDK, and Prman SDK preferred.
Proficiency in applicable domain specific programming language(s) including Mel, Hscript, RSL,
MetaSL.

To apply for this position please submit an application at www.digitaldomain.com/careers/
———————

Rigger

Category: Rigging
Company: Digital Domain Port St. Lucie
Location: all (United States)
Start Date: immediately

Job Description

Digital Domain Vancouver
Job Title: Rigger
Department: Animation
Reports to: Status: Non-Exempt

Classification: Full Time, Project
Date: September 2013

Purpose of the job:

We are currently looking for a Rigger/Character TD to work alongside our talented crew of riggers at Digital
Domain. Assignments will include creating efficient animation controls, setting up cloth and hair dynamics,
implementing sophisticated mechanical rigging and applying realistic surface deformations. The role requires
strong technical and communication skills, as well as a firm understanding of character design, animation,
rigging, tool development, and production workflow. This position requires 2-3 continuous years
of production rigging experience and reports to the show’s Rigging Lead.

Essential Functions/Responsibilities:

Generate a variety of realistic creature, hero, digital double, vehicle and prop rigs.
Produce custom rigs, implementing a variety of modular components (biped/quadruped limbs, wings,
mechanics, etc.).
Develop and maintain realistic facial rigs using a combination of proprietary and 3rd party toolsets.
Utilize and extend DD’s existing Python-based rigging tools. Develop utilities to optimize department
workflows.
Work with the Animation Department to ensure the successful handoff and execution of character
rigs, including in-scene troubleshooting and rig optimization.
Assist in the design and maintenance of the studio’s rigging pipeline.

Qualifications:
Education and/or Experience Required:

Degree in computer science, art, animation, engineering, or equivalent experience that would equal
that level of professionalism, problem solving and analytical skills.
2-3 years experience with production-level character rigging, scripting and tool development.
Strong knowledge of Maya’s rigging toolset, including: skeleton placement, skinning techniques,
IK/FK setup, corrective blendShape workflow, expressions, utility nodes, and Maya deformers.
Experience with nucleus and mayaMuscle dynamics.
Familiarity with mocap ingestion & retargeting (motionBuilder, humanIK)
Strong comprehension of anatomy and articulation (human and creature mechanics).
Keen artistic eye to drive the look of realistic and appealing surface deformations.
Production experience with Python scripting.
Good modeling and animation skills.
Working knowledge of linux, linear algebra, texture/UV layout & compositing.
Passion for creating convincing digital characters a must!
Working Conditions and Environment/Physical Demands:
Office working environment.
Hours for this position are based on normal working hours but will require extra hours pending
production needs.
Walking/bending/sitting.

The above statements are intended to describe the general nature and level of the work being performed
by people assigned to this work. This is not an exhaustive list of all duties and responsibilities associated
with it. Digital Domain Vancouver management reserves the right to amend and change responsibilities
to meet business and organizational needs.

To apply for this position please submit an application at www.digitaldomain.com/careers
————————

Rigger Lead

Category: Rigging
Company: Digital Domain Port St. Lucie
Location: all (United States)
Start Date: immediately

Job Description

Digital Domain Vancouver

Job Title: Rigging Lead
Department: Animation
Reports to: Status: Non-Exempt

Classification: Full Time, Project Based
Date: September 2013

Purpose of the job:

The Rigging Lead is responsible for delivering a variety of character rigs into production and oversees a team
of riggers on either feature or commercial projects. The Rigging Lead’s primary goals are to ensure timely
production of rigged assets, assign tasks to the rigging team and keep production management informed of
progress and potential roadblocks. In addition, the Rigging Lead is expected to collaborate and consult with
DD’s Rigging Department and other department Leads to ensure the rigs are properly incorporated into the
existing character pipeline.

Essential Functions/Responsibilities:

Work with production management to prioritize tasks and meet project milestones.
Identify technical challenges and work with R&D to design and evaluate new techniques.
Lead a team of riggers / character TD’s to produce creature, hero, digital double, vehicle and prop
rigs.
Manage performance of the project’s rigging team; providing timely feedback to artists and
management. Mentor individual artists to develop and expand their rigging skill set.
Design and maintain tools and procedures for a variety of departments (namely Rigging, Modeling,
LookDev and Animation) to help speed up the character creation process.
Utilize and extend DD’s existing Python-based toolset for creating animation controls and
deformation systems.
Work closely with the Modeling and Animation Departments to ensure adequate rig performance,
including advising on model LODs and troubleshooting rigs in animation.

Qualifications:
Education and/or Experience Required:

Degree in computer science, art, animation, engineering, or equivalent experience that would equal
that level of professionalism, problem solving and analytical skills.

2+ years experience in a leadership role, rigging characters in a Maya production environment. PLUS
Minimum 5 years experience with production-level character rigging, scripting and tool development.

In-depth knowledge of Maya’s referencing pipeline and rigging toolset, including: skeleton
placement, advanced skinning techniques, IK/FK/space setup, corrective blendShape workflow,
expressions, utility nodes, Maya deformers and custom plugins.

Production experience with nucleus, mayaMuscle and rigid body/procedural dynamics.

Strong comprehension of anatomy and articulation (human and creature mechanics).

Keen artistic eye to drive the look of realistic and appealing surface deformations.

Robust knowledge of Python scripting including object oriented programming.

C++/python-scripted plugin development and PyQT GUI design experience desired.

Solid modeling and animation skills including polygonal mesh flow, texture displacements, and
physically accurate motion.

Working knowledge of linux, linear algebra, texture/UV layout & compositing.

Demonstrate leadership qualities in communication, project management and team organization.
Passion for creating convincing digital characters a must!

Working Conditions and Environment/Physical Demands:

Office working environment.
Hours for this position are based on normal working hours but will require extra hours pending
production needs.
Walking/bending/sitting.

The above statements are intended to describe the general nature and level of the work being performed
by people assigned to this work. This is not an exhaustive list of all duties and responsibilities associated
with it. Digital Domain Vancouver management reserves the right to amend and change responsibilities
to meet business and organizational needs.

To apply for this position please submit an application at www.digitaldomain.com/careers
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Texture Artist

Category: Texture Painter
Company: Digital Domain Port St. Lucie
Location: all (United States)
Start Date: immediately

Job Description

Location: Vancouver, BC

Summary:

The Texture Artist will produce photorealistic textures from scratch and see them through the textures
pipeline from start to finish.

Principal Duties and Responsibilities:

Create photorealistic textures from scratch that meet all technical and aesthetic standards for
the project.
Is assigned the most difficult work and complex sequences.
Complete tasks within production deadlines while being largely self-directed.
Be able to provide guidance and mentorship to other texture artists.
Work closely with the modeling artists to ensure all textures work smoothly throughout the
pipeline.
Work closely with look development and lighting artists to ensure textures are working
technically and aesthetically in the lighting pipeline.

Education, Experience and Skills Required:

3+ years of experience creating photorealistic textures for feature films in Mari with experience
in Maya ideal.
Extensive experience working with photographic elements to create textures.
Understanding of color spaces and working in a linear-lighting pipeline.
Extensive experience editing and generating UVs.
Mari, Photoshop, Zbrush, Body Paint experience is preferred.
Photorealistic modeling, look development or lighting experience is a plus.
Must have excellent communication and organizational skills.
Leading or mentoring experience is a plus.

To apply for this position please submit an application at www.digitaldomain.com/careers
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Texture Artist, Lead

Category: Texture Painter
Company: Digital Domain Port St. Lucie
Location: all (United States)
Start Date: immediately

Job Description

Digital Domain Productions, Inc.
Job Title: Lead Texture Artist
Department: 3D Dept.
Reports to: 3D Manager
Status: Non-Exempt

Classification: Full Time, Project
Date: 7/31/12

Purpose of the job:

The Lead Texture Artist oversees a team of texture artists for the project as well as creates complex, realistic
texture maps. The Lead Texture Artist participates in determining the method and procedures for the project
while working closely with other department Lead Artists and Supervisors to ensure all textures meet the look
and aesthetic of the project as well the technical requirements of the pipeline.

Essential Functions/Responsibilities:

 Oversee the development of the project’s texture pipeline.
 Assign tasks to the textures team and ensure production deadlines are met.
 Completes or oversees the most difficult work and complex sequences.
 Complete tasks within production deadlines and is self-directed.
 Work closely with Production to determine staffing and scheduling needs for the texture team.
 Work closely with other department leads and supervisors to help set and meet aesthetic and technical
standards for textures.

Qualifications:
Education and/or Experience Required:

 A broad expertise or unique knowledge of texturing, and the skills to contribute to the development
of techniques or procedures to achieve goals in creative and effective ways
 4+ years work experience required in creating realistic textures for feature films.
 2+ years of experience with Digital Domain’s pipeline preferred

Skills, Abilities, Special Licenses or Certificate:
 Leading or mentoring experience
 Excellent communication and organizational skills
 Extensive experience working with photographic elements to create textures
 Extensive experience editing and creating UVs
 Mudbox, ZBrush and/or BodyPaint experience a plus
 Mari and Maya experience highly preferred
Working Conditions and Environment/Physical Demands:

 Office working environment.
 Hours for this position are based on normal working hours but will require extra hours pending
production needs.
 Walking/bending/sitting.

The above statements are intended to describe the general nature and level of the work being performed
by people assigned to this work. This is not an exhaustive list of all duties and responsibilities associated
with it. Digital Domain Productions, Inc management reserves the right to amend and change
responsibilities to meet business and organizational needs.

Digital Domain Productions, Inc. is an Equal Opportunity Employer. Employment selection and related decisions are
made without regard to sex, race, age, disability, religion, national origin, color or any other basis protected by
applicable federal, state or local law or ordinance or regulation.

To apply for this position please submit an application at www.digitaldomain.com/careers
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