Added by on 2015-03-23

Digital Domain Recruiting Pipeline TD, Lighting

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Pipeline TD, Lighting

Category: Pipeline Programmer
Company: Digital Domain Vancouver
Location: Vancouver (Canada)
Start Date: immediately

Job Description

Description bellow got created from PDF. Therefore it displays maybe not 100% perfect.
Original Company Job-Description as PDF

Lighting TD ­ Digital Domain Vancouver

Location: ​Vancouver, BC
Status:​ Non­Exempt
Reports To:​ Global Production Technology Supervisor
Classification: ​Project Based

Position Summary:

In addition to creating photorealistic CG Look Development and Lighting, Lighting TDs
write and/or support tools to facilitate different lighting and rendering techniques such as
HDRI, SSS, and Global Il umination.Their focus is ensuring shots can be delivered efficiently, at the very highest standard.
TDs must have a strong knowledge of look development, shaders, lighting, and layer management as wel as a thorough understanding of the AOVs/frame buffers that the Compositing Department may need.

Principal Duties and Responsibilities:

● Be able to troubleshoot common rendering and lighting technical issues, including
ray tracing render optimization
● Develops tools to optimize texturing, shading, and lighting workflow and pipeline
● Craft and update documentation for the tools, techniques and workflows
● Create photorealistic CG lighting that meets al technical and aesthetic standards
for the project
● Guide development of facility shaders by actual implementation, or where
appropriate, delegating implementation to dedicated facility shader TD
● Establish best practices for the most common shader techniques for Prmn, VRay
and Arnold
● Guide development of a default shader library
● Create a default material library that texture painters can use as a basis for their
● Work with Shader TDs and Look Dev artists to establish a facility procedure for
evaluation and accountability of shaders to ensure uniformity across shows
whenever possible
● Develop and maintain a proper repository for coding shaders in SVN
● Develop best practices of for shading specific problems (i.e. AOVs, Projection,
SSS, etc)
● Manage Shadeops
● Act as single point of contact on implementation of shader tools from the facility
● Aid show shader leads in communication and problem solving with texture and
look dev teams
● With the assistance of the Global Production Technology Producer set
development priorities and ensure high quality shader solutions are available.
● Promote open dialogue on techniques to avoid people “re­inventing the wheel”
● Keep Pipeline Producer and Pipeline Supervisor aware of any non­standard shader
techniques in use so Pipeline Producer and Pipeline Supervisor can investigate
and enforce established techniques or approve the requested innovation
● Solicit feedback from shader teams on al shows to determine shader features that
need to be supported at the facility level.
● Attend, report on, and present to relevant Pipeline Councils
● Keep up­to­date on current industry technologies and techniques
● Be involved in outside discussions with 3rd party vendors as these discussions
relate to department initiatives
● Review shader training curriculum to ensure best practices are presented

Education, Experience, and Skills Required:

● 3+ years experience as a Lighting Technical Director
● Degree in Computer Science, Engineering, Mathematics or equivalent work
● Extensive experience in a wide range of CG Look Development, Shader and
Lighting techniques and technical methods
● Ability to troubleshoot and debug common rendering issues
● Strong working knowledge of large­scale, production­level pipelines a necessity
● Ability to balance technical and aesthetic concerns
● Practical knowledge of Python required, knowledge of PyQt a plus. Experience
with C/C++ strongly desired
● Working experience with one or more professional graphics packages, including
Maya, Katana, Arnold, Houdini, and Nuke
● Proficiency in one or more professional graphics package C++/Python APIs,
including the Maya SDK, HDK, Nuke SDK, Mental Ray SDK, Prman and Mental
Ray SDK preferred

To apply for this position please select Vancouver from the drop down location menu and
submit an application at ​
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