Added by on 2015-05-05

Rigger – Digital Domain Vancouver

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Job Title: Rigger
Reports To: Rigging Lead
Location: Vancouver
Department: Animation
Status: Non-Exempt
Classification: Full Time, Project

Purpose of the job:

We are currently seeking a Rigger/Character TD to work alongside our talented crew of riggers at Digital Domain. Assignments will include creating efficient animation controls, setting up cloth and hair dynamics, implementing sophisticated mechanical rigging and applying realistic surface deformations. The role requires strong technical and communication skills, as well as a firm understanding of character design, animation, rigging, tool development, and production workflow. This position requires 2-3 continuous years of production rigging experience and reports to the show’s Rigging Lead.

Essential Functions/Responsibilities:

• Generate a variety of realistic creature, hero, digital double, vehicle and prop rigs
• Produce custom rigs, implementing a variety of modular components (biped/quadruped limbs, wings, mechanics, etc.)
• Develop and maintain realistic facial rigs using a combination of proprietary and third party toolsets
• Utilize and extend DD’s existing Python-based rigging tools
• Develop utilities to optimize department workflows
• Work with the Animation Department to ensure the successful handoff and execution of character rigs, including in-scene troubleshooting and rig optimization
• Assist in the design and maintenance of the studio’s rigging pipeline


Education and/or Experience Required:

• Degree in Computer Science, Art, Animation, Engineering, or equivalent experience that would equal that level of professionalism, problem solving and analytical skills
• 2 plus years experience with production-level character rigging, scripting and tool development
• Strong knowledge of Maya’s rigging toolset, including: skeleton placement, skinning techniques, IK/FK setup, corrective blendShape workflow, expressions, utility nodes, and Maya deformers
• Experience with nucleus and Maya Muscle dynamics
• Familiarity with mocap ingestion & retargeting (motionBuilder, humanIK)
• Strong comprehension of anatomy and articulation (human and creature mechanics)
• Keen artistic eye to drive the look of realistic and appealing surface deformations
• Production experience with Python scripting
• Good modeling and animation skills
• Working knowledge of linux, linear algebra, texture/UV layout & compositing
• Passion for creating convincing digital characters a must!

To apply for this position submit an application at Please select Vancouver from the drop down location menu
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