Added by on 2015-07-03

Rigging Lead – Digital Domain Vancouver

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Rigging Lead

Location: Vancouver, BC


The Rigging Lead is responsible for delivering a variety of character rigs into production and oversees a team of riggers on either feature or commercial projects. The Rigging Lead’s primary goals are to ensure timely production of rigged assets, assign tasks to the rigging team and keep production management informed of progress and potential roadblocks. In addition, the Rigging Lead is expected to collaborate and consult with DD’s Rigging Department and other department Leads to ensure the rigs are properly incorporated into the existing character pipeline.

Principal Duties and Responsibilities:

• Work with production management to prioritize tasks and meet project milestones
• Identify technical challenges and work with R&D to design and evaluate new techniques
• Lead a team of riggers / character TD’s to produce creature, hero, digital double, vehicle and prop rigs
• Manage performance of the project’s rigging team; providing timely feedback to artists and management. Mentor individual artists to develop and expand their rigging skill set
• Design and maintain tools and procedures for a variety of departments (namely Rigging, Modeling, LookDev and Animation) to help speed up the character creation process
• Utilize and extend DD’s existing Python-based toolset for creating animation controls and deformation systems
• Work closely with the Modeling and Animation Departments to ensure adequate rig performance, including advising on model LODs and troubleshooting rigs in animation

Education, Experience and Skills Required:

• Degree in computer science, art, animation, engineering, or equivalent experience that would equal that level of professionalism, problem solving and analytical skills
• 2+ years experience in a leadership role, rigging characters in a Maya production environment. PLUS Minimum 5 years experience with production-level character rigging, scripting and tool development
• In-depth knowledge of Maya’s referencing pipeline and rigging toolset, including: skeleton placement, advanced skinning techniques, IK/FK/space setup, corrective blendShape workflow, expressions, utility nodes, Maya deformers and custom plugins
• Production experience with nucleus, Maya Muscle and rigid body/procedural dynamics
• Strong comprehension of anatomy and articulation (human and creature mechanics)
• Keen artistic eye to drive the look of realistic and appealing surface deformations
• Robust knowledge of Python scripting including object oriented programming
• C++/python-scripted plugin development and PyQT GUI design experience desired
• Solid modeling and animation skills including polygonal mesh flow, texture displacements, and physically accurate motion
• Working knowledge of linux, linear algebra, texture/UV layout & compositing
• Demonstrate leadership qualities in communication, project management and team organization
• Passion for creating convincing digital characters a must!

To apply for this position please submit an application at
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