Added by on 2015-01-14

Senior Media Systems Engineer – Digital Domain Vancouver

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Department: Media Systems
Reports to: Chief Engineer Status: Exempt
Classification: Full Time

Purpose of the job:

The Senior Media Systems Engineer assists the Chief Engineer in a variety of maintenance and help-desk tasks. The role requires interacting on a daily basis with artists and production staff to make sure that they are able to complete their own tasks with a minimum of down time or confusion. The successful candidate will work with display systems, video editing and archiving systems, as well as digital projection, and computer systems to accomplish these goals. An aptitude for electronics, displays and computers are essential. Experience in managing and maintaining cross site multi-location media system setups is also key. An outgoing, helpful manner will go a long way.

Essential Functions/Responsibilities:

• Monitor calibration, including desktop HP Dreamcolors and all Plasma/LED TVs
• Verifying that all view station room equipment is working on a daily basis
• Verifying the integrity of all conference room equipment on a daily basis
• Maintain projection room equipment as required
• Collaborate with Editorial staff to create Avid archives; restore jobs as requested by Vid-I/O and Editorial staff
• Be the Admin for the Avid Unity: install and/or remove partitions as needed, set user permissions, etc.
• Perform Avid upgrades or downgrades as needed, including adding/deleting users from each workstation
• Be the point person for the conference rooms and view rooms, be responsible for user training where needed, escalate problems to the appropriate departments as needed.
• Some wiring and assembling of audio and video equipment, as required.


Education and/or Experience Required:

• A specific degree is not required; however, an electronics-related degree would be useful. An associate degree or equivalent from a two-year college or technical school would be appropriate.
• Ability to assemble and wire up devices is a big plus, as is the ability to make cables and assemble connectors.
• Experience with computer software and operating systems, especially OSX and Linux, preferred
• Prior experience with professional video and/audio systems is a plus
• Prior experience with conference room systems (video presence) is a plus
• Enthusiastic, helpful, willing to engage with users and help them solve problems is a big

Working Conditions and Environment/Physical Demands:

• Office working environment.
• Hours for this position are based on normal working hours but will require extra hours pending production needs.
• Walking/bending/sitting.

The above statements are intended to describe the general nature and level of the work being performed by people assigned to this work. This is not an exhaustive list of all duties and responsibilities associated with it. Digital Domain Vancouver management reserves the right to amend and change responsibilities to meet business and organizational needs.

To apply for this position submit an application at Please select Vancouver from the location drop down menu
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  • jjthejj

    Again- why CAT (aka, copyCAT)?

    everything Brian mentions in the video (Layers, Clips, Poses, Rig and anmiation presets) have been available (and still are) in CS (Character Studio) since Max R3 or 4. There are other benefirts to CAT, but these are not among them as CS does all of the above faster, more intuitively, cleaner and more stably.

    Some of the true benefits of CAT easy scalability of rigs (even during aimation), a freer form/dynamic IK system, and for non Max-ers(or non game artists/animators) is more akin to a traditional Maya pipe.

    The negatives of CAT : it is buggier/less stable than even a custom bone setup ( and CS blows it away in stability) and the interface looks like a Collada script expolded. Not to mention the fact that after you build your rig in setup mode, you need to lock down and protect your rig….?!? wtf?!? protect your rig??? are you serious? Yes, I am serious- because CAT rigs break- all the time. Im seriously, seriously.

    In the amount of time it took (this video) to try and prove how worthy of note CAT is (not) and how it is merely an ugly copycat of the exsisting CS program with a few extra minor features – I would have finished the rig and skinweight and blocked out 5 solid animations using CS…ask anyone who knows me, I aint lying.
    In the end, Not impressed with Zynga (again) nor am I with Brian’s Technical Artistry- hard to be when all he is using is native setups- which any animator worth his salt can figure out on his own without a TA.

    • bruno

      Every animator will tell you how horrible it is to work with CS, an old and outdated tool for a long time.I didn’t work much on CAT, and I’m not very fond of it (I use maya), but anything else is better then CS.