Added by on 2014-04-03

Double Fine Recruiting Character Artist & Senior Environment Artist

Double Fine Recruiting, 3d jobs, Animation jobs, hiring, job, jobs, Double Fine, Double Fine hiring, Double Fine Recruiting, Recruiting, Recruitment, vfx jobs, video game jobs, Visual Effects Jobs

Character Artist

Description:

Double Fine Productions is currently looking for an experienced, professional Character Artist for its San Francisco development studio. The primary job responsibility is to create highly original 3D game characters. The ideal candidate has at least 2 years experience creating 3D characters with at least one shipped game title. This position requires the ability to work in both low and high resolution in a broad variety of styles. In addition to strong 3D modeling and UV creation skills, the ideal candidate also has an understanding of how to build characters that animate well, with experience collaborating with animators and rigging characters.

Responsibilities:

Using Maya create beautiful, stylized and efficiently built game-ready 3D character models.
Sculpt high resolution character mesh in tools such as Zbrush, re-topologize and bake assets down to game-ready resolutions and formats.
Generate clean and organized mesh and UV’s.
Work closely with the Animation team to ensure that the character is built correctly to deform and animate well.
Use proprietary tools to create character rigs and bind game resolution character mesh to game skeleton.
Optimize rendering and memory footprints for characters as required.
Maintain visual consistency and style as defined by the Art Director.
Work with a small team in a highly collaborative environment to help realize the game’s vision and uphold it throughout the project.

Requirements:

BA in Art or equivalent field or BS/BA in Computer Graphics or Film, or equivalent educational experience. Sculpture or architecture experience is a plus.
At least 2 years of game industry experience with at least 1 published titles.
Fluency in 2D/3D software packages, especially Maya, Zbrush and Photoshop, with strong modeling and UV skills. Familiarity with Mel /Python scripting is a plus.
Demonstrable experience modeling and UV’ing characters.
Able to create compelling textures and materials for characters in a variety of styles.
Experience rigging characters and modeling blend shapes for facial animation is a huge plus.
Ability to quickly learn and work with proprietary tools.
Understanding of real-time modeling and texturing constraints and the ability to work within them.
Ability to translate concept and reference concept artwork into 3D game assets, efficiently and within game engine specifications.
Impressive portfolio demonstrating strong traditional art skills, design sensibilities, and attention to detail.
A keen eye for silhouette, form, color and light.
Willingness to provide and accept direction, and the ability to embrace change. Ability to collaborate productively with others and to work to meet deadlines as necessary.
A serious passion for gaming.
The ability to work full time in San Francisco, California.

Contact:

For immediate consideration, interested and qualified candidates should send their cover letter, resume, and link to their online portfolio to jobs@doublefine.com. Please include in the subject line “Character Artist”. 3D samples should show wireframe examples as well as final textured assets. All artwork should explain clearly what you did specifically, especially on collaborative projects.
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Senior Environment Artist

Description:

Double Fine Productions is currently looking for an experienced, professional Senior Environment Artist for its San Francisco development studio. The primary job responsibility is to create highly original 3D game world art. The ideal candidate has at least 5 years experience creating environmental content such as architectural buildings, terrain and props in Maya with at least 2 years in a senior position. The position requires experience with and understanding of art pipelines, an interest in evolving and improving the environmental art creation pipeline and in promoting best development practices for an efficient production. In addition to strong 3D modeling and UV creation skills, the ideal candidate also has an impressive ability with lighting spaces, creating textures/materials or in creating particle and other visual effects.

Responsibilities:

Using Maya and our proprietary editing tools, create and integrate original, beautiful and gameplay-rich environmental spaces in support of the art direction of the game.
Model architectural geometry and props for game environments and place models in game levels.
Sculpt high resolution mesh in tools such as Zbrush, re-topologize and bake assets down to game-ready resolutions and formats.
Generate clean and organized mesh and UV’s.
Work closely with Material Artists to create and apply advanced materials to the environments.
Assist the Lead Environment Artist to achieve a consistent feel across all environments by participating in visual comparisons and critiques, working within hardware limitations, and meeting deadlines without compromising quality.
Work closely with design to maintain all technical aspects of the levels, such as collision, path finding, and various other volumes.
Optimize rendering and memory footprints for levels as required.
Collaborate with game designers and Art Director to create visually stunning levels that play well.
Contribute to the further development of our editing tools and promote best practices among the World Building team.
Work with a small team in a highly collaborative environment to help realize the game’s vision and uphold it throughout the project.

Requirements:

BA in Art or equivalent field or BS/BA in Computer Graphics or Film, or equivalent educational experience. Sculpture or architecture experience is a plus.
At least 5 years of game industry experience with at least 2 published titles.
Significant experience developing and working with proprietary processes and tools for creating environments.
Fluency in 2D/3D software packages, especially Maya, Zbrush and Photoshop, with strong modeling skills for both architectural and organic shapes. Familiarity with Mel /Python scripting and knowledge of rendering packages such as Mental Ray is a plus.
Demonstrable experience designing, modeling, mapping and lighting environments.
Experience with lighting, texture/material creation and visual effects is a huge plus.
Ability to quickly learn and work with proprietary tools to leverage advanced modeling, material, and lighting effects.
Understanding of real-time modeling and texturing constraints and the ability to work within them.
Ability to translate concept and reference concept artwork into 3D game assets, efficiently and within game engine specifications.
Impressive portfolio demonstrating strong traditional art skills, design sensibilities, and attention to detail.
Demonstrated initiative and problem-solving skills.
A keen eye for silhouette, form, color and light.
Self-driven individual with strong written and verbal communication skills, and excellent interpersonal, organizational and mentorship skills, including the ability to provide relevant art critiques.
Willingness to provide and accept direction, and the ability to embrace change. Ability to collaborate productively with others and to work to meet deadlines as necessary.
A serious passion for gaming.
The ability to work full time in San Francisco, California.

Contact:

For immediate consideration, interested and qualified candidates should send their cover letter, resume, and link to their online portfolio to jobs@doublefine.com. Please include in the subject line “Senior Environment Artist”. 3D samples should show wireframe examples as well as final textured assets. All artwork should explain clearly what you did specifically, especially on collaborative project.
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Double Fine Recruiting Character Artist & Senior Environment Artist, Double Fine Recruiting, 3d jobs, Animation jobs, hiring, job, jobs, Double Fine, Double Fine hiring, Double Fine Recruiting, Recruiting, Recruitment, vfx jobs, video game jobs, Visual Effects Jobs