Added by on 2014-01-16

Double Negative Recruiting Animator, Effects Technical Director, Runner, Rigger, Texture Artist, Rotoscope Artist, Senior Compositing Artist, Pipeline Developer, Matte Painter, Lighting Technical Director, Generalist Technical Director & Matchmove Supervisor

Double Negative hiring, Double Negative Singapore Hiring

ANIMATOR

Job Title: Animator
Department: 3D
Location: London
Closing Date: N/A
Reports To: Head of Animation
Direct Reports: N/A

Key Purpose of the Job
An Animator is responsible for expediting high quality character/creature animation for feature films.
Work closely with the animation lead/supervisor to create believable animation with convincing performances and motion.
Be aware of project schedules and be capable of delivering work to deadlines.
Must communicate well and be willing to take notes and direction.
Must work well in a team.

Needs To Do
Work closely with the animation lead/supervisor to create believable animation with convincing performances and motion.
Be aware of project schedules and be capable of delivering work to deadlines.
Must communicate well and be willing to take notes and direction.

Needs To Know
3+ years CG experience, ideally within feature films
Ability to perform visual and analytical problem solving in 3-dimensional space, including the ability to accurately interpret 3D layouts and analyse 3D form.
Ability to problem solve and predict potential problems with assigned tasks.
Thorough knowledge of Maya

Needs To Be
Well versed in the principles of animation
Ability to work well in a team environment
Highly motivated
Adaptable
Must communicate well and be able to take notes and direction

If you are interested in applying for this role, please email jobs@dneg.com with your CV, covering letter and showreel.
——————

EFFECTS TECHNICAL DIRECTOR

Job Title: Effects Technical Director
Department: 3D
Location: London
Closing Date: N/A
Reports To: Head of 3D
Direct Reports: N/A

Key Purpose of the Job
FX Technical Directors gather a variety of 3D assets produced by our Build, Layout and Animation departments and use off the shelf software – primarily Houdini but also Maya – and custom pipeline tools to create particle, rigid body, fluid, cloth, fur and hair simulations.

Needs To Do
Use an array of commercial and proprietary software tools to produce photorealistic simulations of real-world phenomena while developing innovative solutions to complex problems
Create bespoke effects setups to fulfil client briefs
Produce test and often final renders of FX elements for a shot
Create working test composites for review by the supervision team
Work in partnership with lighters &compositors to ensure shots are delivered to the very highest standard
Stay on schedule and meet deadlines whilst maintaining the highest quality of work

Needs To Know
Proven experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and voxel based rendering
An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics
Experience in live action FX work preferred
Extensive knowledge of Houdini and/or Maya (Python, Hscript or Mel knowledge a plus)
Familiarity with pipeline issues and problem solving
A good general TD background is desirable
Familiarity with at least one node based compositing application (Nuke preferred), and a solid understanding of the compositing process.
Strong understanding of linux/ unix based operating systems
At least 3 years experience in feature films. Experience in other areas of visual effects (TV, Games) will also be taken into account.

Needs To Be
Good communication and organisational skills
Creative problem solver and good attention to detail
Ability to work well under pressure and meet deadlines, whilst maintaining high quality results
Ability to work as part of a team as well as alone
Ability to work with little supervision
Flexibility and adaptability
Measures of Performance
Delivery of required content, on time
Continuous improvement

If you are interested in applying for this role, please email jobs@dneg.com with your CV, covering letter, showreel and breakdown.
———————-

RUNNER

Job Title: Runner
Department: Front of House
Location: London
Closing Date: N/A
Reports To: Office Manager
Direct Reports: N/A

Key Purpose of the Job
Assisting all employees with queries and helping to resolve any problems
Dispatching and delivering documents both in house and out of house
Managing stocks and supplies, arranging orders, dealing with reception
Assisting the office manager with the smooth running of our offices

Needs To Do
Dispatching and collecting items on request both in house and out of house; delivering post, faxes and other items to staff
Taking initiative to manage stocks and supplies, arranging orders where necessary; ensuring refreshments, stationary, general office equipment and loos are well stocked
Keeping reception, rest areas and offices clean tidy and well presented
Reception duties – including dealing with switch board calls, welcoming clients, providing refreshments for meetings and clients, booking meeting rooms, cars and couriers
Providing support to producers and managers, assisting producers with documents’ presentation where necessary, including adding images to layout, laminating, binding, scanning, photocopying
Dealing with banking and dispatching of post

Needs To Know
Have good customer service skills
Knowledge of Microsoft Word, Excel, Internet and Email
Have a professional and friendly phone manner

Needs To Be
Friendly!
Enthusiastic
Pro-active
Use Initiative
Enjoy helping people
Hard worker
Measures of Performance
Fast delivery
Continuous improvement
Ability to arrange and organise pro-actively and using own initiative

If you are interested in applying for this role, please email jobs@dneg.com with your CV, covering letter, showreel and breakdown.
———————-

SENIOR COMPOSITOR

Job Title: Senior Compositing Artist
Department: 2D
Location: London
Closing Date: N/A
Reports To: Head of 2D
Direct Reports: N/A

Key Purpose of the Job
To seamlessly integrate all the layers or elements of a shot, including live-action and computer graphic elements. Senior compositors work closely with Visual Effects Supervisors and 2D Supervisors to composite the numerous elements that complete a visual effects shot.
Senior compositors are expected to work on the most complex and demanding shots in the film. Senior compositors may take on a sequence of shots to keep continuity between them.

Needs To Do
Blue/green screen extractions
Seamless integration of live action, miniature and CGI sources
Take part in client reviews
Follow production methodologies and develop creative approaches and problem-solving
Performing all aspects of composite fx design
Constantly deliver excellent results with minimal supervision
Could confidently perform setup tasks for a mid sized team

Needs To Know
You must have a minimum of 8 years VFX industry experience
Experience in using Nuke
A knowledge and interest in photography and practical lighting is helpful
Critical eye for detail, and strong communication skills
Excellent understanding of compositing

Needs To Be
Pro-active
Team oriented

If you are interested in applying for this role, please email jobs@dneg.com with your CV, covering letter, showreel and breakdown.
—————

GENERALIST TECHNICAL DIRECTOR

Job Title: Generalist Technical Director
Department: 3D
Location: London
Closing Date: N/A
Reports To: Head of 3D
Direct Reports: N/A

Key Purpose of the Job
3D generalists are required to handle varied 3D tasks on shows.

Needs To Do
Responsible for a range of 3D tasks, including modelling, animation, texturing, lighting and rendering.
Stay on schedule and meet deadlines whilst maintaining the highest quality of work

Needs To Know
Thorough knowledge of the principles of 3D (animation, FX, modelling, texturing, lighting, scripting, shading, rendering, rigging)
Comfortable with the more technical aspects of CG work, with an understanding of the artistic side as well
Familiarity with pipeline issues and problem solving
Extensive experience in Maya and/ or Houdini
Extensive knowledge of rendering packages e.g. Renderman/ Mental Ray
Strong understanding of linux/ unix based operating systems
Knowledge of Python and/or Mel Scripting is desirable
At least 3 years experience in feature films. Experience in other areas of visual effects (TV, Games) will also be taken into account

Needs To Be
Good communication and organisational skills
Creative problem solver and good attention to detail
Able to work well under pressure and meet deadlines, whilst maintaining high quality results
Able to work as part of a team as well as alone
Able to work with little supervision
Flexible and adaptable

If you are interested in applying for this role, please email jobs@dneg.com with your CV, covering letter, showreel and breakdown.
———————–

LIGHTING TECHNICAL DIRECTOR

Job Title: Lighting Technical Director
Department: 3D
Location: London
Closing Date: N/a
Reports To: Head of 3D
Direct Reports: N/A

Key Purpose of the Job
Lighting artists ensure there is consistency in lighting, colour balance and mood between the various elements of a shot or scene.

Needs To Do
Create lighting set ups and/or work with current set ups
Create efficient rendering setups to optimise farm usage
Scrutinise the colours and directions of all light sources in the real-world scene and replicate them in CG
Stay on schedule and meet deadlines whilst maintaining the highest level of standard

Needs To Know
Proven experience in shot look development
Good understanding of colour space
Knowledge of lighting techniques
Familiarity with pipeline issues and problem solving
Knowledge of other disciplines within VFX, including modelling and UV mapping, texturing, camera tracking is desirable
Extensive experience in Maya
Extensive knowledge of rendering packages e.g. Renderman/ Mental Ray
Knowledge of Python and/or Mel Scripting is desirable
Strong understanding of linux/ unix based operating systems
At least 3 years experience in feature films. Experience in other areas of visual effects (TV, Games) will also be taken into account

Needs To Be
Good communication and organisational skills
Creative problem solver and good attention to detail
Able to work well under pressure and meet deadlines, whilst maintaining high quality results
Able to work as part of a team as well as alone
Able to work with little supervision
Flexible and adaptable

If you are interested in applying for this role, please email jobs@dneg.com with your CV, covering letter, showreel and breakdown.
———————–

MATCHMOVE SUPERVISOR

Job Title: Matchmove Supervisor
Department: 3D
Location: London
Closing Date: N/A
Reports To: Head of 3D
Direct Reports: N/A

Key Purpose of the Job
To oversee matchmoving aspects of project-based, in-house visual fx production

Needs To Do
Supervision of matchmoving work
Managing team of matchmove artists
On-set matchmove data collection

Needs To Know
Must have experience supervising the matchmoving on a feature film production
On-set data collection experience.
Strong working knowledge of Maya.
Experience with industry standard tools Boujou, PFtrack, 3d Equaliser, SynthEyes etc.
A degree or equivalent in Computer Graphics, Animation or other related course

Needs To Be
Pro-active
Very meticulous and accurate, and able to create tidy scenes that get passed on through our pipeline
A good eye for detail and ability to work under pressure on potentially short turn around times
Team oriented
Adaptable
Accepting of change
Measures of Performance
On time delivery
Continuous improvement
Advancement of matchmove artists within the team

If you are interested in applying for this role, please email jobs@dneg.com with your CV, covering letter, showreel and breakdown.
——————–

MATTE PAINTER

Job Title: Matte Painter
Department: 3D
Location: London
Closing Date: N/A
Reports To: Head of 3D
Direct Reports: N/A

Key Purpose of the Job
To (re) create photo realistic matte paintings that are to be used as an element to either embellish or replace live action footage.

Needs To Do
Work with live action footage, digital still photography, rendered cg elements and digital paint to create believable environments that are to be seamlessly integrated into the film.
This will require an artist who is comfortable in a variety of implementations, be it 2D backdrops, textured elements/fixes and complex 2.5D/3D projections.
At times, they may also be asked to learn new proprietary software.

Needs To Know
Thorough knowledge of advanced matte painting techniques including colour space, digital paint techniques and Photoshop file management (be it file format, bit depth resolution or appropriate layering of elements).
A good understanding and application of basic perspective as a basis for a form building/correcting strategy in the creation of the digital environments.
Technical proficiency in photography with an emphasis on composition, depth, lighting and colour.
• Working knowledge of the basic principles of 3D texture projections in Maya.
• A minimum of 3 years experience on feature films. Experience in matte painting for television would also be taken into account.
• Excellent verbal and written communication skills.
• Professional aptitude for time management in relation to bringing multiple priorities and tasks to completion within a set deadline.

Needs To Be
Able to take artistic and technical direction positively and work well within a team environment.
Pro-active
Team oriented
Adaptable
Measures of Performance
On time delivery
Continuous improvement

If you are interested in applying for this role, please email jobs@dneg.com with your CV, covering letter, showreel and breakdown.
———————-

PIPELINE DEVELOPER

Job Title: Pipeline Developer
Department: R&D
Location: London
Closing Date: N/A
Reports To: CTO
Direct Reports: N/A

Key Purpose of the Job
Double Negative is looking for innovative Pipeline programmers to advance our production process. Candidates should be fast learners, good communicators and strong problem solvers. Some experience in the post-production or games industry is a requirement. Relevant areas would include Python, PyQt, SQL, Maya, Houdini, Nuke and Shotgun.

Needs To Do
Develop in-house software for the digital post-production of major feature films.
Interface with teams of designers.
Communicate and work well in a close-knit team environment to create exceptional work.

Needs To Know
An excellent understanding of programming languages/techniques. Experience with Maya’s C++ API is advantageous.
A pragmatic approach to solving complex programming/production issues.
Good verbal and written communication skills.

Needs To Be
Smart, driven and adaptable.
Team oriented.
Confident in approach to getting things done.
Passionate about film.
Excited to tackle new and varied challenges.

If you are interested in applying for this role, please email jobs@dneg.com with your CV and covering letter.
——————-

RIGGER

Job Title: Rigger
Department: 3D
Location: London
Closing Date: N/A
Reports To: Head of Rigging
Direct Reports: N/A

Key Purpose of the Job
The Rigger is responsible for creating animation rigs for characters, creatures, props and vehicles. The role may require the implementation of proprietary tools to aid in the creation of a rig. The Rigger must collaborate with the CG Lead and the Animation Lead to develop the most suitable rigging solutions.

Needs To Do
Work closely with the CG Lead to ensure that the rig is pipeline friendly for texturing, lighting and rendering.
Work with the Animation Lead/Supervisor to develop an intuitive and responsive rig for each character.
Work with The Rigging Lead to meet project schedules and manage their time to the successful delivery of rigs within those schedules.
Communicate with the Modelling Department to ensure that models are suitable for rigging.
Communicate with the R&D Department where necessary to effectively help develop the tools and technology to aid in delivering high-quality rigs.

Needs To Know
5+ years CG experience, ideally within feature films
Ability to perform visual and analytical problem solving in 3-dimensional space, including the ability to accurately interpret 3D layouts and analyse 3D form.
Ability to problem solve and predict potential problems with assigned tasks.
A thorough knowledge of Maya and Mel

Needs To Be
Ability to work well in a team environment
Highly motivated
Adaptable
Accepting of change
Measures of Performance
Must achieve set quota per week/month
Make sure team meet weekly/monthly quota

If you are interested in applying for this role, please email jobs@dneg.com with your CV, covering letter, showreel and breakdown.
—————

ROTOSCOPE ARTIST

Job Title: Rotoscope Artist
Department: 2D
Location: London
Closing Date: N/A
Reports To: Head of 2D
Direct Reports: N/A

Key Purpose of the Job
Rotoscope Artists work closely with the Compositors to integrate all layers and elements into a seamless visual effect shot. Rotoscope Artists assist the Compositors by producing mattes and preparing plates.

Needs To Do
Produce garbagemattes and accurate articulate mattes by using in-house roto software
Remove rigs and wires using Nuke and other Paint software
Prepare plates for the Compositors by dustbusting and scratch removal

Needs To Know
A working knowledge of Roto/Compositing package would be an advantage
An interest in Photography and digital manipulation would be an advantage

Needs To Be
Pro-active
A good artistic talent with a knowledge of composition and colour
A strong eye for detail and precision
Able to work under pressure amongst a large team
Able to take direction and feedback well from Compositors and Supervisors
Measures of Performance
Quality and precision of roto mattes and paint work
On time delivery
Continuous improvement and knowledge of 2D work flow and techniques

If you are interested in applying for this role, please email jobs@dneg.com with your CV, covering letter, showreel and breakdown.
——————-

TEXTURE ARTIST

Job Title: Texture Artist
Department: 3D
Location: London
Closing Date: N/A
Reports To: Head of 3D
Direct Reports: N/A

Key Purpose of the Job
To create photo realistic textures and other related maps or images for mapping on to 3D objects.

Needs To Do
In most visual effects work, the textures need to be created to a high level of realism and fit the requirements of the model pipeline and shading set up. It will be essential to work closely with the other members of the project team in these areas. It will be necessary to learn some of our in house systems and become fluent in their use, as well as learn other off the shelf packages as required. Images may need to be created from scratch, but it is more likely that the artist will need to make use of extensive reference photography as source material. They may also need to source their work from a variety of other visual resources (paintings, reference books, architecture).

Needs To Know
A full working knowledge of Photoshop, or similar paint package, is vital. Knowledge of Body Paint, Deep Paint or other 3D paint packages would be a big advantage.
Strong visual skills – a good eye for detail, scale, composition, colour and form. Supporting artwork such as a portfolio will be considered, but is not essential.
A good knowledge of how the texture painting work fits into the bigger picture, particularly in relation to the Modelling and Shading &Look Development areas.
Work closely with a Modeller to determine a optimal UV layout.
Comfortable with Windows and/or Mac operating systems. A good knowledge of Linux would be an advantage. Knowledge of Maya and/or rendering software a plus.
At least 1 years experience in feature films would be beneficial. Experience in other areas of visual effects (TV, Games) will also be taken into account.

Needs To Be
Team oriented
Able to learn new work flows and methods
Able to adapt to changing requirements or briefs
Resourceful
Measures of Performance
On time delivery
Show continuous improvement
Ability to deliver the required look at an appropriate level of detail or realism

If you are interested in applying for this role, please email jobs@dneg.com with your CV, covering letter, showreel and breakdown.
———————–
Double Negative Recruiting Animator, Effects Technical Director, Runner, Rigger, Texture Artist, Rotoscope Artist, Senior Compositing Artist, Pipeline Developer, Matte Painter, Lighting Technical Director, Generalist Technical Director & Matchmove Supervisor, Double Negative Recruiting, Double Negative, Double Negative hiring, Double Negative job, Double Negative Recruiting, Double Negative Singapore, Double Negative Singapore Recruiting, job, Pipeline TD job, Singapore, vfx job, jobs