Dwarf Animation Studio Recruiting Software Developer
Software Developer – Rendering
This post is related to the R&D Department
Dwarf animation studio is a place of convergence between cutting edge technology and traditional media where computer animation films are designed.
Our Engineers are committed to developing state-of-the-art software solutions to advance the ever-growing challenges in computer animation, they are responsible for analyzing production procedures and problems, evaluating the effectiveness of existing solutions, making recommendations to improve quality, efficiency, and workflow.
In this specific role, we are currently seeking an experienced software developer to join our Lighting&Rendering development team. This is an opportunity to join a small and highly innovative team working on our “in-house” tool “Lumière”, our Hybrid Lighting & Rendering solution.
You will work closely with the production engineering department, Lighting department and other developers to develop and maintain the software to be used across our projects.
If it sounds like you, please contact us: firstname.lastname@example.org
Experience developing Global Illumination rendering software,
Experience programming REYES and Raytracing
Knowledge of the latest research in the areas of lighting, shading and rendering,
able to relate to both theoretical and practical issues; and to ensure the implementing, integrating and testing of programs developed,
Strong experience in object oriented development using Python, PyQT/ PySide, C/C++ and Linux. Additional experience with OpenGL/ Alembic/ OpenVDB libraries is desirable.
SVN and/or GIT is a necessity
Knowledge of STL and matricial/ Vectorial operation
Passion for graphics technology and research.
Plugin development in Maya / Houdini
Usage of INTEL / SSE vectorization functions
Shading Language experience
Point Cloud-based lighting experience
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