Added by on 2017-04-03

Encore VFX Recruiting Senior Environment Artist & Character TD

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Senior Environment Artist


Job Description

We Have Openings For Senior Environment Artists. This Position Will Be Located In Burbank, Ca.


They Will Work Closely With Vfx Supervisor And Vfx Producer In Achieving The Highest Creative And Technical Standards Of Work. Implementations, 2d Backdrops, Textured Elements/fixes Or Complex 2.5d/3d Projections.


Knowledge Of 3ds Max
Knowledge Of Nuke And Photoshop. Knowledge Of Vray A Plus.
Strong Knowledge Of Compositing Workflow And Other Major Aspects Of Post-production.
Work With Cg Supervisor To Determine Overall Approach Required For Each Environment.
Working Within Studio Best Practices, Follow Guidelines, And Keep Scenes Clean And Organized.
Prioritize And Revise Work Based On Direction From Supervisors.
Meet Project Milestones And Deadlines On Time.
Collaborate With Other Artists To Share Knowledge And Techniques.


Ideal Candidate Will Have 5+ Years Industry Experience In Commercials, Film Or Tv With An Understanding Of Multiple Aspects Of The Vfx Pipeline.

To apply for this position please email your Resume and current Demo Reel to:

Character TD (Cloth, Hair)


Job description

The CLOTH/HAIR TD is responsible for the creation of photorealistic cloth, hair and fur simulations and other realistic effects using 3ds Max.


Produce photorealistic simulations with high resolution geometry
Develop innovative, believable and beautiful solutions to challenging and complex problems
Sets up for cloth simulations that is stable and versatile for a characters range of motion.
Works in partnership with lighters & compositors to ensure shots are delivered to the very highest standard
Accountable for meeting productivity and quota targets on time and at a high level of quality
Troubleshoot and solve problems independently.
Liaise with the asset department at build phase, to achieve desired results for fur and cloth simulations.
Develop and build character FX rigs that service the needs of shot and sequence simulation requirements.
Writing tutorials to document new techniques
Work with programming and tools teams to develop tools/ scripts/ plug-ins to streamline the department
Work to high aesthetic level being able self critique
The initiative to see anticipate future problems and develop solutions or tools accordingly
Teach others in the team


Good working knowledge in a production environment with 3ds Max.
Houdini knowledge a plus
Good working knowledge of hair, fur, and cloth simulation software such as Yeti, Shave & a Haircut, and nCloth
Good working knowledge of rigging on live action feature film or television productions
Good understanding of sculpting geometry
Character animation experience on live action feature film or television productions
Excellent problem solving and communication skills
Excellent interpersonal skills with an emphasis on inspired leadership
Tracking experience is desireable
A strong sense of self-motivation and ability to work with little supervision
Linux scripting experience, especially in Bash/Python is desirable

To apply for this position please email your Resume and current Demo Reel to:
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