Senior Character Rigger for Feature Film @FBB
Senior Character Rigger
This position is responsible for getting our creatures and characters to deform beautifully as well as create efficient control rigs and tools for animators to work with.
Set up skeletal structures and skin characters/creatures.
Build efficient control rigs for animation.
Maintain efficient character pipeline.
Ensure characters work.
Work closely with character, animation, and programming departments.
Minimum 4 years of industry experience with character technology (Skinning, Rigging, Tool development, etc.), working on creatures for feature film quality productions
Clear interest in contributing to the research and development of character technology
Strong problem-solving skills applied to character technology requirements
Comfortable stepping outside the “industry standard” mindset to develop leading, cutting edge solutions
Strong general understanding of character/animation pipeline
Team player, excellent communication skills
Strong understanding of anatomy and muscle deformation
Desire to see your work in the best possible light
An eye for detail and anatomy, and experience with high quality realistic deformation of creatures
Ability to communicate effectively in English
· 2 or more credits/projects with a dominant character rigging focus.
· Experience writing plug-ins for DCC applications.
· Experience developing IK Solvers, blending techniques, etc.
· Experience developing character and animation facial related technology (rigging, FACS fitting, topology fitting, etc.).
· Experience with motion capture systems (Motion Analysis, Blade, Phase Space, etc.)
· Strong Math skills
· Strong C/C++ skills
· Experience with Maya and MotionBuilder
· Experience with Dynamics and Cloth simulations
How to Apply
To apply for this position please send your information to firstname.lastname@example.org with “Senior Character Rigger” and your name in the subject line.
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