Added by on 2014-04-09

Framestore Recruiting Compositor, Lighting TD & Animator

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Framestore Montreal – Compositor

Description

Compositors seamlessly integrate all the layers or elements of a shot, including live-action and computer graphic elements. Compositors work closely with Visual Effects Supervisors and CG Supervisors to composite the numerous elements that complete visual-effects shots.

Responsibilities:

Working in collaboration with the Compositing Supervisor and Visual Effects Supervisor to evaluate the creative and technical approach to assigned shots
Taking briefs and direction from Lead Compositors and VFX Supervisors to execute assigned shots
Integrating 2D, 3D and live action elements to high-end visual effects film standard
Meeting schedules and show deadlines
Ongoing communication with Production and Leads regarding schedules and deadlines
Taking responsibility for own workload, time management and notes/feedback actions required by Supervisors
Balancing the creative and technical aspects of each shot
Working with a good knowledge of colour space principles

Essential Skills:

An excellent working knowledge of and production experience with Nuke
A familiarity with stereo compositing and working with multiple render passes
Excellent organisation, communication and interpersonal skills
A pro-active and collaborative work ethic
A strong eye for detail, composition, colour and lighting
The ability to multitask, prioritise and problem solve
An understanding of colour space principles

Desirable Skills:

Knowledge of practical lighting for photography
A working knowledge of the overall VFX pipeline
Experience in dealing and communicating with clients
Programming and coding experience and knowledge

Please apply online:  https://ch.tbe.taleo.net/CH10/ats/careers/requisition.jsp?org=FRAMESTORE&cws=39&rid=145

Any problems please contact Millie Cox millie.cox@framestore.com
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Lighting TD – Framestore Montreal

Description

Lighting Technical Directors are responsible for the final 3D scene assembly, lighting and rendering of elements required to complete visual effects shots for high-end photo-realistic VFX films.

Responsibilities:

CG scene assembly including the correct assets from applicable departments
Lighting shots as briefed by the Visual Effects/CG Supervisor or Sequence Lead
Working closely with CG Supervisors to determine the best approach to solving CG challenges and developing the final look
Developing shots in collaboration with the shot Compositor
Rendering non-lighting passes as required by the shot Compositor
Creating lighting set ups and/or working with current set ups
Creating efficient rendering set ups in order to optimise render farm usage
Scrutinising the colours and directions of all light sources in the real-world scene and replicating them in CG
Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
Ongoing communication with Production and leads regarding schedules and deadlines
Other duties as required including wrangling assets or elements of a shot from another department to ensure shots are completed to schedule

Essential Skills:

Previous experience with shot look development
A good understanding of colour-space
A strong knowledge of lighting techniques
A basic knowledge of Nuke or similar compositing package, including how to use layers and passes to tweak a shot after it has been rendered
Good knowledge of other disciplines within VFX including simulation, Modeling and UV mapping, Texturing and Camera Tracking
Excellent organisation, communication and interpersonal skills
Creative problem solving and attention to detail
Able to work well under pressure and meet deadlines while maintaining high quality results
Able to work successfully as part of a team as well as independently
Reliable, with good time keeping and the ability to meet deadlines
Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also have the creativity and problem solving skills to work around issues
A thorough knowledge of Maya
Extensive knowledge of either Renderman, Arnold or similar production renderer
Basic knowledge of physically plausible shading techniques
Basic knowledge of Python and/or Mel scripting
A strong understanding of Linux/Unix based operating systems

Desirable Skills:

Experience with digital paint software such as Photoshop and/or Mari
Experience working with effects elements and volume rendering
Knowledge and experience in other render packages
Knowledge and experience in Compositing and Nuke
Experience and knowledge in Modeling and Texturing

Please apply online –  https://ch.tbe.taleo.net/CH10/ats/careers/requisition.jsp?org=FRAMESTORE&cws=39&rid=149

Any problems please contact Millie Cox – millie.cox@framestore.com
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Animator – Framestore Montreal

Description

Animators produce the motions, gestures and expressions of three-dimensional computer graphic characters and objects for high-end VFX films.

Responsibilities:

Working closely with the Animation Lead and Supervisor to produce high quality animation which creates compelling, story-driven and action packed moments that fit within the style and pacing of the film
Working closely with the Rigging and Pipeline departments providing suggestions and feedback to improve character setup, visual quality, rigs and tool functionality
Animating both primary and secondary characters and elements
Meeting schedules and show deadlines
Ongoing communication with Production and Lead regarding schedules and deadlines
Working efficiently as part of a team, or independently, to complete assigned shots
Submitting shots for review and follow through with notes and feedback if required
Continuing to become familiar with new tools, software, data and other related technology

Essential Skills:

Previous experience in a similar role
A thorough knowledge of Maya
An understanding of physical motion, weight, balance, texture and form
An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools
The proven ability to work under pressure
Being open to direction and able to embrace change
Attention to detail
Reliable, with good time keeping and the ability to meet deadlines
Excellent organisation, communication and interpersonal skills
A demonstrable commitment to creative collaboration within a team and with other departments
Adaptability and the willingness to learn new processes and technical skills

Desirable Skills:

A working knowledge of Modeling, Rigging and Mel/Python scripting
Previous experience working with motion capture data
A traditional animation and/or art background
Knowledge of human and animal anatomy as well as life drawing skills

Please apply online –  https://ch.tbe.taleo.net/CH10/ats/careers/requisition.jsp?org=FRAMESTORE&cws=39&rid=149

Any problems please contact Millie Cox – millie.cox@framestore.com
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