Framestore Recruiting FX TD
Category: FX TD
Location: London (United Kingdom)
Start Date: immediately
FX Technical Directors create CG renditions of naturalistic physical or magical phenomena such as fire, water, clouds, smoke, physical destruction and particulate.
Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations.
Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director.
Using a variety of commercial and proprietary FX tools including Maya, Houdini and Naiad.
Working in partnership with other departments to ensure that shots are delivered to the highest possible standard.
Working within the team to determine the various design solutions needed to create the effects.
Designing and creating images, elements, effects, pipelines, tools and techniques.
Helping to design solutions involving a more procedural approach in order to create the effects required.
Producing reviewable composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too.
An excellent knowledge of Houdini and/or Maya.
A thorough understanding of the techniques and technologies relating to FX simulation and procedural animation.
Previous experience producing effects such as smoke, fire, clouds, water, steam and explosions in addition to simulation techniques for rigid-bodies, cloth and hair.
A good understanding of animation and an eye for motion.
A working knowledge of Renderman or Arnold.
A good understanding of the entire visual effects process.
A familiarity with pipeline issues, especially working between multiple packages.
A working knowledge of at least one compositing application (e.g. Nuke) and a solid understanding of the compositing process.
Strong Vex, hscript and/or Mel scripting skills.
Knowledge in other simulation packages such as Naiad
Experience with other render packages
Programming skills with C/C++ along with knowledge of the Houdini HDK and/or Maya API
Python and Unix shell scripting
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