Added by on 2015-09-03

Framestore Recruiting Lead Creature FX TD & Paint and Roto Artists

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Lead Creature FX TD

Category: FX TD
Company: Framestore
Location: Montreal (Canada)
Start Date: immediately

Job Description

Creature FX Technical Directors are responsible for providing a wide variety of dynamic simulations for character-based work; including clothing, hair, muscle and skin.

Responsibilities:

Lead and mentor a team
The creation of simulation rigs for characters and creatures using Maya, nCloth and additional proprietary tools
Shot execution using simulation rigs and the delivery of finished assets to the Lighting department
Liaison with other departments involved in the creature workflow – Modeling, Rigging, Animation and Lighting
Involvement in the development of departmental tools and techniques
Meeting set schedules and deadlines while maintaining the highest standards
Regularly communicating with Production and Leads regarding schedules and deadlines

Essential Skills:

Previous experience in a similar role
Previous experience on CG creature projects
A thorough knowledge of Maya
Experience with some of the following types of dynamic simulation: cloth, hair/fur, feathers, skin and muscle
Experience of creating simulation rigs and setups for shows
Good problem solving skills
An appreciation of both the aesthetic and technical requirements of the role
A good eye for detail
A strong work ethic, and a willingness to be involved in both development and shot execution
The ability to work as part of a team in a challenging and deadline orientated environment
A good understanding of pipeline and workflow issues
Excellent organisation, communication and interpersonal skills, and the ability to liaise across departments

Desirable Skills:

Programming/scripting experience (e.g. Mel, Python and/or C++)
Experience of developing tools, scripts and plug-ins to help streamline workflow
Modeling and Rigging skills and experience
A good understanding of Maya constraints and deformers
A knowledge of Syflex or any other simulation software
Experience of working under a Unix/Linux systems environment

Apply here:- https://ldd.tbe.taleo.net/ldd01/ats/careers/requisition.jsp?org=FRAMESTORE&cws=39&rid=782
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Paint and Roto Artists

Category: Roto Artist
Company: Framestore
Location: Montreal (Canada)
Start Date: immediately

Job Description

Paint and Roto Artists work closely with Compositors to help them integrate all elements of an image, including CG and live action, to create film visual effects shots. This includes creating mattes for CG hold-outs as well as using various techniques and software to remove items such as wires, rigs and tracking markers.

Responsibilities:

Creating roto mattes for Compositors to use and having a comprehensive understanding of how these mattes will be used
Using patches and frame-by-frame painting techniques to remove rigs and tracking markers
De-graining and re-graining paint work before it leaves the department
Having an understanding of 3D tracking and being able to create 1, 2 and 4 point tracks
Creating foreground mattes for Animators to use within Maya
Using Linux to navigate around and create shot directories
Creating and reconstructing a picture that doesn’t exist
Using expressions within Nuke to help aid paint work
Having an understanding of the 3D environment within Nuke, being able to use geo data to project clean plates and understanding how to use UV projections
Being able to accurately bid on how long paint and roto shots will take to complete
Learning and developing specific Framestore gizmos and workflows
Completing basic composites in Nuke and demonstrating keying, grading, re-timing and screen insertion skills
Demonstrating a willingness to learn new techniques and software and to sharing this knowledge with other artists in the department

Essential Skills:

Traditional art and design skills including a knowledge of composition and colour
Previous use of Nuke
Prior knowledge of a Linux based operating system
An understanding of motion blur and how it affects mattes and patches
Prior use of a roto-scoping package, ideally Silhouette
A desire to learn new techniques and teach fellow artists
An Arts or Science degree in a moving picture or art related subject
Excellent organisational and communication skills
Team-working abilities
The ability to take criticism and feedback
Good problem solving skills and the ability to work collaboratively with other artists

Desirable Skills:

Prior experience in a Paint and Roto role
3D Maya interface experience
An understanding of Python scripting and how to use this to create and edit Framestore gizmos
Planar and point tracking software experience
A general understanding of the VFX production and comp workflows
A knowledge of photography and practical lighting

Apply here:- https://ldd.tbe.taleo.net/ldd01/ats/careers/requisition.jsp?org=FRAMESTORE&cws=39&rid=205
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