Added by on 2014-09-20

Framestore Recruiting Senior Groom TD, Runners, Digital Matte Painters, Paint and Roto Artists, Modeller & Texture Artists

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Senior Groom TD

Montréal – Film

Description

Create hair, fur and/or feather grooms for characters and creatures in high end VFX film projects.

Responsibilities:

The creation of hair/fur/feather grooms for characters and creatures using Framestore’s proprietary grooming tools
Close liaison with Creature FX simulation TDs over the requirements for dynamics, and the layout of guide hairs
Liaison with other departments involved in the creature workflow – Modeling, Rigging, Animation and Lighting
Producing render tests of the groom as it progresses
Meeting set schedules and deadlines while maintaining the highest standards
Regularly communicating with Production and Leads regarding schedules and deadlines

Essential Skills:

Previous experience in a similar role
Previous experience on CG creature projects
A thorough knowledge of Maya
Good problem solving skills
An appreciation of both the aesthetic and technical requirements of the role
A good eye for detail
A strong work ethic, and a willingness to be involved in both development and shot execution
The ability to work as part of a team in a challenging and deadline orientated environment
A good understanding of pipeline and workflow issues
Excellent organisation, communication and interpersonal skills, and the ability to liaise across departments

Desirable Skills:

Experience of working under a Unix/Linux systems environment
Experience with dynamic hair simulation, or other forms of dynamics

Apply here:- https://ch.tbe.taleo.net/CH10/ats/careers/requisition.jsp?org=FRAMESTORE&cws=39&rid=563
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Runners

Montréal – Film

Description

Are you looking for your first role in post-production? We are always looking to hear from enthusiastic and passionate individuals keen to join Framestore. We offer a diverse working environment where our Runners gain excellent exposure to varied and challenging work within the post-production industry.

Responsibilities:

Provide general assistance to our clients and employees, in-house and on location
Help our clients to feel at home by providing a first class hospitality service
Ensure that our facilities are kept clean and tidy at all times and that all kitchen areas are maintained
Ad hoc administrative or building services duties as required

Essential Skills:

A degree or equivalent qualification in your chosen speciality, which may be technical or general (we also welcome applicants who are qualified through experience within the post-production or advertising industries)
Passion, enthusiasm and the desire to succeed
Demonstrable ability to use initiative when problem-solving
The ability to thrive in a team environment
Able to maintain a sense of humour in a sometimes pressurised environment

Apply here:- https://ch.tbe.taleo.net/CH10/ats/careers/requisition.jsp?org=FRAMESTORE&cws=39&rid=150
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Digital Matte Painters

Montréal – Film

Description

Digital Matte Painters are responsible for painting photo real environments, elements and textures for matching into live action plates or to stand on their own as DMP plates. Digital matte paintings may also be used in a 3D environment and may be mapped onto 3D objects.
A strong understanding and sympathy for real world materials and lighting is essential. DMP artists will work closely with the Modeling and Shading departments and therefore must have a basic knowledge of the practices of each of these disciplines.

Responsibilities:

Able to create photo-realistic digital matte paintings
Assist with and develop the look of a shot/sequence in liaison with the supervision team
Work alongside the production team to establish schedules and technical requirements
Work in partnership with Shader Developers, Lighting TDs and Compositors to ensure shots are delivered to the very highest standard
Work closely with the VFX Supervisor and Lead Digital Matte Painter to ensure that the plates meet planned concept design requirements
Seek out and build own photographic reference material
Stay on schedule and meet set deadlines while maintaining the highest standards
Communicate regularly with Production and Leads regarding schedules and deadlines
Share techniques, reference materials and ideas with the team
Continue to become familiar with new tools, software, data and other related technology

Essential Skills:

Previous experience in a similar role
A thorough working knowledge of Photoshop and an understanding of Nuke and Maya
Previous experience working in a Linux environment
Strong artistic skills
Experience with 2.5 D
A good understanding of the entire visual effects process
Strong knowledge of camera focal lengths, a good sense of composition and an understanding of different out-put requirements
Creative problem solving skills

Desirable Skills:

A traditional arts background with an emphasis on photo-realistic work and environments
Knowledge of 3D modeling and rendering programmes
An understanding of 2D compositing software

Apply here:- https://ch.tbe.taleo.net/CH10/ats/careers/requisition.jsp?org=FRAMESTORE&cws=39&rid=183
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Paint and Roto Artists

Montréal – Film

Description

Paint and Roto Artists work closely with Compositors to help them integrate all elements of an image, including CG and live action, to create film visual effects shots. This includes creating mattes for CG hold-outs as well as using various techniques and software to remove items such as wires, rigs and tracking markers.

Responsibilities:

Creating roto mattes for Compositors to use and having a comprehensive understanding of how these mattes will be used
Using patches and frame-by-frame painting techniques to remove rigs and tracking markers
De-graining and re-graining paint work before it leaves the department
Having an understanding of 3D tracking and being able to create 1, 2 and 4 point tracks
Creating foreground mattes for Animators to use within Maya
Using Linux to navigate around and create shot directories
Creating and reconstructing a picture that doesn’t exist
Using expressions within Nuke to help aid paint work
Having an understanding of the 3D environment within Nuke, being able to use geo data to project clean plates and understanding how to use UV projections
Being able to accurately bid on how long paint and roto shots will take to complete
Learning and developing specific Framestore gizmos and workflows
Completing basic composites in Nuke and demonstrating keying, grading, re-timing and screen insertion skills
Demonstrating a willingness to learn new techniques and software and to sharing this knowledge with other artists in the department

Essential Skills:

Traditional art and design skills including a knowledge of composition and colour
Previous use of Nuke
Prior knowledge of a Linux based operating system
An understanding of motion blur and how it affects mattes and patches
Prior use of a roto-scoping package, ideally Silhouette
A desire to learn new techniques and teach fellow artists
An Arts or Science degree in a moving picture or art related subject
Excellent organisational and communication skills
Team-working abilities
The ability to take criticism and feedback
Good problem solving skills and the ability to work collaboratively with other artists

Desirable Skills:

Prior experience in a Paint and Roto role
3D Maya interface experience
An understanding of Python scripting and how to use this to create and edit Framestore gizmos
Planar and point tracking software experience
A general understanding of the VFX production and comp workflows
A knowledge of photography and practical lighting

Apply here:- https://ch.tbe.taleo.net/CH10/ats/careers/requisition.jsp?org=FRAMESTORE&cws=39&rid=205
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Modeller

Montréal – Film

Description

Modellers are responsible for the production of highly accurate and efficient CG models for use in high-end visual effects films. Modellers will work from reference which may include photographs, scan data, blueprints and/or concept designs. Modellers work closely with Texture Artists in order to produce models and UVs that meet the specific requirements of a VFX pipeline.

Responsibilities:

Creating models as briefed and/or in line with reference materials
Understanding and following outlined naming conventions
Presenting models for progress review to Leads, Supervisors and clients
Ensuring consistency of UV mapping
Communicating with other departments and production in order to ensure that the model meets relevant requirements
Making changes or updates to models as required
Ongoing communication with Production and Leads regarding schedules and deadlines
Staying on schedule and meeting set deadlines while maintaining the highest levels of quality

Essential Skills:

A good working knowledge of Maya
Creative, resourceful and with strong spatial awareness
Very strong polygonal subdivision modelling skills
Efficient with layout of UVs and awareness of texture requirements
Able to interpret and follow reference material to create clean, highly detailed and accurate models
Strong interpersonal and communication skills
Able to organise own workflow in a meticulous manner
Able to work well within a team

Desirable Skills:

Creative conceptual sculpting
Knowledge of anatomy
Experience with Mudbox and/or zBrush

Apply here:- https://ch.tbe.taleo.net/CH10/ats/careers/requisition.jsp?org=FRAMESTORE&cws=39&rid=184
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Texture Artists

Montréal – Film

Description

Texture Artists are responsible for the creation of textures, colours and organic surface qualities required for computer-generated creatures and hard-surface models used in production. Texture Artists work closely with Modelers and Look Development Artists to create photo-real assets for high end visual effects films.

Responsibilities:

Collaborate with the CG Supervisor and Lead Texture Artist to execute the required look of CG characters and objects
Continual and efficient communication with the Look Dev and Modelling departments
Quality control of texture maps prior to publishing to ensure consistency
Meeting schedules and set deadlines while maintaining the highest standards
Communicating with Production and Leads regarding schedules and deadlines
Sharing techniques, reference material and ideas with the team
Continuing to become familiar with new tools, software, data and other related technology

Essential Skills:

Extensive knowledge and production experience of Photoshop and Mari
Experience in a 3D paint package
The ability to work within a team of other Texture Artists or independently
A commitment to creative collaboration within the team and with other departments
Proactive and excellent communication, organisation and interpersonal skills
Creative problem solving skills
The proven ability to work well under pressure
Open to direction and able to embrace change
Attention to detail
Reliable with good time keeping and the ability to meet set deadlines

Desirable Skills:

A traditional arts background
Previous film experience
Modeling and look development skills or experience
A working knowledge of Nuke and/or modeling software

Apply here:- https://ch.tbe.taleo.net/CH10/ats/careers/requisition.jsp?org=FRAMESTORE&cws=39&rid=188
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