Added by on 2015-07-13

Framestore Recruiting VFX Producers, Head of Lighting, Crowd TDs & Weekend Runner

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VFX Producers

Category: Producer
Company: Framestore
Location: Los Angeles (United States)
Start Date: immediately

Job Description

Framestore Integrated Advertising are always on the look out for Producers to join our award winning Integrated Advertising team. If you are a freelancer who would be interested in being kept on our books for future freelancing opportunities then please submit your details to us – we would love to hear from you!
Our freelance opportunities will always be advertised on our website and we will get in touch with people who have submitted their details as and when opportunities arise. There is no need to apply here more than once – once you’re in then you’re in and you will be on our radar! In fact, the people who submit here will be our first point of call when we’re looking.
By submitting your details you are able to log in to your user account at any time to keep us up to date with your availability and any changes to your reel or resume.
So if you want to freelance on some of the most exciting and challenging advertising work out there then you know what to do – hit that ‘apply’ button right now!

Apply here:- https://ldd.tbe.taleo.net/ldd01/ats/careers/requisition.jsp?org=FRAMESTORE&cws=39&rid=464
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Head of Lighting

Category: Other
Company: Framestore
Location: Montreal (Canada)
Start Date: immediately

Job Description

Lighting Technical Directors are responsible for the final 3D scene assembly, lighting and rendering of elements required to complete visual effects shots for high-end photo-realistic VFX films.

Responsibilities:

CG scene assembly including the correct assets from applicable departments
Lighting shots as briefed by the Visual Effects/CG Supervisor or Sequence Lead
Working closely with CG Supervisors to determine the best approach to solving CG challenges and developing the final look
Developing shots in collaboration with the shot Compositor
Rendering non-lighting passes as required by the shot Compositor
Creating lighting set ups and/or working with current set ups
Creating efficient rendering set ups in order to optimise render farm usage
Scrutinising the colours and directions of all light sources in the real-world scene and replicating them in CG
Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
Ongoing communication with Production and leads regarding schedules and deadlines
Other duties as required including wrangling assets or elements of a shot from another department to ensure shots are completed to schedule

Essential Skills:

Previous experience with shot look development
A good understanding of colour-space
A strong knowledge of lighting techniques
A basic knowledge of Nuke or similar compositing package, including how to use layers and passes to tweak a shot after it has been rendered
Good knowledge of other disciplines within VFX including simulation, Modeling and UV mapping, Texturing and Camera Tracking
Excellent organisation, communication and interpersonal skills
Creative problem solving and attention to detail
Able to work well under pressure and meet deadlines while maintaining high quality results
Able to work successfully as part of a team as well as independently
Reliable, with good time keeping and the ability to meet deadlines
Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also have the creativity and problem solving skills to work around issues
A thorough knowledge of Maya
Extensive knowledge of either Renderman, Arnold or similar production renderer
Basic knowledge of physically plausible shading techniques
Basic knowledge of Python and/or Mel scripting
A strong understanding of Linux/Unix based operating systems

Desirable Skills:

Experience with digital paint software such as Photoshop and/or Mari
Experience working with effects elements and volume rendering
Knowledge and experience in other render packages
Knowledge and experience in Compositing and Nuke
Experience and knowledge in Modeling and Texturing

Apply here:- https://ldd.tbe.taleo.net/ldd01/ats/careers/requisition.jsp?org=FRAMESTORE&cws=39&rid=579
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Crowd TDs

Category: Other
Company: Framestore
Location: Montreal (Canada)
Start Date: immediately

Job Description

Crowd Technical Directors are responsible for creating the motion of crowds, including the animating and simulating of tens of thousands of characters for high end visual effects films.

Responsibilities:

Creating simulations of crowd characters as briefed by the Visual Effects/CG Supervisor or Lead
Developing locomotion, motion and triggering behaviours to ensure a variety of looks can be achieved
Utilising crowd software (both proprietary and off-the-shelf) to deliver to the highest possible standards
Liaising with other departments involved in the crowd pipeline including Modeling, Rigging, Animation, Motion Capture and Lighting
Involvement in developing crowd tools and techniques
Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
Ongoing communication with Production and Leads regarding schedules and deadlines

Essential Skills:

A thorough knowledge of Maya
Creative problem solving skills
An appreciation of both the aesthetic and technical requirements of the role
A good understanding of animation and an eye for motion
A strong work ethic and a willingness to be involved in both development and shot execution
The ability to work as part of a team in a challenging and deadline orientated environment
Excellent organisation, communication and interpersonal skills and the ability to liaise across departments
A good understanding of the entire visual effects process
A familiarity with pipeline and workflow issues, especially working between multiple packages
Adaptability and the willingness to learn new processes and technical skills
Experience of working under a Unix/Linux systems environment

Desirable Skills:

Previous experience in a similar role
Programming/scripting experience (e.g. Mel, Python and/or C++)
Experience with crowd software packages (e.g. Massive, Golaem, Miarmy or other proprietary crowd solutions)
A good understanding of Maya particle systems
Experience of developing tools, scripts and plug-ins to help streamline workflow
Previous experience working with motion capture data

Apply here:- https://ldd.tbe.taleo.net/ldd01/ats/careers/requisition.jsp?org=FRAMESTORE&cws=39&rid=413
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Weekend Runner

Category: Runner
Company: Framestore
Location: London (United Kingdom)
Start Date: immediately

Job Description

Are you currently studying and looking for your first role in VFX? We are always looking to hear from enthusiastic and passionate individuals keen to join Framestore. We offer a diverse working environment where our Runners gain excellent exposure to varied and challenging work within the post-production industry. This post is highly suitable for VFX students who are studying in Central London.

Responsibilities:

Provide general assistance to our clients and employees, in-house and on location
Help our clients to feel at home by providing a first class hospitality service
Ensure that our facilities are kept clean and tidy at all times and that all kitchen areas are maintained
Ad hoc administrative or building services duties as required

Essential Skills:

A degree (or studying towards) or equivalent qualification in your chosen speciality, which may be technical or general (we also welcome applicants who are qualified through experience within the post-production or advertising industries)
Passion, enthusiasm and the desire to succeed
Demonstrable ability to use initiative when problem-solving
The ability to thrive in a team environment
Able to maintain a sense of humour in a sometimes pressurised environment

Apply here:- https://ldd.tbe.taleo.net/ldd01/ats/careers/requisition.jsp?org=FRAMESTORE&cws=39&rid=243
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