Added by on 2014-07-19

Framestore Recruiting Pipeline Technical Director & Games Developer/Engine Programmer

Framestore Recruiting, Framestore, Framestore vfx, Framestore Studio, framestore jobs, Framestore hiring, Framestore London, Framestore London Recruiting Concept Artist, jobs, cg jobs, vfx jobs, 3d jobs, 2d jobs, ZBrush, Mudbox

Pipeline Technical Director

Montréal – Film


Pipeline Technical Directors are responsible for writing and maintaining tools for use on high end visual effects films. Pipeline TDs are required to work closely with the CG Supervisor, department Leads and Lead Pipeline TD.


Writing pipeline tools and further developing the pipeline for use across Framestore shows
Working in collaboration with the CG Supervisor and end users to determine the best solutions
Once a solution has been agreed then ensure that it addresses end user and show requirements as briefed
Maintaining of tools including troubleshooting and optimisation
Thorough documentation of all development and updating as necessary
Ongoing research to recommend improvements to workflows in order to improve productivity or communication

Essential Skills:

Excellent Python, Maya and Linux skills
Experience developing for a 3D application such as Maya or Houdini
Problem solving abilities
Excellent communication and documentation skills
The ability to prioritise production needs and tasks
Detail orientated with a strong ability to multi-task
A good understanding of the entire visual effects process, from shooting through to compositing
A general understanding of networking and performance issues that arise with automated tools

Desirable Skills:

Experience developing for other applications such as Nuke
Visual effects production experience
A degree in Computer Science

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Games Developer/Engine Programmer

London – Integrated Advertising


Framestore is always on the look out for experienced programmers to join our Digital team in London. Developers are responsible for assisting in devising and implementing both internal prototypes, and delivering high-quality products and projects for senior brands and clients.


Draw upon bespoke and key skills in both software development and Visual Effects, to create realtime animation and instant response entertainment at a level higher than anything else on offer
Work with 3D artists and technical directors to implement assets in-engine
Research innovative ideas to improve efficiency and satisfy technical requirements
Contribute advice and support around implementation of large technical projects
When needed, work with producer(s) and technical and creative lead(s) to provide input for the budgeting process for technical elements
Across the group provide research and technical liaison between offices
Where possible, share knowledge and facilitate communication between them
Draw upon technical understanding to practically solve client problems alongside the growing Framestore New York Digital team
Continue to develop the groundbreaking new work in realtime graphics, whilst being accomplished in a VFX environment
Preferred Languages

Shader languages (Cg, HLSL, GLSL)

Key Skills and Experience

Solid 3D understanding
Realtime rendering: knows how it works. Rasterization, skinning, animation, etc.
Comfortable with shader programming (cg/hlsl/glsl)
The ability to script and utilize unique VFX animation in Unity Engine (and/or equivalents such as Unreal Engine, Cryengine)
Native C++, OpenCV, Open NI, GPU programming (CUDA) an advantage
The ability to take existing pre-rendered photoreal quality assets and repurpose for instant interaction in game engine technology

Strong math and physics skills

Personal Attributes

Solves problems with tech: capable of self-direction
Highly committed and able to work independently and as part of a team
Positive attitude towards learning and sharing, team-oriented
Extremely organized with an excellent attention to detail
Deadline orientated; able to work in a fast paced environment

Apply here:-
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