Added by on 2016-04-30

Framestore Recruiting Technical Artist

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Technical Artist

Category: Other
Company: Framestore
Location: London (United Kingdom)
Start Date: immediately

Job Description

Technical Artists – VR Team Studio.

Framstore’s Integrated Advertising division in London, is looking for experienced Technical Artists to work across a variety of ground-breaking new VR & AR projects. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline in Unreal.
A high level of technical knowledge combined with strong creative and visual instincts is critical.
The Technical Artist will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal.

Role Responsibilities

* Work with the CG Lead and Lead Developer to design interactive experiences using Unreal.
* Pipeline Management – Design, manage and maintain the pipeline from the artists through to deployment.
* Experience/Gameplay Creation – Create interaction and functionality using Unreal’s Blueprints system.
* Material Creation – Design complex materials in Unreal and instruct artists on best practices for material creation.
* Lighting – Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices.
* Optimization – Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices.
* Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases.

Technical Requirements

* Extensive experience working with Unreal Engine.
* Experience with Unity also desirable.
* Advance experience of Unreal’s Blueprints system.
* Advanced experience with Maya and or Houdini
* Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Substance Painter.

Beneficial Additional Skills

* Experience with VR/AR authoring in Unreal
* Maya Rigging experience.
* Shader programming experience.
* Scripting skills with MEL, Python, C#, Javascript and C++

Apply here:
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