Framestore Recruiting Technical Director
Technical Director – Virtual Reality
Category: Technical Director
Location: New York (United States)
Start Date: immediately
Framestore’s VR Studio in New York is expanding its core team. We’d like to hear from you if you are passionate about working on groundbreaking storytelling projects enhanced through real time rendering of film quality imagery.
We are looking for experienced VFX Technical Directors with a passion for Virtual Reality. If you have experience working on high end visual effects for films or commercials, and have an awesome reel, coupled with a passion for emerging technologies and all of the associated creative and technical challenges, we’d like to hear from you.
This role requires a broad knowledge and experience of the entire CG pipeline. Strong technical and problem solving skills and equally strong look/visual skills are essential.
This is a staff role – relocation assistance and a work visa will be offered to the right candidate
Working closely with the VFX Supervisor/Creative Director to determine the best approach to solving CG challenges and developing the final look for VR projects
On the box work on most aspects of the project’s CG requirements, covering modeling, lighting, FX and rendering from the project’s inception through to production
Collaborate with the artist and developer teams on technical approaches to each VR project, problem solving any technical issues and offering workable solutions for any technical road blocks with a particular focus on the real time rendering challenges.
Focus on the back end of the VFX pipeline, covering lighting and FX. Tasks will include look development through to shot execution.
Developing shots in collaboration with the Compositor
Rendering passes as required by the Compositor
Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
Ongoing communication with Production and leads regarding schedules and deadlines
Other duties as required including wrangling assets or elements of a shot from another department to ensure shots are completed to schedule
Key point person for bridging the technical gap between VFX approaches and Games development, with a key focus on delivering the highest quality of image as possible within the real time rendering pipeline
Technical planning within the VR team to keep developing the pipeline to produce projects with greater efficiency and highest possible quality images
Demonstrable experience of look development, lighting and rendering, procedural modelling and animation, fur, feathers, fluids and dynamics
A working knowledge and interest in real time rendering, including experience with Unreal or Unity Games engines
Knowledge & understanding of CG related mathematics & rendering implementation/optimization
Ability to manage complex scenes and large data sets
Scripting experience – Python. Knowledge of C++ a plus
Familiarity with pipeline issues and Linux
High level ability to produce great looking imagery across a range of styles; from photo real CG composited against live action through to stylized fully CG work
Working knowledge of Nuke and a solid understanding of the compositing process
Advanced knowledge of Maya and Houdini
Mari, Photoshop, PfTrack or 3DEqualizer experience a plus
On set supervision and data capture experience a plus
Commercial experience including being able to quote timescale and bid for projects appropriately would be an advantage
Strong communication skills are critical. Must be able to work within a team, taking direction and exercising attention to detail in a fast-paced production environment
Must be self-motivated, a team player and organised
Ability to problem solve and predict potential problems with assigned tasks
Able and willing to follow direction and openly collaborate with others
Ability to work well under pressure
A passion for Virtual Reality
Apply here:- https://ldd.tbe.taleo.net/ldd01/ats/careers/requisition.jsp?org=FRAMESTORE&cws=39&rid=772
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