G4 Lighting Artist – Virtuos (Shanghai, China)
Work with Art Director, Environment Artists, and Technical Artist to create lighting for all aspects of the game including cinematics.
Creation of pre-baked and real-time lighting via proprietary software.
Create textures and Shader [Physically based rendering] for modulating lights using available graphic applications.
Managing lighting performance and placement using propriety scripting.
Solving technical issues that arise with new tools or game performance.
At least 2 to 3 years of next-gen lighting experience on console hardware (360, PS3).
Experience with Unreal engines
Experience with and a good working knowledge of creating lighting within a pre-baked lightmap pipeline.
Experience with and a good working knowledge of creating lighting within the physically based rendering pipeline
Ability to follow design reference and ability to work with a wide range of styles
Understanding of composition and the ability to enhance mood by lighting.
Excellent working knowledge of Unreal 4, Unreal 3, Maya/Max and Photoshop
Excellent written and oral communication skills. Ability to communicate effectively with both Artists and Programmers in a large team.
Work samples must show excellent real-time lighting made for next generation console games.
Working knowledge of industry standard rendering programs .
Experience with one or more scripting/programming languages.
Knowledge of color theory and strong sense of light and shadow.
Film/TV experience is a plus.
Apply here:- firstname.lastname@example.org
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