Added by on 2014-08-22

Goldtooth Creative Recruiting Animator & CG Generalist/Environment Modeler

Goldtooth Creative Recruiting, VFX Supervisor, 3D Maya Generalist, NUKE Compositor, Senior Technical/Creature Rigger, Cinema 4D Studio Artist, Lighting TD, Goldtooth Creative jobs, td, technical director, cg Lighting, 3d jobs, vfx jobs, cgi, 3d

Animator

About the Position

You are responsible for creating animated sequences of characters, objects, and cameras under the creative direction of the project lead. You have work experience using, manipulation, and cleaning up motion capture data. You are proficient with Keyframe animation and strong fundamentals such as posing, timing, and pacing. When others describe you, they say you are a great problem solver with a willingness to learn new tools and pipelines. You are passionate about creating memorable cinematic sequences.

Responsibilities

• Demonstrate a strong understanding of motion, weight, emotion, acting and timing
• Key frame realistic performances for characters and creatures, based off storyboards, reference footage, or verbal direction from supervisors.
• Ability to take motion-captured layout and push the animation successfully to achieve proper, but embellished, body mechanics
• Strong sense and knowledge of what needs to be done in various pipeline steps in the animation department
• Compile motion capture data in Motion builder and animate cameras according to storyboards or set timing of sequences
• Demonstrates initiative to learn new tools and skills

Requirements

• 1+ years of related work experience
• Vast experience and thorough knowledge of both Motion Builder and Maya
• Thrive in a deadline-driven environment
• Self motivated, enthusiastic attitude and good communication skills
• Demonstrate the ability to take direction well and excel in a team environment
• Ability to work efficiently as part of a team or independently at times to find the best design solutions
• An amazing demo reel showcasing character key frame animation, motion capture data, and camera animation with a strong sense of cinematic timing and pacing.

How to Apply

Please submit your resume and a link to your demo reel to recruiting@goldtoothcreative.com
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CG Generalist/Environment Modeler

About the Position

Possessing a broad knowledge base that covers the basics of modeling, texturing, animation, lighting and rendering. Our CG Generalist/Environment Modeler is responsible for handling general 3D tasks as required but will need to have a strong understanding of modeling. You will create 3D models with texture, color, and lighting. It is essential you have a “can do” attitude and open-mindedness to non-traditional solutions.

Responsibilities

· Able to model and sculpt hard-surface and organic 3D assets with or without concepts
· Participates in modeling, rigging, animation, texture, lighting and compositing needs of the project.
· Follows Goldtooth data storage/data naming and retrieval processes outlined in studio
· Makes sure that all work done is accounted for and entered into Shotgun daily
· Identifies problems with respect to timelines and delivery schedules and flags these to the senior team

Requirements

· The CG Generalist/Environment Modeler should have 1-3 years of industry experience in games and/or film
· A fundamental knowledge of modeling both organic and hard surface environments and props
· Demonstrating strong proficiency in usage of 3D and 2D software tools: Maya & Photoshop
· Knowledge of other software such as Nuke, Z-Brush and RealFlow
· Up-to-date knowledge of VFX tools, video game engines and emerging technologies
· Game Engine experience is an asset
· A strong creative eye and a problem-solving attitude
· Communicate with colleagues and work as part of a team
· Take direction and willingness to address comments and make changes

How to Apply

Please submit your resume and a link to your demo reel to recruiting@goldtoothcreative.com
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