Added by on 2015-11-13

Freelance 3D Modeler & Texture Artist

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HOLLOW ROBOT

Hollow Robot is a new startup with intentions to break into the Indie scene with our first game, Johnny Reboot. We are interested in bringing on passionate yet talented artists who not only love to make games but also play them. Hollow Robot’s intentions in the Indie field is to create artistic, inspirational and compelling games that are story driven. Finding new ways to interact with a video game and having our players relate with the game, its world and its characters.

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THE GAME

Johnny Reboot takes place in the fictional digital world of Xeno. Populated exclusively by a race of beings known as Xenobytes, this world is a technological marvel, advanced beyond its years. The city was created eons ago by the Ancestral Xenosians, and has been a safe harbor against the many maleficent viruses that also populate the digital world. The game will feature never before seen mechanics, and a story that is very personal to its creator, and the character will be based on his experiences and hardships that he has gone through in life. The mechanics and story both take inspiration from a mental condition known as Agoraphobia. Not only will you be apart of the inception of a fun and engaging game, but you will also be helping us spread awareness and inspiration to people who live with or without this disorder.

WHAT WE CAN OFFER YOU

Since Hollow Robot is a new Indie Developer we are only able to hire Freelance Artists at this current time. But besides compensation you will have the opportunity to work with some really talented artists such as Programmers, Music Composer, Sound Designers, Concept Artists, and so on… And yes this is a PAID opportunity, but payment will need to be negotiated and agreed upon. All humble and willing to learn and grow just as we all are. Learning to work as a team and the need of adding something heavy to your portfolio that will make it shine is going to be your advantage!

WHAT WE EXPECT

Below is a list of software solutions to file sharing and communication. It is a necessity that the artist utilizes these methods for documentation and communicative purposes.

Dropbox – Storage
Trello – Project Management
Online Dev Forum – Project Management
Skype – Communication

The above is required when joining the team, if dropbox size is an issue, we can invite you to a personal dropbox folder. There are a few other things we will need from everyone that joins us and they are:
Contractual Agreements – Must be willing to sign a Non-Disclosure Agreement (NDA) and an Artist Agreement that establishes your work time as “Work For Hire”.
Great Communication – Must be able to speak and write English and able to communicate via Skype, Email, or Facebook.
Passionate and Trustworthy – Everyone on this project has a passion for game design, are you?
Motivated and Proactive – If you have an idea or an opinion then never feel afraid to speak up.
Creative and Collaborative – You must be willing to give and take constructive criticism. Everyone on board needs thick skin. Remember we are all here to learn as well! So if you have an unwanted ego we suggest not applying.
Accountability and Dependability – This is key to making this game a reality, we want people who we can rely on to get the job done. We don’t want to hear excuses, give us your honest opinion in any given situation!

POSITIONS

3D Environment Modeler & Texture Artist

Experience with hard surface and organic modeling.
Ability to create both high and low poly models based on concept art.
Strong eye for detail in architecture and natural environments.
Ability to create texture maps: diffuse, spec, normal, alpha, and emissive
Strong skills with Maya and Zbrush
Must be willing to communicate via text and calls on Skype
We are not pro for pirates, legal software is strictly necessary. Meaning commercial licenses. No Student software either!
Passion for the industry
3D Character Modeler & Texturing Artist
Experience with hard surface and organic modeling.
Ability to create both high and low poly game models based on concept art
Basic understanding of human anatomy
Able to conceptualize and create abstract design
Must be willing to communicate via text and calls on Skype
Able to create textures for CG (Up to 4k) and in game
We are not pro for pirates, legal software is strictly necessary. Meaning commercial licenses. No Student software either!
Love for what you do! :)

Software Requirements

Maya
ZBrush

Any Texturing Software Compatible with Maya and the Redshift Render Engine.

Plus:

Able to do characters and environments.
Having multiple games under your belt.
Experience in the Unity Game Engine.
Again, you MUST be willing to sign a Non-Disclosure Agreement (NDA) and an Artist Agreement that establishes your work time as “Work For Hire”.

Still haven’t scared you off? Then go ahead and apply with any of the methods below! We look forward to hearing from you!

You can apply at contact@hollowrobot.com or even apply at our website www.johnnyreboot.com/jobs
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