Intermediate Hard Surface Modeler – Image Engine Vancouver
ABOUT IMAGE ENGINE
Based in Vancouver BC, we are a world-class visual effects studio led by a team of creative and passionate individuals who are committed to furthering the art of visual storytelling, and helping our exceptionally talented crew to push the boundaries of artistic and technical achievement.
Well known for our Academy Award Nominated work on Neill Blomkamp’s District 9, we have gone on to create numerous incredible creatures, epic environments and extraordinary digital effects for a broad range of feature films including; Zero Dark Thirty, Jurassic World, Game of Thrones, and Independence Day Resurgence.
We can do this because we place awesome new tools in the hands of our artists. R&D is central to our philosophy of driving creativity through innovation, with a focus on continually evolving our robust production pipelines and pioneering in the area of proprietary software development.
The Mid Hard Surface Modeler is responsible for delivering high quality assets across multiple shows in a quick and efficient manner. They will apply notes provided by the Asset Supervisors/Modeling Leads. They will manage their time effectively to ensure tasks are completed within the assigned timeframe and to the specifications requested by Image Engine clients. They will be completing primarily hard surface modeling but will assist with Organic modeling when required. They will identify and troubleshoot problems as needed and will ask for assistance when necessary to ensure effective use of time and resources.
They will begin quality checking their own work and assisting Senior artists to develop new concepts and approaches to improve work quality. They will participate in all team meetings when necessary.
DUTIES & RESPONSIBILITIES
Process requests from pipeline departments
Use time management skills to schedule meetings and tasks effectively
Manage time and resources to meet weekly targets
Create complex 3D hard surface models to be used in production
Work within the defined pipeline
Produce the highest quality work possible within a given amount of time
Work closely with the other departments in the asset team
Promote interdepartmental collaboration
Ensure all email correspondence and scheduling is up to date, responding to emails in a timely manner
Mentor and help train Jr modelers
Participate in meetings and asset reviews
Utilize multitasking ability to work on multiple projects simultaneously
EDUCATION AND EXPERIENCE
3+ years’ experience creating high quality hard surface models for visual effects for film
Proficiency in creating photo-realistic hard surface assets
Thorough understanding of traditional art skills (Form, architecture, anatomy, topology, color theory, and UV mapping)
SKILLS AND ABILITIES
Proficiency in Maya required
Experience with UV Mapping desired
Proficiency in Zbrush required
Proficiency in LINUX/UNIX desired
Experience in Photoshop is desirable
Ability to provide Leads with estimate of time of task completion to support Supervisor in the bidding process
Ability to troubleshoot and deal with competing priorities
Ability to take direction positively, work well within a diverse group, and thrive under the pressure of tight production deadlines
Ability to adapt quickly to new technologies and applications
Ability to complete quality control on individual work
Excellent time management and communication skills
Eye for detail
Apply here:- http://image-engine.com/job/2-12/
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