Added by on 2018-01-02

Intermediate Hard Surface Modeler – Image Engine

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About Image Engine

Well Known For Our Work On Neill Blomkamp’s District 9, Image Engine Has Gone On To Create Numerous Incredible Creatures, Epic Environments And Extraordinary Digital Effects For A Broad Range Of Feature Films! We Are Led By A Team Of Creative And Passionate Individuals Who Are Committed To Furthering The Art Of Visual Storytelling, And Helping Our Exceptionally Talented Crew To Push The Boundaries Of Artistic And Technical Achievement At Our Studio.

Position Purpose

The Mid Hard Surface Modeler Is Responsible For Delivering High Quality Assets Across Multiple Shows In A Quick And Efficient Manner. They Will Apply Notes Provided By The Asset Supervisors/modeling Leads. They Will Manage Their Time Effectively To Ensure Tasks Are Completed Within The Assigned Timeframe And To The Specifications Requested By Image Engine Clients. They Will Be Completing Primarily Hard Surface Modeling But Will Assist With Organic Modeling When Required. They Will Identify And Troubleshoot Problems As Needed And Will Ask For Assistance When Necessary To Ensure Effective Use Of Time And Resources.
They Will Begin Quality Checking Their Own Work And Assisting Senior Artists To Develop New Concepts And Approaches To Improve Work Quality. They Will Participate In All Team Meetings When Necessary.

Duties & Responsibilities

Process Requests From Pipeline Departments
Use Time Management Skills To Schedule Meetings And Tasks Effectively
Manage Time And Resources To Meet Weekly Targets
Create Complex 3d Hard Surface Models To Be Used In Production
Work Within The Defined Pipeline
Produce The Highest Quality Work Possible Within A Given Amount Of Time
Work Closely With The Other Departments In The Asset Team
Promote Interdepartmental Collaboration
Ensure All Email Correspondence And Scheduling Is Up To Date, Responding To Emails In A Timely Manner
Mentor And Help Train Jr Modelers
Participate In Meetings And Asset Reviews
Utilize Multitasking Ability To Work On Multiple Projects Simultaneously

Education And Experience

3+ Years’ Experience Creating High Quality Hard Surface Models For Visual Effects For Film
Proficiency In Creating Photo-realistic Hard Surface Assets
Thorough Understanding Of Traditional Art Skills (Form, Architecture, Anatomy, Topology, Color Theory, And Uv Mapping)

Skills And Abilities Technical Skills

Proficiency In Maya Required
Experience With Uv Mapping Desired
Proficiency In Zbrush Required
Mari Desirable
Proficiency In Linux/unix Desired
Experience In Photoshop Is Desirable

Core Skills

Ability To Provide Leads With Estimate Of Time Of Task Completion To Support Supervisor In The Bidding Process
Ability To Troubleshoot And Deal With Competing Priorities
Ability To Take Direction Positively, Work Well Within A Diverse Group, And Thrive Under The Pressure Of Tight Production Deadlines
Ability To Adapt Quickly To New Technologies And Applications
Ability To Complete Quality Control On Individual Work
Excellent Time Management And Communication Skills
Eye For Detail

Apply here:-
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