Image Engine Recruiting Lad Creature FX TD
Lad Creature FX TD
Contract: starting late April, 2015
Are you interested in working for a growing, independent, award winning studio? This opportunity involves working in a strong, R&D supported pipeline, a friendly and collaborative environment, and with a group of passionate artists all working towards realizing the Director’s dream.
HERE’S WHAT YOU’LL DO:
The Lead Creature Effects TD is responsible for leading a small team in designing and creating simulations related to the realistic movement of a creature, including clothing, hair, fur, skin and muscles. This person will also take charge of the continuing improvement of Image Engine’s Creature Effects workflow and tools.
The Lead Creature FX TD must assume responsibility for delivering the Simulation (Cloth, Muscle and Skin, Hair and Fur ) and Technical Animation work (Pre and post) for the show/department
Responsible for working with the relevant Producers and Supervisors to assess, assign and lead the implementation of Creature Effects needs
Build and maintain Dynamic rigs of varying complexity (hero and background assets, digital doubles etc), to meet the requirements of the show
Address supervisor and client comments by integrating solutions into assets or providing one-off shot fixes as appropriate to deliver required results with maximum efficiency
Attend/lead dailies, reviews, and team meetings as required
Work with the rigging, assets, animation and other departments, as required, to maintain continuity between projects and ensure information is communicated up and down the pipeline
Write utility scripts and provide input regarding existing tools and interfaces for creature FX pipeline and workflow
Assist members of the team to learn and grow their skills to meet their career aspirations by providing informal feedback, tips and tricks, and encouragement
THIS IS WHAT WE REQUIRE:
Strong understanding of real-world physics and anatomy and a desire to learn more depending on the requirements of the project
Deep understanding of the Maya dynamics tool sets and ability to quickly pick up proprietary tools and pipeline. Experience with Houdini is also appreciated.
Working knowledge of at least one scripting language (python preferred)
Rigging knowledge is a plus
Strong communication skills and a clear understanding of animation requirements. The applicant must be able to work alongside other creative and technical artists.
Excellent problem solver who can focus on detail, while maintaining the whole picture
The CFX Lead should have 5+ years of progressive experience leading small to medium size teams (i.e. 3+ people) on large projects (300+ shots).
HERE’S HOW TO APPLY:
E-mail a link to your demo reel and resume to firstname.lastname@example.org The subject should read “Lead Creature FX TD – your name”
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