Added by on 2016-11-26

Image Engine Recruiting Senior Animator, Lead Rigger & Senior Matte Painter

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Senior Animator

ABOUT IMAGE ENGINE

Well known for our work on Neill Blomkamp’s District 9, Image Engine has gone on to create numerous incredible creatures, epic environments and extraordinary digital effects for a broad range of feature films! We are led by a team of creative and passionate individuals who are committed to furthering the art of visual storytelling, and helping our exceptionally talented crew to push the boundaries of artistic and technical achievement at our studio.

POSITION PURPOSE

The Senior Animator is responsible for delivering high quality animation in a quick and efficient manner. They will act as an example to and mentor junior artists and will deliver all tasks within the required timeframe. They will be responsible for taking on the lion share of the difficult shots and will assist junior artists complete their work should the level of difficulty require it. Senior Animators will be able to apply briefing notes with minimal direction from team Leads or Supervisors. They will quality check all of their work and occasionally will assist the Leads to quality check the work of junior artists should the Lead need assistance.
In addition, the Senior Animator will help the Leads and Animation Supervisor to flag issues. They will potentially assist in the Lead role on a short term basis in the event of an absence or if production needs require it. They will participate in team meetings when necessary. They will maintain a positive attitude in times of high stress and will maintain motivation levels in the event of multiple iterations.

DUTIES & RESPONSIBILITIES

Work primarily with Animation Supervisor/Leads to create convincing performances and motion of character/non-character assets
Animate character/non-character assets from simple to difficult with a minimum of supervision
Work with production and supervisor team to understand and manage schedules and shot deadlines
Work with animation team to maintain continuity and consistent performance within a show
Communicate successes and challenges faced by the team to the Animation Supervisor
Manage time and resources to meet weekly targets
Complete all quality control for animation submitted for review for artistic problems (e.g. bad poses, character being off model, crashing, etc.) prior to Animation Supervisor’s review
Provide input regarding tools and interfaces to improve throughput
Animate dynamic, believable and appealing characters/non-character assets
Attend dailies, reviews, and team meetings as required
Accurately address critique and comments from supervisors, and ensure that revisions are completed in a timely manner
Mentor junior animators

EDUCATION AND EXPERIENCE

5+ years’ of experience animating character and non-character assets for VFX/feature films
Demonstrated expert knowledge of traditional animation principles, acting, film production and compositional design
Ability to animate multiple types of character/non-character assets from simple to complex with a minimum of supervision
Strong visual storyteller and well-versed in cinematography: camera angles, composition and continuity
Excellent attention to detail when finalizing, approving or quality controlling work
Ability to balance quick turnaround while achieving a high degree of aesthetic quality

SKILLS AND ABILITIES

Technical skills

Expert level knowledge of Maya
A working knowledge of Motion Capture and/or Rigging is a plus

Core skills

Ability to troubleshoot and deal with competing priorities and projects
Ability to take direction positively, work well within a diverse group, and thrive under the pressure of tight production deadlines
Ability to adapt quickly to new technologies and applications
Excellent time management and communication skills

Apply here:- jobs@image-engine.com
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Lead Rigger

ABOUT IMAGE ENGINE

Based in Vancouver BC, we are a world-class visual effects studio led by a team of creative and passionate individuals who are committed to furthering the art of visual storytelling, and helping our exceptionally talented crew to push the boundaries of artistic and technical achievement.
Well known for our Academy Award Nominated work on Neill Blomkamp’s District 9, we have gone on to create numerous incredible creatures, epic environments and extraordinary digital effects for a broad range of feature films including; Zero Dark Thirty, Jurassic World, Game of Thrones, and Independence Day Resurgence.
We can do this because we place awesome new tools in the hands of our artists. R&D is central to our philosophy of driving creativity through innovation, with a focus on continually evolving our robust production pipelines and pioneering in the area of proprietary software development.

POSITION PURPOSE

The Lead plays a very important role in the quality control and leadership of the Rigging team. The Lead is responsible for communicating internal and client notes/feedback to artists in a constructive manner. They will provide leadership, training, guidance, and support to the rest of the Rigging team while still handling their own work on active shows. Also, the Lead may sometimes need to assess rigging tasks and delegate those tasks to the team.
The Lead will also contribute to the overall operation and improvement of the Rigging team by setting and maintaining department standards. This will include, but will not be limited to engaging in cross-department communication, flagging/providing solutions to critical issues, documentation, taking part in interviews and participating in the buddy system for new employees. In addition, the Lead will help develop new processes and stay up to date on innovative technologies to keep the Rigging team on the cutting edge.

DUTIES & RESPONSIBILITIES

Communicate the creative brief and real-world references from the VFX Supervisor and Director to the Rigging team
Apply client notes to all assets with minimal guidance
Create final rigged assets with minimal supervision and within the studio pipeline
Help determine the broad technical and creative approach to an asset, in conjunction with the CG Supervisor and Asset Supervisor
Build and maintain character animation rigs of varying complexity (Biped and quadruped rigs, hero and background characters, motion capture rigs, face rigs etc) with minimal supervision and within the studio pipeline
Responsible for the integration of rigs into the show pipeline
Communicate successes and challenges faced by the team to the Asset Supervisor
Process requests from other departments within the pipeline
Use time management skills to attend meetings and tasks effectively
Ability to efficiently manage tasks across multiple shows within the facility
Manage time and resources to meet weekly targets
Write utility scripts to help other riggers, animators and pipeline developers
Overcome technical issues (day to day problem solving), in conjunction with R&D, the CG Supervisor and Asset Supervisor
Work with our production team to most effectively schedule the work, including casting the work to the strengths of the individuals in the Rigging team
Receive creative feedback from the VFX Supervisor and Director, and translate those into more specific and technical notes for the Rigging team
Communicate well with all members of the Rigging, Production and Supervision teams
Promote teamwork interdepartmental collaboration
Ensure all email correspondence and scheduling is up to date, responding to emails in a timely manner
Assist members of the Rigging team to learn and grow their skills to meet their career aspirations
Work with Rigging team, as required, to maintain continuity
Support other departments (Modeling, Animation, CFX, etc) to ensure information is communicated up and down the pipeline
Attend dailies, reviews, and team meetings as required
Work with a team of artists in a hands-on capacity to ensure technically and artistically proper implementation of rigged assets

EDUCATION AND EXPERIENCE

5+ years’ of Rigger experience with high end film
Experience leading teams (3+ people) on large projects of 300 + shots
Demonstrated proficiency in defining and creating photo-realistic assets
Thorough understanding of traditional art skills (Form, architecture, topology)
Strong understanding of human and animal anatomy and hard surface functionality
Excellent attention to detail when finalizing, approving or quality controlling assets
Ability to balance quick turnaround while achieving a high degree of aesthetic quality
A strong understanding of Animator requirements

SKILLS AND ABILITIES

Technical skills

Understanding of Lead best practices
Ability to train and coach artists in Rigging techniques and best practices
Senior level experience in MEL / Python / C++/PERL scripting (python preferred)
Deep understanding of the Maya rigging tool sets
Experience with Houdini is also appreciated
Experience with LINUX/UNIX

Core skills

Ability to help with bidding; determine the timeframe and scope required for each project
Ability to troubleshoot and deal with competing priorities and projects
Capable of managing a team of artists; setting expectations, and managing their time
Ability to assess artist’s strengths and weaknesses to assign tasks and manage workflow
Ability to adapt quickly to new technologies and applications
Ability to teach new techniques and apply new approaches to push assets to the next level
Strong leadership skills
Excellent time management and communication skills

Apply here:- jobs@image-engine.com
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Senior Matte Painter

ABOUT IMAGE ENGINE

Based in Vancouver BC, we are a world-class visual effects studio led by a team of creative and passionate individuals who are committed to furthering the art of visual storytelling, and helping our exceptionally talented crew to push the boundaries of artistic and technical achievement.
Well known for our Academy Award Nominated work on Neill Blomkamp’s District 9, we have gone on to create numerous incredible creatures, epic environments and extraordinary digital effects for a broad range of feature films including; Zero Dark Thirty, Jurassic World, Game of Thrones, and Independence Day Resurgence.
We can do this because we place awesome new tools in the hands of our artists. R&D is central to our philosophy of driving creativity through innovation, with a focus on continually evolving our robust production pipelines and pioneering in the area of proprietary software development.

POSITION PURPOSE

The Senior Matte Painter is responsible for delivering high quality photo-real environments in a quick and efficient manner. They will be flexible in their approach and open to feedback from other departments when creating solutions. They will use their experience to interpret and apply briefing notes with minimal direction from team Leads or Supervisors. They will quality check all of their work and occasionally will assist the Leads to quality check the work of junior artists should the workload require it.
The Senior Matte Painter will take the initiative to resolve technical and creative issues while executing shots at a high level of difficulty. In addition, they will help the Leads and Supervisors to flag issues. They will potentially assist in the Lead role on a short term basis in the event of an absence or if production needs require it. They will participate in team meetings when necessary.

DUTIES & RESPONSIBILITIES

Create final photo-real environments with minimal supervision and within the studio pipeline
Integrate live footage, CG elements, images and photography into film
Communicate successes and challenges faced by the team to Supervisors
Use time management skills to schedule meetings and tasks effectively
Manage time and resources to meet weekly targets
Overcome technical issues (day to day problem solving), in conjunction with R&D and the CG Supervisor
Communicate well with all members of the Matte Painting, Production and Supervision teams
Promote interdepartmental collaboration
Ensure all email correspondence and scheduling is up to date, responding to emails in a timely manner
Assist members of the Matte Painting team to learn and grow their skills
Attend dailies, reviews, and team meetings as required

EDUCATION AND EXPERIENCE

5+ years’ of Matte Painting Experience experience with high end film
Demonstrated proficiency in defining and creating photo-real elements
Experience with rendering large datasets
Strong knowledge of 3D workflow, including Asset Modeling, Lookdev, Scene Assembly, Shading, Lighting, and Rendering.
Knowledge of traditional art skills and techniques: composition, color, lighting, depth, drawing, painting, and photography
Ability to balance quick turnaround while achieving a high degree of aesthetic quality

SKILLS AND ABILITIES

Technical skills

Ability to train and coach artists in Matte Painting and best practice
Experience with Matte Painting, 2D and 3D projection, and camera mapping set-ups for environments
Experience solving technical issues with complex 3D scenes, including render optimization
Strong software experience with Maya, Nuke, Renderman compliant renderers, Python or Mel scripting, and some Photoshop
Ability to come up with creative and efficient rendering solutions
Excellent attention to detail when finalizing, approving or quality controlling assets

Core skills

Ability to help with bidding; determine the timeframe and scope required for each project
Ability to troubleshoot and deal with competing priorities and projects
Ability to assess artist’s strengths and weaknesses to assign tasks and manage workflow
Ability to adapt quickly to new technologies and applications
Ability to teach new techniques and apply new approaches to push assets to the next level
Strong leadership skills
Excellent time management and communication skills

Apply here:- jobs@image-engine.com
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