Added by on 2015-08-13

Senior Hard Surface Modeler – Image Engine Vancouver

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Senior Hard Surface Modeler – Image Engine, Vancouver, BC

Contract: starting August 2015
Project: various


Well known for our work on Neill Blomkamp’s District 9, Image Engine has gone on to create numerous incredible creatures, epic environments and extraordinary digital effects for a broad range of feature films! We are an independently owned and operated company, led by a team of creative and passionate individuals who are committed to furthering the art of visual storytelling, and helping our exceptionally talented crew to push the boundaries of artistic and technical achievement at our studio.


The Senior Hard Surface Modeler is responsible for delivering high quality assets in a quick and efficient manner. They will act as an example to and mentor junior artists and will deliver all tasks within the required timeframe. They will have experience in all areas of Hard Surface modeling and an understanding of Organic modeling. Senior Hard Surface Modelers will be able to apply briefing notes with minimal direction from team Leads or Supervisors. They will quality check all of their work and occasionally will assist the Leads to quality check the work of junior artists should the workload require it. Senior Hard Surface Modelers will work on assets across multiple shows and produce high quality work at varying levels of difficulty.
In addition, Senior Hard Surface Modelers will help the Leads and Asset Supervisor to flag issues. They will potentially assist in the Lead role on a short term basis in the event of an absence or if production needs require it. They will participate in team meetings when necessary.


Create complex 3D hard surface models to be used in production
Apply client notes to all assets with minimal guidance
Identify solutions and approaches to solve difficult tasks
Communicate successes and challenges faced by the team to the Hard Surface Leads
Process requests from other departments in the pipeline
Use time management skills to schedule meetings and tasks effectively
Manage time and resources to meet weekly targets
Occasionally required to work on organic model assets as needed
Determine the broad technical and creative approach, in conjunction with the Hard Surface Leads
Participate in bidding new projects
Work within the defined pipeline
Promote interdepartmental collaboration
Ensure all email correspondence and scheduling is up to date, responding to emails in a timely manner
Participate in meetings, dailies, rounds, and asset reviews
Produce the highest quality work possible within a given amount of time
Work with Modeling team, as required, to maintain continuity; as well as, support other asset departments (Texture, Lookdev, Rigging) to ensure information is communicated up and down the pipeline
Mentor and help train Jr modelers
Utilize multitasking ability to work on multiple projects simultaneously


5+ years’ experience creating high quality hard surface models for visual effects for film
Demonstrated proficiency in creating photo-realistic hard surface assets
Thorough understanding of traditional art skills (Form, architecture, anatomy, topology, color theory)
Excellent attention to detail when finalizing, approving or quality controlling assets
Ability to balance quick turnaround while achieving a high degree of aesthetic quality


Technical skills

Expert level experience in Maya
Experience with UV Mapping
Proficiency in Zbrush
Mari and Mudbox knowledge is preferred
Experience with LINUX/UNIX is an asset
Photoshop knowledge is desirable

Core skills

Ability to assist in the bidding process
Ability to troubleshoot and deal with competing priorities and projects
Ability to take direction positively, work well within a diverse group, and thrive under the pressure of tight production deadlines
Ability to adapt quickly to new technologies and applications
Ability to teach new techniques and apply new approaches to push assets to the next level
Excellent time management and communication skills


E-mail your resume and a link to a reel and breakdown to The subject should read “Senior Hard Surface Modeler – your name”. Please include your availability.
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