Added by on 2014-10-25

Image Engine Recruiting Senior Lighting TD & Animator

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Senior Lighting TD

Contract: starting January, 2015

Are you interested in working for a growing, independent, award winning studio? This opportunity involves working in a strong, R&D supported pipeline, a friendly and collaborative environment, and with a group of passionate artists all working towards realizing the Director’s dream.

HERE’S WHAT YOU’LL DO:

Use Maya and proprietary lighting tools to match CG lighting to on-set lighting
Produce test and final renders of all CG elements
Create working comps for review by the supervision team
Assist and develop the look of a shot or sequence with the supervision team
Work in partnership with compositors to ensure shots are delivered to the very highest standard

THIS IS WHAT WE REQUIRE:

At least 4 years experience with a high-level Maya-based film lighting and rendering pipeline
Have a full understanding of the shader structure (not at scripting level), arbitrary outputs, and PTC systems
Have a good knowledge of the physics of lights and materials
Thorough knowledge of RenderMan based rendering software
Fully understands an iteration intensive shot pipeline
Desire to learn from others and to take on increasingly challenging shots
Traditional skills as a strong artistic eye for cinematography, composition, photography and high-resolution detail, as well as a good understanding of the principles of digital film compositing such as multi-pass rendering for composite-based control
Some scripting ability in MEL and python is an advantage

HERE’S HOW TO APPLY:

If this role is for you, e-mail your resume, and a link to a reel and breakdown to jobs@image-engine.com The subject should read “Senior Lighting TD – your name”.
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Animator

Contract: starting November, 2014

Are you interested in working for a growing, independent, award winning studio? This opportunity involves working in a strong, R&D supported pipeline, a friendly and collaborative environment, and with a group of passionate artists all working towards realizing the Director’s dream.

HERE’S WHAT YOU’LL DO:

Work primarily with Animation Supervisor/Leads to create convincing performances and motion of character/non-character assets
Animate character/non-character assets from simple to increasingly difficult with a minimum of supervision
Work with production and supervisor team to understand and manage schedules and shot deadlines
Attend dailies, reviews and team meetings
Provide input regarding tools and interfaces to improve throughput
Work with animation team to maintain continuity and consistent performance within a show
Accurately address critique and comments from supervisors, and ensure that revisions are completed in a timely manner

THIS IS WHAT WE REQUIRE:

A minimum of 3 years’ experience animating character and non-character assets for VFX/feature films
Expert knowledge and work experience in Maya
Demonstrated expert knowledge of traditional animation principles, acting, film production and compositional design
Able to animate multiple types of character/non character assets from simple to complex with a minimum of supervision
Strong visual storyteller and well-versed in cinematography: camera angles, composition and continuity
A working knowledge of Motion Capture and/or Rigging is a plus

HERE’S HOW TO APPLY:

If this role is for you, e-mail your resume, and a link to a reel and breakdown to jobs@image-engine.com The subject should read “Animator – your name”.
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